Unit 3: Theories and Principles in The Use and Design of Technology Driven Learning Lessons
Unit 3: Theories and Principles in The Use and Design of Technology Driven Learning Lessons
http://www.vkmaheshwari.com/WP/?p=2332
The Demonstrations.
It is a visualize explanation of important fact, idea, or process through the use of pictures, drawings, film and other types of media in
order to facilitate clear and effective learning. In this level, things are shown based on how they are done.
The Exhibits
The level of study trips is followed by exhibits. It is a somewhat a combination of some of the first levels in the cone. Actually, exhibits
are combination of several mock ups and models. Most of the time, exhibits are experiences that is “for your eyes” only but some
exhibits includes sensory experiences which could be related to direct purposeful experiences. In this level, meanings ideas are
presented to the learners in a more abstract manner. This experience allows student to see the meaning and relevance of things based on
the different pictures and representations presented.
http://www.vkmaheshwari.com/WP/?p=2332
The Visual symbolic and Verbal symbolic
The last two levels would be the Visual symbolic and Verbal symbolic. These two levels are the most complex and abstract among all
the components of the Cone of Experience. In the visual symbolic level, charts, maps, graphs, and diagrams are used for abstract
representations. On the other hand, the verbal symbolic level does not involve visual representation or clues to their meanings. Mostly,
the things involved in this level are words, ideas, principles, formula, and the likes.
After going through the different components of the Cone of Experience, it could be said that in facilitating learning, we can use variety
of materials and medium in order to maximize the learning experience. One medium is not enough so there’s nothing wrong with trying
to combine several medium for as long as it could benefit the learners.
Through the levels provided by the Cone of Experience, it could be said that concrete experiences must be provided first in order to
support abstract learning. Lastly, staying on the concrete experiences is not even ideal because through providing abstract experiences
to the learner, the more he will develop his higher order thinking skills which is important for more complex way of thinking and for
dealing with more complex life situations.
Through understanding each component of the Cone of Experience, it could be said that Educational Technology is not limited to the
modern gadgets that we have right now but rather it is a broad concept that includes all the media that we can use to attain balance as
we facilitate effective and meaningful learning.
http://www.vkmaheshwari.com/WP/?
p=2332
Modes of learning in Cone of Experience
In Edgar Dale introduced the Cone of Experience demonstrate a progression from direct, first-hand
experience to pictorial representation and on to purely abstract, symbolic expression.
Enactive (direct experience),- Enactive or direct experience involves practicing with objects (the student
actually ties a knot to learn knot-tying). Enactive experience involves concrete, immediate action and
use of the senses and body.
Iconic (pictorial experience) - Iconic experience involves interpreting images and drawings (the student
looks at drawings, pictures or films to learn to tie knots). Iconic experience is once removed from the
physical realm and limited to two or three senses.
Symbolic (highly abstract experience)- Symbolic experience involves reading or hearing symbols (the
student reads or hears the word “knot” and forms an image in the mind). In symbolic experience,
action is removed nearly altogether and the experience is limited to thoughts and ideas.
http://www.vkmaheshwari.com/WP/?p=2
Some theorists prefer to be more specific and refer to these possible modes of learning
Conditioned- Conditioning refers to learning by pre-design or control via a series of punishments and rewards.
Trial and error – Trial and error refers to learning via a series of successful and unsuccessful trials and deliberations.
Investigative - Investigation refers to learning via a series of informed hypotheses and inquiries into problems
Expansive learning - Refers to the questioning of the validity of tasks and problems of a given context to the transformation
of the context itself.
http://www.vkmaheshwari.com/WP/?p=2332
TPACK
TPACK represent Technology, Pedagogy, and Content Knowledge it is used to understand how to use
technology to teach concepts in a way that enhances student learning experiences.
Let’s say, for example, that you deliver content to your students via your learning management system (LMS).
Even if you have sufficient knowledge of the content you’re teaching (CK) and of your LMS (TK), you might
still subject your students to an entire online course of text-based PDFs.
For better understanding about the differences of the two kindly click this link and watch the video presentation.
https
://www.schoology.com/blog/tpack-framework-explained#:~:text=TPACK%20is%20a%20technology%20integration,are%20very%2
0different%20in%20scope
.
Now that you know what the TPACK framework is and why it’s important, let’s look at how it can be applied
in the classroom. Below is an example of how you can us your technological, pedagogical content knowledge
to enhance a lesson.
Imagine you are a 7th grade life sciences teacher. The topic is “cell anatomy.” Your objectives are to describe
the anatomy of animal cells and explain how the organelles work as a system to carry out the necessary
functions of the cell.
1. Walk through the cell’s anatomy and the basic functions of each organelle, referencing the diagram in the
textbook
2. Break the class into small groups. Task each group with labeling their own diagram of cell anatomy and
researching a single process to present to the class later on. You may want to choose the process for them to
avoid duplicate presentations.
3. Have each group present the cell process they researched to the class.
Applying Technological, Pedagogical Content Knowledge to Your Lesson
As mentioned before, the TPACK framework is based on three primary forms of knowledge. So your first
step should be to understand your primary forms of knowledge in the context of this lesson.
Content Knowledge (CK)—what are you teaching and what is your own knowledge of the subject? For
this lesson, you’ll need a solid understanding of cell anatomy and processes.
Pedagogical Knowledge (PK)—how do your students learn best and what instructional strategies do you
need to meet their needs and the requirements of the lesson plan? In this case, you'll need to
understand best practices for teaching middle school science and small group collaboration.
Technological Knowledge (TK)—what digital tools are available to you, which do you know well enough
to use, and which would be most appropriate for the lesson at hand? For this lesson, students will need
to label a diagram and present, so the ability to fill in blanks with an answer key, find images from the
internet, create slides, etc. are important.
Pedagogical Content Knowledge (PCK)—understanding the best practices for teaching specific content
to your specific students.
Technological Content Knowledge (TCK)—knowing how the digital tools available to you can enhance
or transform the content, how it’s delivered to students, and how your students can interact with it.
Technological Pedagogical Knowledge (TPK)—understanding how to use your digital tools as a vehicle
to the learning outcomes and experiences you want.
ASSURE Model
The ASSURE Model has six steps, each represented by a letter in the acronym title, with each step describing a set
of task central to the informed selection and use of educational technology. The ASSURE acronym stands for these
important components:
Analyze Learners;
State Objectives;
Classification of Objectives
An objective may be classified according to the primary type of learning outcome at which it is aimed. Although there is a range of
opinion on the best way to describe and organize types of learning, three categories (or domains), of learning are widely accepted:
cognitive skills, affective skills and motor skills. To these we add a fourth, interpersonal skills, because of the importance of such
skills in teamwork. Objectives are not intended to limit what a student learns but rather to provide a minimum level of expected
achievement.
The ABCDs of Well-Stated Objectives
A well-stated objective starts by naming the Audience of learners for whom the objective is intended.
It then specifies the Behavior or capability to be learned and
the Conditions under which the capability would be observed.
specifies the Degree to which the new skill must be mastered—the standard by which the capability can be judged.
(1) Audience
a) Focus on what the learner is doing, not on what the teacher is doing.
b) Learning is most likely to take place when the learner is active— mentally processing an idea or physically practicing a
skill.
c) not what the teacher does, the objective begins by stating whose capability is going to be changed
(2) Behavior
a) The heart of the objective is the verb describing the new capability that the audience will have after instruction.
b) This verb is most likely to communicate your intent clearly if it is stated as an observable behavior.
c) What will the learner be able to do after completing instruction?
d) Vague terms such as know,' understand, and appreciate do not communicate your aim ' clearly. Better are define,
categorize, and demonstrate, which denote observable performance.
(3) Conditions
A statement of objectives should include the conditions under which performance is to be observed, if such conditions are
relevant
(4) Degree
The final requirement of a well-stated objective is to indicate the standard by which acceptable performance will be judged
Includes: What degree of accuracy or proficiency must the learner display? Whether the criteria are stated in qualitative or
quantitative terms.
Select Methods, Media, & Materials
Once you know your audience and have a clear idea of what they should get out of the lesson, then it is time to select the
appropriate method for the given learning task, select available materials, modify existing materials, or design new materials
to help accomplish this task. (Smaldino, Lowther, & Russell, 2012). At this step, the Instructor should connect the audience to
the objectives. To connect the two the teacher must determine what method to use.
A systematic plan for using media demands that the media be selected systematically at first.
The selection process has two stages:
(1) Deciding on the appropriate method for the given learning tasks, First, it would be overly simplistic to believe that there
is one method that is superior to all others or that serves all learning needs equally well. Teachers often structure assignments
to allow students with different preferred learning styles to pursue their individual practice through different methods (e.g.
“having abstract random” thinkers use a role-play simulation while ‘concrete sequential” thinkers use a lab manual for
structured problem solving).
(2) Choosing an appropriate media format and selecting, modifying, or designing the specific materials within that format.
Choosing a Media Format
A media format is the physical form in which a message is incorporated and displayed. Media formats include, for example,
flip charts (still images and text), slides (projected still images), audio (voice and music), film (moving images on screen),
video (moving images on a TV set) and computer multimedia (graphics, text, and moving images on a TV set). Each has
different strength and limitations in terms of the types of messages that can be recorded and displayed. Choosing a media
format can be a very complex task because of the following:
Survey of Sources
Your first step might be to survey some of the published media reference guides to get a general idea
of what is available. The decision about whether to use a particular piece of instructional material
depends on several factors. Recent research confirms the critically of certain criteria in the appraisal of
materials among the questions to be asked about each specific piece of media are the following:
- Does it match the curriculum?
- Is it accurate and current
- Does it contain clear and concise language?
- Will it arouse motivation and maintain interest?
- Does it provide for learner participation?
- Is it of good technical quality?
- Is there evidence of its effectiveness(e.g., field-test result)?
- Is it free from objectionable bias and advertising?
- Is a user guide or other documentation included?
Modifying Available Materials
If you cannot locate any suitable materials you can always modify what is available. This can be both challenging and creative.
- Time Can you afford to spend whatever time necessary to design and produce the kind of materials you
have in mind?
Utilize Methods, Media, & Materials
The Utilize Methods, Media & Materials step is where you develop your plan for implementing your media
and materials. For each type of media or materials, the teacher selects and describe in how they are going
to implement the media (or material) into your lesson to help your learners meet the lesson’s objective.
The media, materials and technology selected should be focused on carrying out the selected method. If
you decide to use electronic equipment, be sure to use it before, even practice if you have to, to insure the
equipment is functioning properly. In that same regard, it is also important to practice the lesson itself
before introducing it to the learner. Next, prepare the room, the necessary equipment and facilities. It may
be obvious, but both the learner and teacher should be prepared for the learning experience.
To get maximum learning impact from your presentation, you must follow certain utilization procedures
The Require Learner Participation step requires you to describe how you are going to get each learner
actively and individually involved in the lesson. Students learn best when they are actively involved in
the learning experience. Whatever your teaching strategy, be sure to incorporate questions and
answers, discussions, group work, hands-on activities, and other ways of getting students actively
involved in the learning of the content. You should seek to pay close attention to your learners and
feel confident that they are truly grasping the content and not just listening. Participating in the
learning will facilitate this level of understanding. Allow them to construct knowledge as opposed to
trying to “teach” them knowledge. Finally for this step, feedback must be provided to the learner before
any type of evaluation is conducted.
The fifth step in the ASSURE model is to provide opportunities for learners to practice the capability
being taught.
Educators have long realized that participation in the learning process by the learner enhances
learning.
John Dewey urged reorganization of the curriculum and instruction to make student participation a
central part of the process.
Behavioral psychologists such as B. F. Skinner demonstrated that instruction providing for constant
reinforcement of desired behaviors is more effective than instruction in which responses are not
reinforced.
Evaluate Student Performance:
The last step of the ASSURE method is Evaluate Student Performance. Here the evaluation should be
matched to the objective. Ultimately this last stage is the most important. You must evaluate the
instruction process from start to finish using the objectives you created in the beginning. It is helpful
to reflect on your objections, the instructional strategy, the instructional materials, and the
assessment. By evaluating the learners against the objectives it can be determined if the lesson was
effective and whether any step needs to be modify or re-examined.
The ASSURE model supports the field of educational technology. It is based on the principal that no
one student acquires information in the same way. While the ASSURE model is used to systematically
design instruction, it steps away from the traditional means of instruction, (textbooks, lectures, etc) to
the use of technology to deliver the instruction. (Academy of Teaching Excellence,2002). In
conclusion, the ASSURE model has six components each necessary for the successful implementation
of the instruction, including: 1) Analyze learners, 2) State Objectives, 3) Select Methods, Media, and
Materials, 4) Utilize Media and Materials, 5) Require learner Participation, and 6) Evaluate and Revise.
For better understanding:
References:
Dale Edgar. (1954). Audio-visual methods in Teaching. (2nd ed).New York: The Dryden Press.
Dale, Edgar.(1946). Audio-visual methods in Teaching. New York: The Dryden Press.
Dale Edgar. (1969). Audio-visual methods in Teaching. (3rd ed).New York: The Dryden Press.
Dewey, John. (1944). Democracy and Education. NY: Free Press
Dewey. John. (1916). Democracy and education: an introduction to the philosophy of education. New York: The Macmillan
Company.
Dewey, John. (1998) Experience and Education: The 60th Anniversary Edition . Kappa Delta Pi: West Lafayette IN.
Lalley, James P. & Robert H. Miller. (2007). The Learning Pyramid: Does It Point Teachers in the Right Direction?.
Education 128, No. 1: 64-79.
http://www.vkmaheshwari.com/WP/?p=2332
http://pascapbi-3a.blogspot.com/2017/01/theassure-in-teaching-by-trihari-nurdi.html#:~:text=The%20
ASSURE%20model%20is%20an,outcome%20of%20accomplishing%20learning%20objectives
.
https://www.schoology.com/blog/tpack-framework-explained#:~:
text=TPACK%20is%20a%20technology%20integration,are%20very%20different%20in%20scope.