Chap02 Operating System Structures
Chap02 Operating System Structures
Chap02 Operating System Structures
Structures
Operating System Concepts – 8th Edition, Silberschatz, Galvin and Gagne ©2009
Outline
Operating-System Services
User Operating-System Interface
System Calls
Types of System Calls
System Programs
Operating-System Design and Implementation
Operating-System Structure
Virtual Machines
Operating-System Debugging
Operating-System Generation
System Boot
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Objectives
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Operating System Services
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A View of Operating System Services
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Operating System Services (Cont)
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Operating System Services (Cont)
OS services for ensuring the efficient operation of the system itself via resource sharing
Resource allocation – to allocate resources to each of multiple users or jobs running concurrently
Many types of resources
–
Accounting - To keep track of which users use how much and what kinds of computer resources
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Protection and security - to control use of that information,
concurrent processes should not interfere with each other
Protection involves ensuring that all access to system resources is
controlled
Security of the system from outsiders requires user authentication,
extends to defending external I/O devices from invalid access
attempts
A chain is only as strong as its weakest link
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User Operating System Interface - CLI
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Bourne Shell Command Interpreter
An example in Solaris 10
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User Operating System Interface - GUI
User-friendly desktop metaphor interface
Usually mouse, keyboard, and monitor
Icons represent files, programs, actions, etc
Various mouse buttons over objects in the interface cause various
actions (provide information, options, execute function, open
directory (known as a folder)
Invented at Xerox PARC (in 1970s)
Many systems now include both CLI and GUI interfaces
Microsoft Windows: GUI with CLI “command” shell
Apple Mac OS X: “Aqua” GUI interface with UNIX kernel
underneath and shells available
Solaris: CLI with optional GUI interfaces (Java Desktop, KDE)
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The Mac OS X GUI
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System Calls
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Example of Standard API
Consider the ReadFile() function in the Win32 API—a function for reading
from a file
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System Call Implementation
Typically, a number associated with each system call
System-call interface maintains a table indexed according to these
numbers
The system call interface invokes intended system call in OS
kernel and returns status of the system call and any return
values
The caller need know nothing about how the system call is
implemented
Just needs to obey API and understand what OS will do as a result call
Most details of OS interface hidden from programmer by API
Managed by run-time support library (set of functions built into libraries
included with compiler)
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API – System Call – OS Relationship
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Standard C Library Example
C program invoking printf() library call, which calls
write() system call
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System Call Parameter Passing
Often, more information is required than simple identity of
desired system call
Exact type and amount of information vary according to OS and call
Three general methods to pass parameters to the OS
Simplest: pass the parameters in registers
may be more parameters than registers
Parameters stored in a block, or table, in memory, and address of
block passed as a parameter in a register
Ex: Linux and Solaris
Parameters placed, or pushed, onto the stack by the program and
popped off the stack by the OS
Block and stack methods do not limit the number or length of parameters
being passed
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Parameter Passing via Table
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Types of System Calls
Process control
File management
Device management
Information maintenance
Communications
Protection
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Examples of Windows and Unix System Calls
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MS-DOS execution
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FreeBSD Running Multiple Programs
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System Programs
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System Programs
Provide a convenient environment for program development and
execution
Some of them are simply user interfaces to system calls; others
are considerably more complex
File management - Create, delete, copy, rename, print, dump, list,
and generally manipulate files and directories
Status information
System info - date, time, amount of available memory, disk
space, number of users
Detailed performance, logging, and debugging information
Some systems implement a registry - used to store and retrieve
configuration information
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System Programs (cont’d)
File modification
Text editors to create and modify files
Special commands to search contents of files or perform
transformations of the text
Programming-language support - Compilers, assemblers,
debuggers and interpreters
Program loading and execution- Absolute loaders, relocatable
loaders, linkage editors, and overlay-loaders, debugging systems
for higher-level and machine language
Communications - mechanism for creating virtual connections
among processes, users, and computer systems
Allow users to send messages to one another’s screens, browse web
pages, send electronic-mail messages, log in remotely, transfer files
from one machine to another
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Operating-System Design and Implementation
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Operating-System Design and Implementation (Cont)
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OS Structure
Simple structure
Layered
Microkernel
Modular
Hybrid
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Simple Structure
MS-DOS – written to provide the most functionality in
the least space
Not divided into modules
Although MS-DOS has some structure, its interfaces and levels
of functionality are not well separated
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MS-DOS Layer Structure
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UNIX
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Traditional UNIX System Structure
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Layered Approach
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Layered Operating System
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Microkernel System Structure
Moves as much from the kernel into “user” space
Communication takes place between user modules using
message passing
Benefits:
Easier to extend a microkernel
Easier to port the OS to new architectures
More reliable (less code is running in kernel mode)
More secure
Detriments:
Performance overhead of user space to kernel space communication
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Modules
Most modern OS’s implement kernel modules
Uses object-oriented approach
Each core component is separate
Each talks to the others over known interfaces
Each is loadable as needed within the kernel
Similar to layers, but more flexible
Any module can call any other module
Similar to microkernel, but more efficient
No message passing among modules
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Solaris Modular Approach
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Mac OS X Structure
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Virtual Machines
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Virtual Machines History and Benefits
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Virtual Machines (Cont)
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Para-virtualization
Presents guest with system similar but not identical to
hardware
Guest must be modified to run on paravirtualized
hardware
Guest can be an OS, or in the case of Solaris 10
applications running in containers (zones)
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Solaris 10 with Two Containers
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VMware Architecture
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The Java Virtual Machine
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Operating-System Debugging
Debugging is finding and fixing errors, or bugs
OSes generate log files containing error information
Application failure can generate core dump file capturing
memory of the process
OS failure can generate crash dump file containing kernel
memory
Performance tuning can optimize system performance
To identify bottlenecks
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Kernighan’s Law: “Debugging is twice as hard as
writing the code in the first place. Therefore, if you write
the code as cleverly as possible, you are, by definition,
not smart enough to debug it.”
DTrace tool in Solaris, FreeBSD, Mac OS X allows live
instrumentation on production systems
Probes fire when code is executed, capturing state data and
sending it to consumers of those probes
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Solaris 10 dtrace Following System Call
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Operating System Generation
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System Boot
OS must be made available to hardware so hardware can
start it
Small piece of code – bootstrap loader, locates the kernel, loads
it into memory, and starts it
Sometimes two-step process where boot block at fixed location
loads bootstrap loader
When power initialized on system, execution starts at a fixed
memory location
Firmware used to hold initial boot code
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End of Chapter 2
Operating System Concepts – 8th Edition, Silberschatz, Galvin and Gagne ©2009