Contrived experiences are used as substitutes for direct experiences that cannot be brought into the classroom. Examples include models of atoms and planets, simulations of elections, and games. Contrived experiences help visualize concepts, clarify processes, and make abstract ideas more concrete. When using contrived experiences, teachers should evaluate whether a model or simulation is necessary, accurate, and will help further learning without oversimplifying concepts or requiring too much effort. The goal is to edit reality in a way that helps students understand essential details.
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Lesson 8: Teaching With Contrived Experiences
Contrived experiences are used as substitutes for direct experiences that cannot be brought into the classroom. Examples include models of atoms and planets, simulations of elections, and games. Contrived experiences help visualize concepts, clarify processes, and make abstract ideas more concrete. When using contrived experiences, teachers should evaluate whether a model or simulation is necessary, accurate, and will help further learning without oversimplifying concepts or requiring too much effort. The goal is to edit reality in a way that helps students understand essential details.
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Lesson 8
Teaching with Contrived Experiences
• “When the direct experience cannot be used properly in the natural setting, we teach through a re-arrangement of the raw reality, a specimen, a manageable sample of a whole”
• If for one reason or another, we cannot
employ direct experience for instruction, let us make use of an “edited version” of direct experience – the contrived experience. • 1. An atom is invisible to the naked eye. So your Science teacher made use of a model which showed the neutrons, protons and the electrons. • 2. When you studied the rotation of the earth on its axis and its revolution around the sun, how are each planet represented? • A teacher wanted her students to learn the electoral process. So they did election of class officers of the Supreme Student Council in a very similar way local and national elections are conducted in the Philippines. • *Discussion Question: • 1. Did the materials (ex. Model of an atom, globe and the planetarium help you – • - visualize an atom? • - with clearer picture of the earth? • - understand the rotation of the planets on their axis and their revolution around the sun much better? • We make use of contrived experience to overcome limitations of space and time, to “edit” reality for us to be able to focus on parts or process of a system that we intend to study, to overcome difficulties of size, to understand the inaccessible and to help the learners to understand abstractions. • We use simulations and games to make our classes interactive • 10 General Purpose of Simulation and Games in Education: • 1. to develop changes in attitude • 2. to change specific behavior • 3. to prepare participants for assuming new roles in the future • 4. to help individuals understand their current roles • 5. to increase the students ability to apply principles • 6. to reduce complex problems or situations to manageable elements. • 7. to illustrate roles that may affect one’s life but that one may never assume • 8. to motivate learners • 9. to develop analytical processes • 10. to sensitize individuals to another person’s life role. – In addition to the election process, there are other examples of simulation activities you can conduct in school* • Games are used for any of these purposes: • To practice and/or refine knowledge/skills already acquired, • To identify gaps or weaknesses on knowledge or skills • To serve as summation or review • To develop new relationships among concepts and principles • An example of a game that you can play at the beginning of the year is the Human Intelligent Hunt* • Finally, What questions should we ask in evaluating Contrived Experience used in class? • 1. Is the model or mock up necessary or can you make use of the original? • 2. Could some other device such as photograph or chart portray the idea more effectively? • 3. Is the idea appropriate for representation in a model? (Is it too elementary? Too complicated?) • 4. Are the important details of construction correct? • 5. Could wrong impressions of size color, and shape result from using this model? • Does the model oversimplify the idea? • If it is workable, will it stand up under frequent use? • If it is to be made by students, is the model likely to be worth the time, effort and money involved? • If it is to be purchased, will the model be used often enough to justify its cost? • Will the model act as stimulus to further learning? • Does the simulated procedure reduce the amount of instruction required to master the desired skills, attitude and information? • Sum Up! – Contrived experience are substitutes of real things when it is not feasible to bring the real things to the class. These include models, mock ups, specimen, objects, simulations and games. The most important things to remember is to make them as close as we could to the real things it represent. If for one reason or another they could not replicate the real things in size and color, we should at least give cautions to the user or learner by giving the scale.