Chap03 of MIS

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McGraw-Hill/Irwin Copyright © 2008

2008,The
TheMcGraw-Hill
McGraw-HillCompanies,
Companies,Inc.
Inc.All
Allrights
rightsreserved.
reserved.
Chapter

3
Computer Hardware

McGraw-Hill/Irwin Copyright © 2008


2008,The
TheMcGraw-Hill
McGraw-HillCompanies,
Companies,Inc.
Inc.All
Allrights
rightsreserved.
reserved.
Learning Objectives

• Understand the history and evolution of


computer hardware
• Identify the major types and uses of
microcomputer, midrange, and mainframe
computer systems
• Outline the major technologies and uses of
computer peripherals for input, output, and
storage

3-3
Learning Objectives

• Identify and give examples of the components


and functions of a computer system
• Identify the computer systems and peripherals
you would acquire or recommend for a business
of your choice, and explain the reasons for your
selection.

3-4
Pre-Computer Calculations

• Counting on fingers and toes


• Stone or bead abacus
• Calculate comes from calculus, the Latin word
for stone
• 1642: first mechanical adding machine
• Invented by Blaise Pascal
• Wheels moved counters
• Modified in 1674 by Von Leibnitz
• Age of industrialization
• Mechanical loomed used punch cards

3-5
Early Computing

• 19th Century
• Charles Babbage proposed the Analytical Engine,
which could calculate, store values in memory,
perform logical comparisons
• Never built because of lack of electronics
• 1880s
• Hollerith’s punched cards used to record census
data using On/Off patterns
• The holes turned sensors On or Off when run
through tabulating machine
• This company became the foundation for IBM

3-6
Electronic Computers

• 1946 - First Generation Computer


• ENIAC
• Programmable
• 5000 calculations per second
• Used vacuum tubes
• Drawbacks were size and processing ability
• 1950s
• ENIAC replaced by UNIVAC 1, then the
IBM 704
• Calculations jumped to 100,000 per second

3-7
Waves of Computing

• Late 1950s - Second Generation


• Transistors replaced vacuum tubes
• 200,000 to 250,000 calculations per second
• Mid-1960s - Third Generation
• Integrated circuitry and miniaturization
• 1971 - Fourth Generation
• Further miniaturization
• Multiprogramming and virtual storage
• 1980s - Fifth Generation
• Millions of calculations per second

3-8
Microcomputers

• 1975
• ALTAIR flicking switches
• 1977
• Commodore and Radio Shack produce personal
computers
• 1979
• Apple computer, the fastest selling PC thus far
• 1982
• IBM introduced the PC, which changed the
market

3-9
Categories of Computer Systems

• fig

3-10
Microcomputer Systems

• Usually called a personal computer or PC


• Computing power now exceeds that of the
mainframes of previous generations
• Relatively inexpensive
• Are the networked professional workstations
used by business processions
• Versions include hand-held, notebook, laptop,
tablet, portable, desktop, and floor-standing

3-11
Recommended PC Features

Business Pro Multimedia Heavy Newcomer


2-3 GHz processor Mac G4 or 2-3 GHz Intel 1-2 GHz Celeron
processor processor
512MB RAM 512MB RAM 256MB RAM
80GB hard drive 120GB+ hard drive 40GB hard drive
18-inch flat-panel 18-inch or larger CRT, 17-inch CRT or 15-inch
display flat-panel LCD, or flat panel LCD
plasma display
CD-RW/DVD drive or CD-RW/DVD+RW drive CD-RW/DVD drive
portable hard drives for
backup
Network interface card High-end color printer Internal, 56K modem
(NIC)
Basic speaker system Deluxe speaker system Basic inkjet printer

3-12
Microcomputer Uses

• Workstations
• Supports have mathematical computer and
graphics display demands
• CAD, investment and portfolio analysis
• Network Servers
• More powerful than workstations
• Coordinates telecommunications and resource
sharing
• Supports small networks and Internet or intranet
websites

3-13
Corporate PC Criteria

• Solid performance at a reasonable price


• Operating system ready
• Connectivity
• Network interface cards
or wireless capabilities

3-14
Information Appliances

• Hand-held microcomputer devices


• Known as personal digital assistants (PDAs)
• Web-enabled PDAs use touch screens,
handwriting recognition, or keypads
• Mobile workers use to access email or the Web,
exchange data with desktop PCs or servers
• Latest entrant is the BlackBerry
• PDAs include
• Video-game consoles
• Cellular and PCS phones
• Telephone-based home email appliances

3-15
Midrange Systems

• High-end network servers that handle large-scale


processing of business applications
• Not as powerful as mainframes
• Less expensive to buy, operate, and maintain
• Often used to manage
• Large Internet websites
• Corporate intranets and extranets
• Integrated, enterprise-wide applications
• Used as front-end servers to assist mainframes
with telecommunications and networks
3-16
Mainframe Computer Systems

• Large, fast, powerful computer systems


• Large primary storage capacity
• High transaction processing
• Handles complex computations
• Widely used as superservers for…
• Large client/server networks
• High-volume Internet websites
• Becoming a popular computing platform for…
• Data mining and warehousing
• Electronic commerce applications

3-17
Supercomputer Systems

• Extremely powerful systems designed for…


• Scientific, engineering, and business applications
• Massive numeric computations
• Markets include…
• Government research agencies
• Large universities
• Major corporations
• Uses parallel processing
• Billions to trillions of operations per second
(gigaflops and teraflops)
• Costs $5 to $50 million
3-18
Computer System Concept

• A system of hardware devices organized by


function
• Input
• Keyboards, touch screens, pens, electronic mice,
optical scanners
• Converts data into electronic form for entry into
computer system
• Processing
• Central Processing Unit (CPU)
• CPU subunits: arithmetic-logic and control unit

3-19
Computer System Concept

• Output
• Video display units, printers, audio response units,
and so on
• Converts electronic information into human-
intelligible form
• Storage
• Primary storage (memory)
• Secondary storage (disk drives)
• Control
• CPU controls other components of the system

3-20
Computer System Concept

• fig

3-21
Computer Processing Speeds

• Early computers
• Milliseconds (thousandths of a second)
• Microseconds (millionths of a second)
• Current computers
• Nanoseconds (billionth of a second)
• Picoseconds (trillionth of a second)
• Program instruction processing speeds
• Megahertz (millions of cycles per second)
• Gigahertz (billions of cycles per second)
• Commonly called the “clock speed”

3-22
Computer Processing Speeds

• Throughput
• The ability to perform useful computation or data
processing assignments during a given period
• Speed is dependant on…
• Size of circuitry paths (buses) that interconnect
microprocessor components
• Capacity of instruction processing registers
• Use of high-speed cache memory
• Use of specialized microprocessor, such as math
coprocessor

3-23
Moore’s Law

• A doubling in the number of transistors per


integrated circuit every 18 to 24 months
• Originally observed in 1965, it holds true today
• Common corollary of Moore’s Law…
• Computing prices will be cut in half every 18 to
24 months
• This has been consistently accurate
• Applies to cost of storage as well

3-24
Moore’s Law

• fig

3-25
Peripherals

• Peripheral is a generic name for all input,


output, and secondary storage devices
• Parts of the computer system, but not the CPU
• Are all online devices
• Online devices
• Separate from the CPU, but electronically
connected to and controlled by it
• Offline devices
• Separate from and not under the control of the
CPU

3-26
Peripherals Advice

3-27
Input Technologies

• Keyboard
• Still most widely used input device
• Graphical User Interface (GUI)
• Icons, menus, windows, buttons, bars
• Selected with pointing devices
• Electronic Mouse
• Most popular pointing device
• Pressing mouse buttons initiates
activity represented by the icon
selected

3-28
Input Technologies

• Trackball
• Stationary device, similar to mouse
• Roller ball moves cursor on screen

• Pointing Stick
• Small eraser-head device
embedded in keyboard
• Cursor moves in the
direction of the pressure
placed on the stick

3-29
Input Technologies

• Touchpad
• Small, rectangular, touch-sensitive surface
• Usually on keyboard
• Cursor moves in direction your finger moves
• Touch Screen
• Use computer by touching
screen
• Screen emits a grid of
infrared beams, sound waves,
or electric current
• Grid is broken when screen is touched

3-30
Pen-Based Computing

• Used in Tablet PCs and PDAs


• Pressure-sensitive layer, similar
to touch screen, under liquid
crystal display screen
• Software digitizes handwriting,
hand printing, and hand drawing

3-31
Speech Recognition Systems

• Speech be the future of data entry


• Easiest, most natural means of human
communication
• Recognizing speech patterns
• Discrete required pauses between each word
• Continuous speech recognition software (CSR)
recognized continuous, conversationally paced
speech

3-32
Speech Recognition Software

• Speech recognition systems digitize, analyze,


and classify speech and sound patterns
• Compares to a database of sound patterns in its
vocabulary
• Passes recognized words to the application
software
• Typically requires voice recognition training
• Speaker-independent voice recognition systems
• Allows computer to recognize words from a voice
it has never heard before
• Typically used in voice-messaging computers

3-33
Optical Scanning

• Devices read text or graphics and convert them


into digital input for a computers
• Enables direct entry of data from source
documents
• A document management library system
• Scans documents, then organizes and stores them
for easy reference or retrieval

3-34
Optical Scanning

• Scanners
• Compact desktop models are popular for low
cost and ease of use
• Larger, more expensive flatbed scanners are faster
and provide high-resolution color scanning
• Optical Character Recognition (OCR)
• Software that reads characters and codes
• Used to real merchandise tags, sort mail,
score tests
• Optical scanning wands read bar codes

3-35
Other Input Technologies

• Magnetic Stripe
• Reads the magnetic stripe on credit cards
• Smart Cards
• Microprocessor chip and memory on credit card
• Use more in Europe than in the U.S.
• Digital Cameras
• Allows you to shoot, store, and download photos
or full-motion video with audio into the PC
• Images and audio can then be edited or enhanced

3-36
Other Input Technologies

• Magnetic Ink Character Recognition (MICR)


• Used by banks to magnetically read checks and
deposit slips
• Requires an iron oxide-based ink
• Reader-sorter equipment magnetizes the ink, then
passes it under a reading head to sense the signal

3-37
Output Technologies

• Video Displays
• Cathode-ray tube (CRT)
• Liquid crystal displays (LCDs)
• Active matrix and dual scan
• Plasma displays
• Used in large TVs and flat-panel monitors
• Printed Output
• Inkjet printers spray ink on a page
• Laser printers use an electrostatic process similar
to a photocopying machine

3-38
Storage Tradeoffs

• fig

3-39
Computer Storage Fundamentals

• Uses a two-state or binary representation of data


• On or Off
• On represents the number 1
• Off represents the number 0
• Data are processed and stored in computer
systems through the presence or absence of
On/Off signals

3-40
Bit and Byte

• Bit
• Short for binary digit
• Smallest element of data
• Either zero or one
• Byte
• Group of eight bits, which operate as a single unit
• Represents one character or number

3-41
Representing Characters in Bytes

3-42
Using Binary Code to Calculate

• fig

3-43
Storage Capacity Measurement

• Kilobyte (KB): one thousand bytes


• Megabyte (MB): one million bytes
• Gigabyte (GB): one billions bytes
• Terabyte (TB): one trillion bytes
• Petabyte (PB): one quadrillion bytes

3-44
Direct and Sequential Access

• Direct or Random Access


• Directly store and retrieve data
• Each storage position has a unique address and
can be accessed in the same length of time
• Semiconductor memory chips, magnetic disks
• Sequential Access
• Data is stored and retrieved sequentially
• Must be accessed in sequence by searching
through prior data
• Magnetic tape

3-45
Direct and Sequential Access

• fig

3-46
Semiconductor Memory

• Microelectronic semiconductor memory chips


are used for primary storage
• Advantages: small size, fast, shock and
temperature resistance
• Disadvantages: volatility; must have
uninterrupted electric power or loses memory

3-47
Types of Semiconductor Memory

• Random Access Memory (RAM)


• Most widely used primary storage medium
• Volatile memory
• Read/write memory
• Read-Only Memory (ROM)
• Permanent storage
• Can be read, but not overwritten
• Frequently used programs burnt into chips during
manufacturing process
• Called firmware

3-48
Flash Drives

• Sometimes referred to as a jump drive


• Uses a small chips containing
thousands of transistors
• Can store data for virtually
unlimited periods without power
• Easily transported and highly
durable
• Storage capacity of up to 1 GB
• Plugs into any USB port

3-49
Magnetic Disks

• Used for secondary storage


• Fast access and high capacity
• Reasonable cost

3-50
Types of Magnetic Disks

• Floppy Disks (diskettes)


• Magnetic disk inside a plastic jacket
• Hard Disk Drives (hard drives)
• Magnetic disk, access arms, and read/write heads
in sealed module for stable environment
• Fixed or removable
• Capacity from several hundred MBs to
hundreds of GBs

3-51
RAID Storage

• Redundant Arrays of Independent Disks


• Disk arrays of hard disk drives
• Provides virtually unlimited online storage
• Combines from 6 to more than 100 small hard
disk drives into a single unit
• Data are accessed in parallel over multiple paths
from many disks
• Redundant storage of data on several disks
provides fault-tolerant capacity
• Storage area networks can interconnect many
RAID units
3-52
Magnetic Tape

• Secondary storage
• Tape reels, cassettes, and cartridges
• Used in robotic, automated drive assemblies
• Archival and backup storage
• Lower-cost storage solution

3-53
Optical Disks

3-54
Uses of Optical Disks

• Image processing
• Long-term storage of historical image files
• Storage of scanned documents
• Publishing medium
• Allows fast access to reference materials
• Catalogs, directories, and so on
• Interactive multimedia applications
• Video games, educational videos, and so on

3-55
Radio Frequency Identification (RFID)

• One of the newest and fastest growing storage


technologies
• System for tagging and identifying mobile objects
• Used with store merchandise, postal packages,
casino chips, pets
• Special reader allows objects to be tracked as
they move from place to place
• Chips half the size of a grain of sand
• Passive chips derive power from reader signal
• Active chips are self-powered

3-56
RFID Versus Bar Coding

• RFID
• Scans from greater distance
• Can store data
• Allows more information to be tracked
• Privacy concerns
• Invisible nature of the system
• Capacity to transmit fairly sophisticated messages

3-57
Self-Service Kiosk Technology

• Networked special-purpose microcomputer


terminals
• Video touch screens
• Built-in thermal printers
• Magnetic-stripe card readers

3-58
Thank you

3-59

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