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HCI Lecture 21 Communication and Collaboration Models

The document discusses different models of communication and collaboration, including face-to-face communication, text-based communication, and group work. It examines aspects of in-person conversations like nonverbal cues, turn-taking, and establishing shared context. The models are relevant for understanding human interactions and designing computer systems that can support collaborative work.

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0% found this document useful (0 votes)
2K views45 pages

HCI Lecture 21 Communication and Collaboration Models

The document discusses different models of communication and collaboration, including face-to-face communication, text-based communication, and group work. It examines aspects of in-person conversations like nonverbal cues, turn-taking, and establishing shared context. The models are relevant for understanding human interactions and designing computer systems that can support collaborative work.

Uploaded by

sincere guy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Lecture 21

communication and
collaboration models
Today’s Lecture
 Introduction
 Face-to-face communication
 Conversation
 Grounding
 Text-based communication
 Group working
Overview
 All computer systems, single user or multi-
user, interact with the work-groups and
organizations in which they are used.
 Need to understand normal human-human
communication
 face-to-face communication involves eyes,
face and body
 conversation can be analysed to establish its
detailed structure
Overview
 This can then be applied to text-based
conversation, which has
 Reduced feedback for confirmation
 Less context to disambiguate expression
 Slower pace of interaction
 But is more easily reviewed
 Group working is more complex than that of a
single person
 Influenced by the physical environment
 Experiments are more difficult to control and record
 Field studies must take into account the social situation
Social nature of humans
 Humans are inherently social creatures
 We live together, work together, learn
together, play together, etc.
 Therefore, we need to develop interactive
systems that support and extend these
kinds of social interactions
 Communication and collaboration
Face-to-face communication
 Most primitive and most subtle form of
communication
 Often seen as the paradigm
for computer mediated communication
Face-to-face communication
 Transfer effects
 Carry expectations into electronic media
 People are adaptable
e.g. “the use of ‘over’ for turn-taking when using a
walkie-talkie”
 But also expect they can use existing norms (e.g.

cultural)
Face-to-face communication
 Sometimes with disastrous results
 The rules of face-to-face conversation are not
conscious, so, when they are broken, we do not
always recognize the true problem.

 May interpret failure as rudeness of colleague


 e.g., Personal space
video may destroy mutual impression of distance
happily the “glass wall” effect helps
 Often the ‘glass wall’ afforded by the video screen makes
the precise distance less important, which could
have a positive effect during cross-cultural meetings.
Personal Space
Eye contact
 To convey interest and establish social
presence
 Video may spoil direct eye contact
 But poor quality video better than audio
only
 Establishing context – focus of the
conversation
Gestures and body language
 Much of our communication is through our
bodies
 Gesture (and eye gaze) used for deictic
reference
 Deictic – “directly pointing out” (oxford dictionary)
 Head and shoulders video loses this
 So: close focus for eye contact or wide focus for body
language?
Back channels
 Alison:
do you fancy that film . . . er. . . ‘The green’
um . . . it starts at eight.

 Brian:
great!

 Not just the words!


 Back channel responses from Brian at 1 and 2
 Quizzical at 1
 Affirmative at 2
 Back channels include:
 Nods and grimaces
 Shrugs of the shoulders
 Grunts and raised eyebrows
 Utterance begins vague then sharpens up just enough
Back channels II
 Restricting media restricts back channels
 Video … loss of body language
 Audio … loss of facial expression
 Half Duplex … lose most voice back channel responses
 Text Based … nothing left!

 Back channels used for turn-taking:


 Speaker offers the floor (fraction of a second gap)
 Listener requests the floor (facial expression, small noise)
 Grunts, ‘um's and ‘ah's, can be used by the:
 listener to claim the floor
 speaker to hold the floor
 But often too quiet for half-duplex channels

 Trans-continental conferences - special problems


 lag can exceed the turn taking gap
 leads to a monologue!
Basic conversational structure
 Alison: Do you fancy that film
 Brian: the uh (500 ms) with the black cat –”The Green
whatsit”
 Alison: yeah, go at uh (looks at watch 1.2 s) twenty to?
 Brian: sure

 Smallest unit is the utterance


 Turn taking … utterances usually alternate
Basic conversational structure
 Simplest structure - adjacency pair
 Adjacency pairs may nest;
 Brian: Do you want some gateau? (X)
 Alison: is it very fattening? (Y)
 Brian: yes, very (Y)
 Alison: and lots of chocolate? (Z)
 Brian: masses (Z)
 Alison: I'll have a big slice then. (X)

 Structure is: B-x, A-y, B-y, A-z, B-z, A-x


 Inner pairs often for clarification
 But, simple pairing is not always possible or useful
Context in conversation
 Utterances are highly ambiguous
 We use context to disambiguate

 Brian: (points) that post is leaning a bit


 Alison: that's the one you put in
Context in conversation
 Two types of context:
 external context
 reference to the environment
 e.g., Brian's “that” = the thing pointed to [deictic

reference]
 internal context
 reference to the previous conversation
 e.g., Alison's “that” = the last thing spoken of
Context in conversation
 Often contextual utterances involve
indexicals:
 that, this, he, she, it
 These may be used for internal or external
context
 Also descriptive phrases may be used:
 external: “the corner post is leaning a bit”
 internal: “the post you mentioned”
Common Ground
 Resolving context depends on meaning
 participants must share meaning
 so must have shared knowledge

 Conversation constantly negotiates meaning


 process called grounding

 Alison: So, you turn right beside the river.


 Brian: past the hotel.
 Alison: yeah -

 Each utterance is assumed to be:


 relevant - furthers the current topic
 helpful - comprehensible to listener
Focus and breakdown
 Context resolved relative to current dialogue focus
 Alison: Oh, look at your roses –
 Brian: mmm, but I've had trouble with green fly.
 Alison: they're the symbol of the English summer.
 Brian: green fly?
 Alison: no roses silly!

 Tracing topics is one way to analyse conversation.


 Alison begins - topic is roses
 Brian shifts topic to green fly
 Alison misses shift in focus = breakdown
Focus and breakdown
 You can classify utterances by the task they
perform in the conversation
 Substantive
 – directly relevant to the development of the conversation
 Annotative
 – points of clarification, elaboration etc
 Procedural
 – talking about the process of collaboration itself
Focus and breakdown
 Alison is giving Brian directions, using a
whiteboard
substantive
 Alison: you go along this road until you get to the river
annotative
 Brian: do you stop before the river or after you cross it?
annotative
 Alison: before
procedural
 Brian: draw the river in blue and the road in black
substantive
 Alison: So, you turn right beside the river
substantive
 Brian: past the hotel
procedural
 Alison: yeah … is there another black pen? This one is
running dry.
NB: The final utterance is “procedural
technical” and indicates that the system
has become apparent to the participants
Breakdown
 Breakdown happens at all levels:
 Topic, indexicals, gesture

 Breakdowns are frequent, but:

 Redundancy makes detection easy


(brian cannot interpret “they're the symbol of the english summer”)

 People very good at repair


(brain and alison quickly restore shared focus)

 Electronic media may lose some redundancy


= breakdown more severe
breakdown
 Alison: Isn’t that beautiful
 Points to a large male deer (stag) standing next to a tree
 Brian: the symmetry of the branches
 He thinks she pointed to the tree
 Alison: how some people can dislike them I cannot understand!
 Brian: Yes – the park rangers should shoot all those damn deer
before they kill the trees off for good!
 Alison: (silence)

 NOTE: Brian’s reference to symmetrical branches MAY have sounded to


Alison like a reference to the stag’s antlers!
Speech-Act Theory
 A specific form of conversational analysis
 Utterances characterised by what they do,
they’re acts
 e.g., “I'm hungry”
 propositional meaning – hunger
 intended effect – “get me some food”

 Classic example: “I now pronounce you man


& wife”
Speech-Act Theory
 Basic conversational acts (illocutionary
points):
 Promises
 Requests
 Declarations
 Assertions
 Counters
 Reneges
 Withdrawals
Speech-Act Theory
 Speech acts need not be
spoken
e.g.,
silence often interpreted as
acceptance
Speech-Act Theory
 Generic patterns of acts can be identified:
 Conversation for action (CfA)
 Seeks to obtain a specific request
 Conversation for clarification (CfC)
 Usually embedded in CfA - to clarify the requested
action
 Conversation for possibilities (CfP)
 Looking towards future actions
 Conversation for Orientation (CfO)
 Building a shared understanding
Conversations
for action

 Circles represent ‘states’ in the conversation


 Arcs represent utterances (speech acts)
 Simplest route 1-2-3-4-5:
 Alison: have you got the market survey on chocolate? [request]
 Brian: sure [promise]
 Brian: there you are [assert]
 Alison: thanks [declare]
 More complex routes possible, e.g., 1-2-6-3
 Alison: have you got – [request]
 Brian: I've only got the summary figures [counter]
 Alison: that'll do [accept]
Text based communication
 Most common media for asynchronous
groupware
 exceptions: voice mail, answer phone
 Familiar medium, similar to paper letters
 but,electronic text may act as speech
substitute!
Text based communication
 Types of electronic text:
 Discrete: directed messages, no structure
 Linear: messages added (in temporal order)
 Non-Linear: hypertext linkages
 Spatial: two dimensional arrangement
Text based communication
 Most obvious loss, no facial expression or
body language
 weak back-channels, so it is difficult to
convey:
 affective state - happy, sad, angry humorous
 illocutionary force - urgent, important, deferential

 Participants compensate by flaming and


smilies ;-)
Grounding constraints
 Establishing common ground depends on
grounding constraints
 Co-Temporality: - instant feedthrough
 Simultaneity: - speaking together
 Sequence: - utterances ordered

33
Grounding constraints
 These constraints are often weaker in text
based communication than in face-to-face
conversation
 e.g.,
loss of sequence in linear text:
network delays or coarse granularity = overlap
Grounding constraints
1. Bethan: how many should be in the group?
2. Rowena: maybe this could be one of the 4 strongest reasons
3. Rowena: please clarify what you mean
4. Bethan: I agree
5. Rowena: hang on
6. Rowena: Bethan what did you mean?

 Message pairs 1&2 and 3&4 composed simultaneously

 i.e., lack of common experience

 Rowena: 2 1 3 4 5 6
 Bethan: 1 2 4 3 5 6

 Above shows breakdown of turn-taking result of poor back channels


Maintaining context
 Recall context was essential for
disambiguation
 Text loses external context,
hence deixis (cf: deictic) linking to
shared objects can help
 1. Alison: Brian's got some lovely
roses
 2. Brian: I'm afraid they're covered
in green fly
 3. Clarise: I've seen them, they're
beautiful
 Both (2) and (3) are responses to
(1)
 but the transcript suggests green
fly are beautiful
 Hypertext can maintain ‘parallel’
conversations
Pace and Granularity
 Pace of conversation - the rate of turn taking
 face-to-face - every few seconds
 telephone - half a minute
 email - hours or days

 face-to-face conversation is highly interactive


 Ifinitial utterance is vague feedback gives cues for
comprehension
 lower pace = less feedback = less interactive
Pace and Granularity
 Coping strategies attempt to increase
granularity:
 eagerness - looking ahead in the
conversation game
 Brian: Like a cup of tea? Milk or lemon?
 multiplexing - several topics in one utterance
 Alison: No thanks. I love your roses.
The Conversation Game

 Conversation is like a game


 Linear text follows one path through it
 Participants choose the path by their utterances
 Hypertext can follow several paths at once
Group dynamics
 Workgroups constantly change:
 in structure
 in size

 Several groupware systems have explicit roles


 But roles depend on context and time
 e.g., M.D. down a mine is under the authority of the foreman
 e.g., a General can be under a Private during an Int. Briefing
 and may not reflect duties
 e.g., subject of biography, author, but now writer
Group dynamics
 Social structure may change: democratic,
autocratic,
and group may fragment into sub-groups
 Groupware systems rarely achieve this flexibility
 Groups also change in composition
 new members must be able to ‘catch up’
Physical environment
 Face-to-face working radically affected by
layout of workplace
 e.g., meeting rooms:
 recessed terminals reduce visual impact
 inward facing to encourage eye contact
 different social-power positions

 Traditional cognitive psychology is all in the


head
Physical environment
 Distributed cognition suggests we look to the
world

 Thinking takes place in interaction with other people


and the physical environment

 Implications for group work:


 importance of mediating representations
 group knowledge greater than sum of parts
 design focus on external representation
Summary
 Face-to-face communication is extremely
complex.
 People maintain precise distances, which can
be disrupted through video links.
 At a higher level, the structure of
conversation can be seen as a sequence
of turns, usually alternating between the
participants.
Summary
 Context is important in disambiguating
utterances, especially when deictic reference
is also used.
 Text-based communication loses most of the
low-level feedback of face-to-face
conversation.
 Group dynamics make it very difficult to
predict how a particular group will
behave.

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