Decisionth 1
Decisionth 1
Introduction
What makes the difference between good and bad decisions?
Good decisions may be defined as:
Based on logic,
Considered all possible decision alternatives,
Examined all available information about future, and
Applied decision modeling approach.
Bad decisions may be defined as:
Not based on logic,
Did not use all available information,
Did not consider all alternatives, and
Did not employ appropriate decision modeling techniques.
Decision Analysis
States of nature
Events that may occur in the future
Decision maker is uncertain which state of
nature will occur
Decision maker has no control over the states
of nature
Decision Theory
capacity product
product and
and
planning service
service design
design
location equipment
planning selection
Five Steps of Decision Making
In a Payoff Table -
The rows correspond to the possible decision
alternatives.
The columns correspond to the possible future events.
Events (States of Nature) are mutually exclusive
The body of the table contains the payoffs.
Payoff Table
States of Nature
Decision a b
1 Payoff 1a Payoff 1b
2 Payoff 2a Payoff 2b
Payoff Table:Thompson Lumber Company
Types Of Decision Making
Environments
State 1
Outcome 1
v e 1 1 State 2
na ti Outcome 2
lt er
A
Alte
rna
tive State 1
2 Outcome 3
2 State 2
Outcome 4
Decision
Node
State of Nature Node
Decision Tree
a t ure 1 Payoff 1
Decision Point Stat e of n
Chance Event eA ’1 Payoff 2
’ Choos
A State
se of
o natur 2
o e2
Ch Choose
A’2 Payoff 3
B
1
s e A ’3 Payoff 4
Ch oo
u re 1
a t
C
o f n 2
ho
State
os
Choose Payoff 5
e
A’4
A
’2
State
o f natu Payoff 6
re 2
Decision Tree
Thompson Lumber Company
• Tree usually begins with decision node.
• Decision is to determine whether to construct large plant, small
plant, or no plant.
• Once the decision is made, one of two possible states of nature
(favorable or unfavorable market) will occur.
Folding Back a Decision Tree
Thompson Lumber Company
• In folding back decision tree, use the following two rules:
– At each state of nature (or chance) node, compute expected value
using probabilities of all possible outcomes at that node and
payoffs associated with outcomes.
– At each decision node, select alternative that yields better
expected value or payoff.
Reduced Decision Tree
Thompson Lumber Company
• Using the rule for decision nodes, select alternative with highest
EMV.
• Corresponds to alternative to build small plant.
• Resulting EMV is $40,000.
Decision Trees for Multi-stage
Decision Making Problems
Decision Tree With EMVs Shown
Thompson Lumber Company
Decision Making in Southern Textile
Southern Textile Company
STATES OF NATURE
Good Foreign Poor Foreign
DECISION Competitive Conditions Competitive Conditions
STATES OF NATURE
Good Foreign Poor Foreign
DECISION Competitive Conditions Competitive Conditions
Hurwicz Criteria
Expand $ 800,000 $ 500,000
= 0.3
Maintain status quo 1-
1,300,000 = 0.7 -150,000
Sell now 320,000 320,000
Expand: $800,000(0.3) + 500,000(0.7) = $590,000 Maximum
Status quo: 1,300,000(0.3) -150,000(0.7) = 285,000
Sell: 320,000(0.3) + 320,000(0.7) = 320,000
Decision: Expand
Southern Textile Company
STATES OF NATURE
Equal Likelihood Good
Criteria
Foreign Poor Foreign
DECISION Competitive Conditions Competitive Conditions
Two states of nature each weighted 0.50
Expand $ 800,000 $ 500,000
Expand:
Maintain status quo $800,000(0.5)1,300,000 Maximum
-150,000
+ 500,000(0.5) = $650,000
SellStatus
now 320,000
quo: 1,300,000(0.5) 320,000
-150,000(0.5) = 575,000
Sell: 320,000(0.5) + 320,000(0.5) = 320,000
Decision: Expand
Southern Textile Company
STATES OF NATURE
Good Foreign Poor Foreign
DECISION Competitive Conditions Competitive Conditions
Expected Value
Expand $ 800,000 $ 500,000
quo = 0.70 1,300,000
p(good)
Maintain status p(poor) = 0.30 -150,000
Sell now 320,000 320,000
EV(expand) $800,000(0.7) + 500,000(0.3) = $710,000
EV(status quo) 1,300,000(0.7) -150,000(0.3) = 865,000 Maximum
EV(sell) 320,000(0.7) + 320,000(0.3) = 320,000