Information and Communication Technology
Information and Communication Technology
technology
Mr Jayesh Gangadhar Shinde
Assistant Professor,
Department of information Technology ,University of
Mumbai
What is an ICT
Information and communications technology (ICT) is an
extensional term for information technology (IT) that stresses the
role of unified communications and the integration of
telecommunications (telephone lines and wireless signals) and
computers, as well as necessary enterprise software, middleware,
storage, and audiovisual systems, that enable users to access,
store, transmit, and manipulate information.
https://en.wikipedia.org/wiki/Information_and_communicatio
ns_technology
Etymology
The phrase "information and communication technologies" has
been used by academic researchers since the 1980s.
The abbreviation "ICT" became popular after it was used in a
report to the UK government by Dennis Stevenson in 1997, and
then in the revised National Curriculum for England, Wales and
Northern Ireland in 2000.
In 2012, the Royal Society recommended that the use of the term
"ICT" should be discontinued in British schools "as it has attracted
too many negative connotations".
From 2014 the National Curriculum has used the word
computing, which reflects the addition of computer programming
into the curriculum
Monetization
The money spent on IT worldwide has been estimated as US$3.8
trillion in 2017 and has been growing at less than 5% per year
since 2009.
The estimate 2018 growth of the entire ICT in is 5%.
The biggest growth of 16% is expected in the area of new
technologies (IoT, Robotics, AR/VR, and AI).
The average IT budget has the following breakdown:
31% personnel costs (internal)
29% software costs (external/purchasing category)
26% hardware costs (external/purchasing category)
14% costs of external service providers (external/services).
The estimate of money to be spent in 2022 is just over US$6 trillion
ICT sector in the Organisation for Economic
Co-operation and Development (OECD)
ICT Development Index
The ICT Development Index ranks and compares the level of
ICT use and access across the various countries around the
world.
In 2014 ITU (International Telecommunications Union) released
the latest rankings of the IDI, with Denmark attaining the top
spot, followed by South Korea.
The top 30 countries in the rankings include most high-income
countries where quality of life is higher than average, which
includes countries from Europe and other regions such as
"Australia, Bahrain, Canada, Japan, Macao (China), New
Zealand, Singapore and the United States; almost all countries
surveyed improved their IDI ranking this year.
The WSIS process and ICT development
goals
On 21 December 2001, the United Nations General Assembly
approved Resolution 56/183, endorsing the holding of the
World Summit on the Information Society (WSIS) to discuss the
opportunities and challenges facing today's information society.
According to this resolution, the General Assembly related the
Summit to the United Nations Millennium Declaration's goal of
implementing ICT to achieve Millennium Development Goals. It
also emphasized a multi-stakeholder approach to achieve these
goals, using all stakeholders including civil society and the
private sector, in addition to governments.
In education
The United Nations Educational, Scientific and Cultural Organisation
(UNESCO), a division of the United Nations, has made integrating ICT into
education part of its efforts to ensure equity and access to education.
The following, taken directly from a UNESCO publication on educational
ICT, explains the organization's position on the initiative.
“Information and Communication Technology can contribute to universal
access to education, equity in education, the delivery of quality learning and
teaching, teachers' professional development and more efficient education
management, governance and administration. UNESCO takes a holistic
and comprehensive approach to promoting ICT in education. Access,
inclusion and quality are among the main challenges they can address. The
Organization's Intersectral Platform for ICT in education focuses on these
issues through the joint work of three of its sectors: Communication &
Information, Education and Science”
ADVANTAGES
1. Communication - Speed / time – money can be saved because it’s much
quicker to move information around. With the help of ICT it has become
quicker and more efficient.
2. Globalization - Video conferencing saves money on flights and
accommodation. ICT has not only brought the countries and people closer
together, but it has allowed the world's economy to become a single
interdependent system to contact either a business or family member.
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Generations of Computer
The computer has evolved from a large-sized simple
calculating machine to a smaller but much more powerful
machine.
The evolution of computer to the current state is defined
in terms of the generations of computer.
Each generation of computer is designed based on a
new technological development, resulting in better,
cheaper and smaller computers that are more powerful,
faster and efficient than their predecessors.
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Generations of Computer
Currently, there are five generations of computer. In the
following subsections, we will discuss the generations of
computer in terms of the technology used by them
(hardware and software), computing characteristics
(speed, i.e., number of instructions executed per second),
physical appearance, and their applications.
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First Generation Computers
(1940-1956)
The first computers used vacuum tubes(a sealed glass tube
containing a near-vacuum which allows the free passage of
electric current.) for circuitry and magnetic drums for memory.
They were often enormous and taking up entire room.
First generation computers relied on machine language.
They were very expensive to operate and in addition to using a
great deal of electricity, generated a lot of heat, which was
often the cause of malfunctions(defect or breakdown).
The UNIVAC (Universal Automatic Computer)and ENIAC
(Electronic Numerical Integrator and Computer) computers
are examples of first-generation computing devices.
First
Advantages :
Generation Computers
It was only electronic device
First device to hold memory
Disadvantages :
Too bulky i.e large in size
Vacuum tubes burn frequently
They were producing heat
Maintenance problems
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Second Generation Computers
(1956-1963)
• Transistors replaced vacuum tubes and ushered in the second
generation of computers.
• Second-generation computers moved from
cryptic binary machine language to symbolic.
• High-level programming languages were also being developed
at this time, such as early versions of COBOL and FORTRAN.
• These were also the first computers that stored their instructions
in their memory.
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Second Generation Computers
Advantages :
Size reduced considerably
The very fast
Very much reliable
Disadvantages :
They over heated quickly
Maintenance problems
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Third Generation Computers
(1964-1971)
The development of the integrated circuit was the hallmark of the
third generation of computers.
Transistors were miniaturized and placed on siliconchips, called
semiconductors.
Instead of punched cards and printouts, users interacted with third
generation computers through keyboards and
monitors and interfaced with an operating system.
Allowed the device to run many different applications at one time.
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Third generation computers
Advantages :
ICs are very small in size
Improved performance
Production cost cheap
Disadvantages :
ICs are sophisticated
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Fourth Generation Computers
(1971-present)
The microprocessor brought the fourth generation of computers, as
thousands of integrated circuits were built onto a single silicon
chip.
The Intel 4004 chip, developed in 1971, located all the components
of the computer.
From the central processing unit and memory to input/output
controls—on a single chip.
. Fourth generation computers also saw the development of GUIs,
the mouse and handheld devices.
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Fourth Generation Computers
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Fifth Generation Computers
(present and beyond)
Fifth generation computing devices, based on artificial
intelligence.
Are still in development, though there are some applications, such
as voice recognition.
The use of parallel processing and superconductors is helping to
make artificial intelligence a reality.
The goal of fifth-generation computing is to develop devices that
respond to natural language input and are capable of learning and
self-organization.
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Fifth Generation Computers
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MCQ on Generation of Computer
1. A term in computer terminology is a change in technology
a computer is/was being used.
a) development
b) generation
c) advancement
d) growth
Answer: b
Explanation: Generation in computer terminology is a change
in technology a computer is/was being used. The term is
used to distinguish between various hardware technologies.
MCQ on Generation of Computer
2.The fourth generation was based on integrated circuits.
a) True
b) False
Answer: b
Explanation: The statement is false. The third generation
was based on integrated circuits.
MCQ on Generation of Computer
3.The generation based on VLSI microprocessor.
a) 1st
b) 2nd
c) 3rd
d) 4th
Answer: d
Explanation: The 4th gen was VLSI microprocessor based.
The period of fourth generation: 1972-1990.
MCQ on Generation of Computer
4. ______ generation of computer started with using vacuum
tubes as the basic components.
a) 1st
b) 2nd
c) 3rd
d) 4th
Answer: a
Explanation: First generation of computer started with using
vacuum tubes as the basic components for memory and
circuitry for CPU(Central Processing Unit).
MCQ on Generation of Computer
5 .Batch processing was mainly used in this generation.
a) 1st
b) 2nd
c) 3rd
d) 4th
Answer: a
Explanation: Batch processing was mainly used in the 1st
generation. In this generation Punched cards, Paper tape,
Magnetic tape Input & Output device were used.
MCQ on Generation of Computer
6.In this generation Time sharing, Real time, Networks, Distributed Operating
System was used.
a) 1st
b) 2nd
c) 5th
d) 4th
Answer: d
Explanation: The fourth generation of computers is marked by the use of Very
Large Scale Integrated (VLSI) circuits. In this generation Time sharing, Real
time, Networks, Distributed Operating System was used.
MCQ on Generation of Computer
DATA INFORMATION
Functions of an Information Processing System
1,000,000,000,000,000,000,000,000
yottabyte (YB) 10008 bytes
bytes
MCQ
1. The only language which the computer understands is ______________
a) Assembly Language
b) Binary Language
c) BASIC
d) C Language
Answer: b
Explanation: The Computer understands only binary language which is written in
the form of 0s & 1s. A computer can understand assembly language but an
assembler is required which converts the assembly language to binary language.
Similarly, for understanding high level languages, compilers/interpreters are
required.
MCQ
2. Which unit is responsible for converting the data received from the user into a
computer understandable format?
a) Memory Unit
b) Arithmetic & Logic Unit
c) Input Unit
d) Output Unit
Answer: c
Explanation: The Input Unit converts the data, which the user enters into a
language which the computer understands, i.e. it converts the data into binary
format. The Output Unit is responsible for giving the results in user-understandable
format. The Storage Unit is responsible for storing the data after immediate results
of processing whereas; the ALU is responsible for various arithmetic and bitwise
operations.
MCQ
3. The smallest unit of data in computer is ________________
a) Byte
b) Nibble
c) Bit
d) KB
Answer: c
Explanation: A bit is defined as the smallest unit of data in a computer system. It
is used as a short form of Binary Digit. A bit can have only two values 0 or 1. A
nibble comprises of 4 bits, a byte is a collection of 8 bits whereas KB (Kilobyte) is
equal to 1024 bytes.
MCQ
4. One nibble is equivalent to how many bits?
a) 2
b) 4
c) 8
d) 1
Answer: b
Explanation: A nibble is defined as a unit of data which comprises
of 4 binary digits or half of 8-bit byte. Therefore, 1 nibble = 4 bits.
A bit is the smallest unit of data in a computer system. A byte = 8
bits, therefore, half of a byte=4 bits=a nibble.
MCQ
5. What does the COMPUTER stand for?
a) Commonly Operated Machines Used in Technical and Educational Research
b) Commonly Occupied Machines Used in Technical and Educational Research
c) Commonly Operated Machines Used in Technical and Environmental Research
d) Commonly Oriented Machines Used in Technical and Educational Research
Answer: a
Explanation: The word COMPUTER is an abbreviation for the terms “Commonly
Operated Machines Used in Technical and Educational Research”. The word
COMPUTER also relates to the word COMPUTE which means to calculate. So,
initially it was thought that a computer is a device which is used to perform
calculations.
MCQ
6. 1 yottabyte = ______________
a) 1024 TB
b) 1024 EB
c) 1024 ZB
d) 1024 PB
Answer: c
Explanation: 1 yottabyte is equal to 1024 ZB, which stands for zettabyte. Further,
1 ZB=1024 EB (exabyte) and and 1 EB=1024PB (petabyte).
BASIC PC HARDWARE
HARDWARE is the tangible part of a computer system.
Basic hardware of a PC system
Central Processing Unit (CPU)
Memory Unit
Input Devices
Output Devices
Secondary Storage Devices
1. Central Processing Unit
Brain of the computer.
It directs and controls the entire computer system and
performs all arithmetic and logical operations.
2. Memory Unit
Where the programs and data are stored .
READ ONLY MEMORY (ROM) contains the pre-
programmed computer instructions such as the
Basic Input Output System (BIOS).
Non-Volatile memory : all the data in it doesn't
get erased after shutting down the computer and
restarting it
RANDOM ACCESS MEMORY (RAM) is used to
store the programs and data that you will run.
Exists only when there is power.
Volatile memory : all the data in it gets erased
after shutting down the computer and restarting it
Cache Memory
The data or contents of the main memory that are used frequently by CPU are
stored in the cache memory so that the processor can easily access that data in
a shorter time. Whenever the CPU needs to access memory, it first checks the
cache memory. If the data is not found in cache memory, then the CPU moves
into the main memory.
Cache memory is placed between the CPU and the main memory. The block
diagram for a cache memory can be represented as:
MCQ
’RAM’ stands for
A. Random Access Memory
B. Read Access Memory
C. Read Arithmetic Memory
D. Random Arithmetic Memory
Answer A
MCQ
Devices that accepts data from outside computer and
transfer into CPU are called
A. input devices
B. digital devices
C. analogue devices
D. truth table peripherals
Answer A
MCQ
Central Processing Unit (CPU) consists of
A. control unit
B. arithmetic and logic unit
C. main store
D. all of above
Answer D.
MCQ
Devices which are used to receive data from central
processing unit are classified as
A. output/input devices
B. digital devices
C. signaled devices
D. output devices
Answer D.
MCQ
Type of integrated circuit which consists of arithmetic unit,
control unit and some main store is called a
A. mega processor
B. micro processor
C. micro computers
D. mega computers
Answer B
MCQ
Silicon piece with a system circuit on it is termed as
A. chip
B. circuit
C. logical gate
D. circuit network
Answer A.
MCQ
ROM' stands for
A. read only memory
B. random only memory
C. readily object memory
D. random available memory
Answer A.
What is the high speed memory between the main memory and the
CPU called?
a) Register Memory
b) Cache Memory
c) Storage Memory
d) Virtual Memory
Answer: b
Explanation: It is called the Cache Memory. The cache memory is the
high speed memory between the main memory and the CPU.
INPUT and OUTPUT Devices
Answer: a
Explanation: The I/O i.e. the input/output devices provide a means of
communication between the computer and the outer world. They are often
referred to as the peripheral devices sometimes.
Identify the blank space in the diagram.
a) Processor
b) Memory
c) CPU
d) Storage
Answer: c
Explanation: Firstly, the input is given to the input device, then the data in coded in internal
form and is sent to the CPU. Further, the processed data is sent to the output device and the
result is obtained.
3. Input Devices
Allows data and programs to be sent to
the CPU.
Keyboard
Mouse
Joystick
Microphone
Webcam
Scanner
Monitor
Keyboard
Alphanumeric Keyboard
Numeric Keypad
PIN Pad
Wireless keyboards
PDA keyboards
Alphanumeric Keyboard
A very common, general
purpose, input device that
allows text (abc…), numbers (
123…) and symbols (%$@...)
to be entered into a computer.
Used to enter numeric
data into computers such as
those in ATMs.
Serial Mouse
USB/Cordless Mouse
Other Pointing Devices
Trackball
Track point
Touch pad
Touch Screen
Touchpad / Trackpad
A pointing device found on
most laptops. Used instead of
a mouse since it takes up
less space. The user moves a
finger across the touch pad
and this movement data is
sent to the computer.
Answer: a
Explanation: All except the keypad are point-and-draw devices.
They are used to rapidly point to and select a graphic icon or menu
item from multiple options displayed on the GUI of a screen.
MCQ
A device used for video games, flight simulators, training simulators
and for controlling industrial robots.
a) Mouse
b) Light pen
c) Joystick
d) Keyboard
Answer: c
Explanation: Joystick is the device used for the same. It is a point-
and-draw device. It has a click button, a stick, a ball, a socket as well
as a light indicator.
First computer mouse was built by
A.) Douglas Engelbart
B.) Robert Zewacki
C.) William English
D.) Oaniel Coogher
Sometimes speed and accuracy is required...
MICR Reader
Magnetic Ink Character
Recognition (MICR) is a
technology that allows details
from bank cheques to be read
into a computer quickly and
accurately.
The cheque number and bank
account number are printed at
the bottom of each bank cheque
in special magnetic ink using a
special font. These numbers can
be detected by an MICR reader.
OMR Scanner
Optical Mark Recognition (OMR) is a
technology that allows the data from
a multiple-choice type form to be
read quickly and accurately into a
computer.