Part 1 (Chapter 1-4) : Fundamental Components of Interactive System
Part 1 (Chapter 1-4) : Fundamental Components of Interactive System
evaluation techniques
Evaluation
• occurs in
– laboratory, field and/or in collaboration with users
expert analysis
user participation
choosing an evaluation method
Evaluation through expert analysis
Cognitive Walkthrough
Heuristic Evaluation
Review-based evaluation
Cognitive Walkthrough
needs
– A specification or prototype
– A description of the task to be performed
– A list of actions to complete the task
– An indication of who the users are
Cognitive Walkthrough
• Example heuristics
– system behaviour is predictable
– system behaviour is consistent
– feedback is provided
Styles of evaluation
Empirical methods
Observational techniques
Query techniques
Monitoring physiological responses
Style - laboratory studies
• Advantages:
– specialist equipment available
– uninterrupted environment
• Disadvantages:
– lack of context
– difficult to observe several users cooperating
• Appropriate
– if system location is dangerous or impractical for
constrained single user systems to allow controlled
manipulation of use
Style - field studies
• Advantages:
– natural environment
– context retained (though observation may alter it)
– longitudinal studies possible
• Disadvantages:
– distractions
– noise
• Appropriate
– where context is crucial for longitudinal studies
Empirical methods
experimental evaluation
• Subjects
– who – representative, sufficient sample
• Variables
– things to modify and measure
• Hypothesis
– what you’d like to show (predicted outcome)
• Experimental design
– how you are going to do it
Variables
• prediction of outcome
– framed in terms of IV and DV
• null hypothesis:
– states no difference between conditions
– aim is to disprove this
• Type of data
– discrete - finite number of values
– continuous - any value
Analysis of data (cont.)
Problems with:
– subject groups
– choice of task
– data gathering
– analysis
Subject groups
difficult to timetable
options:
– creative task e.g. ‘write a short report on …’
– decision games e.g. desert survival task
– control task e.g. ARKola bottling plant
Data gathering
problems:
– synchronisation
– sheer volume!
one solution:
– record from each perspective
Field studies
Contrast:
psychology – controlled experiment
sociology and anthropology – open study and rich data
Observational Methods
Think Aloud
Cooperative evaluation
Protocol analysis
Automated analysis
Post-task walkthroughs
Think Aloud
Think Aloud
• Advantages
– simplicity - requires little expertise
– can provide useful insight
– can show how system is actually use
• Disadvantages
– subjective
– selective
– act of describing may alter task performance
Cooperative evaluation
• Additional advantages
– less constrained and easier to use
– user is encouraged to criticize system
– clarification possible
Protocol analysis
• paper and pencil – cheap, limited to writing speed
• audio – good for think aloud, difficult to match with other
protocols
• video – accurate and realistic, needs special equipment,
obtrusive
• computer logging – automatic and unobtrusive, large
amounts of data difficult to analyze
• user notebooks – coarse and subjective, useful insights,
good for longitudinal studies
Interviews
Questionnaires
Interviews
• Advantages
– can be varied to suit context
– issues can be explored more fully
– can elicit user views and identify unanticipated
problems
• Disadvantages
– very subjective
– time consuming
Questionnaires
• Advantages
– quick and reaches large user group
– can be analyzed more rigorously
• Disadvantages
– less flexible
– less probing
Questionnaires (ctd)
• Styles of question
– general
– open-ended
– scalar
– multi-choice
– ranked
Physiological methods
Eye tracking
Physiological measurement
eye tracking
eye tracking