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Mcgraw-Hill: © 2011 The Mcgraw-Hill Companies, Inc. All Rights Reserved

The document discusses various types of input hardware used by computers including keyboards, pointing devices like mice and touchpads, scanners, bar code readers, mark recognition readers, and fax machines. It provides details on how these devices work and examples of different types within each category.

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0% found this document useful (0 votes)
37 views36 pages

Mcgraw-Hill: © 2011 The Mcgraw-Hill Companies, Inc. All Rights Reserved

The document discusses various types of input hardware used by computers including keyboards, pointing devices like mice and touchpads, scanners, bar code readers, mark recognition readers, and fax machines. It provides details on how these devices work and examples of different types within each category.

Uploaded by

Fizza
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 36

5-1

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


Hardware: Input & Output
5
5-3

5.1 Input & Output


 Input Hardware
 Devices that translate data into a form the computer can
process
 Translates words, numbers, sounds, and pictures into
binary 0s and 1s (off or on electrical signals or light
pulses)
 Output Hardware
 Devices that translate information processed by the
computer into a form humans can understand
 Translates binary code into words, numbers, sounds, and
pictures
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
5-4

5.1 Input & Output

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-5

5.2 Input Hardware


 Keyboards: convert letters, numbers, and characters into
electrical signals
 English keyboards differ from foreign language keyboards
 How keyboards work:
 You press a key
 This interrupts the current flowing through the circuits
 Processor determines where the break occurs
 It compares the location of the break with the (x,y) character
map for the language on the keyboard’s ROM chip
 A character is stored in 16-byte keyboard memory

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-6

5.2 Input Hardware


 Keyboards (continued)
 The character is then sent to PC as a data stream via wire
or wireless connection
 OS interprets its own operating-system-specific commands
and sends the others to the application for interpretation

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-7

5.2 Input Hardware


 Keyboard types
 104 – 108 keys desktop standard
 80 – 85 keys for laptops

 Wired
 Connect to CPU via a serial or USB port
 Wireless use either
 IR (infrared) technology
 Radio Frequency (RF) technology

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-8

5.2 Input Hardware


 Pointing Devices
 Control the position of the cursor or pointer on the screen
and allow the user to select options displayed on the
screen
 Mouse is the principal pointing device
 Mechanical mouse: a ball inside the mouse touches the
desktop surface and rolls with the mouse
 Optical mouse: uses laser beams and special chips to
encode data for the computer
 The mouse controls the mouse pointer on the screen – for
example, an arrow, rectangle, pointing finger

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-9

5.2 Input Hardware


 When the mouse pointer changes to an I-beam, that
indicates that text can be entered
 The mouse has one to five buttons, used for various
functions, such as clicking on and dragging items on the
screen

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-10

5.2 Input Hardware

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-11

5.2 Input Hardware


 Pointing Devices (continued)
 Trackball
 A movable ball mounted on top of a stationary device
 Good for locations where a mouse can’t move around enough
 Pointing Stick
 Looks like a pencil eraser in the lower center of a laptop keyboard
 For use when a mouse or trackball cannot be used – e.g., in an
airplane seat
 Touchpad
 To use: slide your finger over this small flat surface
 Click by tapping you finger on the surface
 May require more practice to use than a mouse
 Used on laptops
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
5-12

5.2 Input Hardware


 Pointing Devices (continued)
 Touch Screens
 A video display screen sensitized to receive input from a
finger touch
 Often used in ATMs, information, kiosks, reservation kiosks,
voting machines, cellphones, and e-books
 Pen input
 Uses a pen-like stylus for input
 Uses handwriting recognition to translate cursive writing into
data (handwriting recognition)

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-13

5.2 Input Hardware


 Pointing Devices (continued)
 Light pen
 A light-sensitive penlike device that uses a wired connection
to a computer terminal
 Bring the pen to the desired point on the display screen and
press a button to identify the screen location
 Used by graphics artists, engineers, and in situations that
require covered hands
 Digitizer
 Uses an electronic pen or puck to convert drawings and
photos to digital data
 Digitizing tablets are often used in architecture
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
5-14

5.2 Input Hardware


 Pointing Devices (continued)
 Digital Pen
 Writing instrument
 Writers can write on paper
 A tiny camera in the pen tip captures the writing
 A microchip in the pen converts the pen to digital ink
 The writing is sent as an image file to the computer
 Some versions require special paper

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-15

5.2 Input Hardware


 Scanning & Reading Devices—These are source data-
entry devices that create machine-readable data and
feed it directly into the computer (no keyboard is used)
 Scanners
 Use light-sensing equipment to translate images of text,
drawings, and photos into digital form
 Image scanners are used in electronic imaging
 Resolution refers to the image sharpness, measured in dots
per inch (dpi)
 Flatbed scanners work like photocopiers – the image is
placed on the glass surface, then scanned
 Other types are sheet-fed, handheld, and drum
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
5-16

5.2 Input Hardware


 Bar-Code Readers (source data entry)
 Photoelectric (optical) scanners that translate bar code
symbols into digital code
 The digital code is then sent to a computer
 The computer looks up the item and displays its name and
associated information
 Bar code types
 1D (regular vertical stripes) holds up to 16 ASCII characters
 2D (different-sized rectangles) can hold 1,000 to 2,000 ASCII
characters
 3D is “bumpy” code that differentiates by symbol height
 Can be used on metal, hard rubber, other tough surfaces

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-17

5.2 Input Hardware


 Mark Recognition Readers (source data entry)
 MICR – magnetic-ink character recognition
 Uses special magnetized inks
 Must be read by a special scanner that reads this ink
 Used on bank checks
 OMR – optical mark recognition
 Uses a special scanner that reads bubble (pencil) marks
 Used in standardized tests such as the SAT and GRE
 OCR – optical character recognition
 Converts scanned text from images (pictures of the text) to
an editable text format
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
5-18

5.2 Input Hardware


 Fax Machines (source data entry)
 Scan an image and send it as electronic signals over
telephone lines to a receiving fax, which can print out the
image on paper
 Dedicated fax machine--stand-alone unit that only sends
and receives faxed documents
 Fax modem--circuit board installed in the PC with a modem
that can send and receive faxes

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-19

5.2 Input Hardware


 Audio Input Devices
 Records analog sound and translates it into digital files
for storage and processing
 Two ways to digitize audio
 Sound Board
 An add-on board in a computer that converts analog sound to
digital sound, stores it, and plays it back to speakers or amp
 MIDI Board
 Stands for Musical Instrument Digital Exchange
 Uses a standard for the interchange between musical
instruments, synthesizers, and computers

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-20

5.2 Input Hardware


 Webcams and Video-input Cards
 Webcams
 Video cameras attached to a computer to record live moving
images then post them to a website in real time
 Require special software, usually included with the camera
 Frame-grabber video card
 Can capture and digitize 1 frame at a time
 Full-motion video card
 Can convert analog to digital signals at rates up to 30 frames per
second
 Looks like a motion picture

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-21

5.2 Input Hardware


 Digital Cameras
 Use a light-sensitive processor chip to capture
photographic images in digital form and store them on a
small diskette in the camera or on flash memory cards
 Most can be connected to a PC by USB or FireWire
 Allows you to take many pictures and decide which ones to
save, email, and/or print

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-22

5.2 Input Hardware


 Camera Phones
 Digital cameras are now on cellphones
 Convenience of being able to take photos, then instantly
email or message them to someone else
 Can provide instant record of traffic accidents, etc.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-23

5.2 Input Hardware


 Speech-Recognition Systems
 Use a microphone or telephone as an input device.
Converts a person’s speech into digital signals by
comparing against 200,000 or so stored patterns.
 Used in places where people need their hands free –
warehouses, car radios, stock exchange trades
 Helpful for people with visual or physical disabilities that
prevent them from using other input devices

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-24

5.2 Input Hardware


 Sensors
 Input device that collects specific data directly from the
environment and transmits it to a computer
 Can be used to detect speed, movement, weight,
pressure, temperature, humidity, wind, current, fog, gas,
smoke, light, shapes, images, etc.

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-25

5.2 Input Hardware


 RFID Tags
 Radio-frequency identification (RFID) tags have a
microchip that contains specific code numbers
 Scanners use radio waves to read the code numbers and
match the codes to a database
 Enables items to be tracked without physical contact
 Drivers put RFID tags in cars to automatically pay tolls
 FDA is tagging certain drugs with RFID to avoid counterfeits
 Carmakers are using it for car electronic keyless entry
 RFID tags are implanted under skin of pets to aid in recovery
and identification when they get lost

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-26

5.2 Input Hardware


 Human-Biology-Input Devices
 Biometrics is the science of measuring individual body
characteristics, then using them to identify a person
through a fingerprint, hand, eye, voice, or facial
characteristics
 Example: notebook computers equipped with biometric
sensors that read fingerprints, instead of passwords,
before allowing access to networks
 Airport and building security systems use biometrics

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-27

5.3 Output Hardware


 Softcopy
 Data that is shown on a display screen or is in audio or
voice form; exists electronically
 Is not tangible, is impermanent
 Hardcopy
 Relatively permanent -- printed and film output

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-28

5.3 Output Hardware


 Display Screens (Softcopy Output)
 Also called monitors
 Dot pitch (dp) is the amount of space between adjacent pixels
(picture elements) on screen
 The closer the pixels, the crisper the image
 Get .25 dp or better
 Resolution refers to the image sharpness
 The more pixels, the better the resolution
 Expressed in dots per inch (dpi)
 Color depth (bit depth) is the number of bits stored in a dot (pixel)
 The higher the number the more true the colors
 24-bit color depth is better than 8-bit color depth, but it needs more
video memory
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
5-29

5.3 Output Hardware


 Display Screens (continued)
 Refresh rate is the number of times per second the pixels are
recharged – a higher rate gives less flicker
 Cathode Ray Tube (CRT) monitor uses a vacuum tube display
screen; CRTs are used in older systems
 Flat panel displays are made of 2 plates of glass separated by
a layer of liquid crystals that line up to transmit or block light
 Active matrix: each pixel is controlled by its own transistor; this
type of screen is brighter and shaper but more expensive
 Passive matrix: a transistor controls a whole row or column of
pixels; this type of screen uses less power and is less expensive
but can leave “ghosts” on the screen

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-30

5.3 Output Hardware


 Display Screens (continued)
 Microcomputers come with graphics cards (video cards)
that work with the screen.
 Graphics cards have their own memory (VRAM), which
stores each pixel’s information.
 The more VRAM, the higher the resolution you can use.
 Desktop publishers, graphics artists, and gamers need
lots of VRAM.

 The following chart shows some common resolution


standards:
© 2011 The McGraw-Hill Companies, Inc. All rights reserved.
5-31

5.4 Input & Output & Quality of Life:


Health & Ergonomics
 Health Matters
 Overuse injuries and repetitive stress injuries
 Result when muscle groups are forced through fast,
repetitive motions
 May effect data-entry operators who average 15,000
keystrokes an hour
 May effect computer users whose monitor, keyboard, and
workstation are not arranged for comfort
 Carpal tunnel syndrome
 Caused by pressure on the median nerve in the wrist, caused
by short repetitive movements

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-32

5.4 Input & Output & Quality of Life:


Health & Ergonomics
 Health Matters (continued)
 Computer vision syndrome
 Eyestrain, headaches, and double vision caused by
improper use of computer display screens
 Faulty lighting, screen glare, and poor screen resolution can
contribute
 Back and neck pain
 Improper chairs, bad posture, improper position of
keyboards can contribute

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-33

5.4 Input & Output & Quality of Life:


Health & Ergonomics
 Health matters (continued)
 Electromagnetic Fields
 Waves of electrical energy and magnetic energy
 Some evidence that electromagnetic fields from cellphones
and high-voltage lines can cause cancer, but evidence is
inconclusive
 Cellphones emit low radiation
 Work no closer than an arm’s length to a CRT monitor
 Laptop screens emit little radiation

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-34

5.4 Input & Output & Quality of Life:


Health & Ergonomics
 Ergonomics is the methodology of designing a
workplace to make working conditions and equipment
safer and more efficient
 Keyboards must be placed at the correct height depending on
each worker’s size; detachable keyboards are useful
 Monitor refresh rates must be fast enough to avoid eyestrain
 Monitor heights must be correct for comfortable viewing; use a
tilting screen
 Wrist rests may help avoid carpal tunnel syndrome

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-35

5.5 Future of Input & Output


 Future improvements in input/output could include:
 Intelligent sensors
 More data input from remote locations
 More source data automation
 Input help for the disabled
 More sophisticated touch devices
 Better speech recognition
 Improved digital cameras
 Gesture recognition

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.


5-36

5.5 Future of Input & Output


 Future improvements (continued)
 Pattern-recognition and biometric devices
 Brainwave devices
 Better and cheaper display screens
 Reducing printer ink usage
 Improved video on PCs
 3-dimensional output

© 2011 The McGraw-Hill Companies, Inc. All rights reserved.

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