Introduction To Wonderware InTouch v10 0
Introduction To Wonderware InTouch v10 0
Wonderware InTouch®
v10.0
Course Objective
2
Topics
• Introduction
• Development Environment
• Tagname Dictionary
• Animation Links
• InTouch QuickScripts
• Alarms
• Real-time and Historical Trending
• I/O Communication
• Security
3
Agenda
• Day 1 :
– Introduction
– Development Environment
– Tagname Dictionary
– Animation Links
4
Agenda
• Day 2 :
– InTouch QuickScripts
– Alarms
– Real-time and Historical Trending (Part1)
5
Agenda
• Day 3 :
– Real-time and Historical Trending (Part 2)
– I/O Communication
6
Introduction
• Objectives
– Introduce Wonderware FactorySuite and the InTouch visualization
component
– Create Stand Alone an InTouch application using InTouch Application
Manager
– Create an IDE-Managed InTouch application using the ArchestrA IDE
7
Section 1
Course Introduction
• Course Overview
• Agenda
• Wonderware Products
8
Section 2
System Requirements, Licensing & Support
• System Requirements for InTouch HMI
• InTouch Installation Notes
• FactorySuite Licensing
• Technical Support
9
Section 3
Intro to Stand Alone InTouch Applications
• InTouch Components
• Application Manager Tools
• Running InTouch for the First Time
• InTouch Application Manager Features
• Creating a stand-alone InTouch application
10
Development Environment
• Module Objectives
– Introduce WindowMaker
– Utilize WindowMaker to create and manipulate objects
• Section 1 – Introduction
• Section 2 – Using WindowMaker
• Lab 1 – Create a New InTouch Application, Windows, and
Graphics
11
Lab 1 – Create a New InTouch Application,
Windows, and Graphics
12
Tagname Dictionary
• Module Objectives
– Explain and define InTouch tags and the Tagname Dictionary
– Introduce and define tag types
– Explain and demonstrate tag creation using the Tag Editor
– Explain and demonstrate tag configuration options
– Explain Tagname Browser filter configuration options
– Create tags of all types
• Section 1 – Tags and Tag Features
• Lab 2 – Creating Tags
13
Lab 2 – Creating Tags
14
Animation Links
• Module Objectives
– Explain and use animation links for various objects
– Identify link functionality
– Explain the purpose of SmartSymbols and how to use them
– Introduce the concept of ArchestrA Symbols
15
Lab 3 – Configure Animation Links
16
InTouch QuickScripts
• Module Objectives
– Introduce QuickScripts
– Introduce QuickScript types
– Provide QuickScript examples
– Use the scripting editor to create QuickScripts
– Create a wide variety of customized and automated system functions using
QuickScripts
• Section 1 – QuickScript Types
• Section 2 – Working with the Script Editor
• Section 3 – QuickScripts - Quick Reference
• Lab 4 – InTouch QuickScripts
17
Lab 4 – InTouch QuickScripts
18
Alarms
• Module Objectives
– Introduce the different alarm and event types
– Discuss the acknowledgement of alarms and how alarms can be inhibited
– Add alarm functionality the application
19
Module 7
Real-time and Historical Trending
• Module Objectives
– View user data in Real-time
– Retrieve data from historical archives
20
Lab 6 – Configuring Real-time Trends
21
Lab 7 – Configuring Historical Trends
22
I/O Communication
• Module Objectives
– Explain I/O communication protocols
– Establish communication with I/O-aware programs and be able to
configure and troubleshoot I/O Servers
• Section 1 – I/O Communication Protocols
• Section 2 – Wonderware I/O Servers
• Lab 8 – I/O Communication
• Section 3 – Troubleshooting I/O
23
Lab 8 – I/O Communication
24
Lab 9 – Security
26