Chapter 1: Introduction: Silberschatz, Galvin and Gagne ©2013 Operating System Concepts - 9 Edit9on
Chapter 1: Introduction: Silberschatz, Galvin and Gagne ©2013 Operating System Concepts - 9 Edit9on
Operating System Concepts – 9th Edit9on Silberschatz, Galvin and Gagne ©2013
Chapter 1: Introduction
● What is an Operating System?
● Computer-System Organization
● Operating-System Structure
● Operating-System Operations
● Process Management
● Memory Management
● Storage Management
● Protection and Security
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Objectives
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What is an Operating System?
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Computer System Structure
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Four Components of a Computer System
I/O
Human
devices Computers
Users
Application
programs
OS
Hardware
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What Operating Systems Do
OS Manage resources
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What Operating Systems Do
Mr. Ms.
User Mr. Systems
OS
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User View
The user's view of the computer varies according to the
interface being used
● Single user computers (e.g.,
PC, workstations). Such
systems are designed for one
user to monopolize its
resources. The goal is to
maximize the work (or play)
that the user is performing. the
operating system is designed
mostly for ease of use and
good performance.
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User View
The user's view of the computer varies according to the
interface being used
● Multi user computers (e.g.,
mainframes, computing
servers). These users share
resources and may exchange
information. The operating
system in such cases is
designed to maximize
resource utilization -- to
assure that all available CPU
time, memory, and I/O are used
efficiently and that no
individual users takes more
than their air share.
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User View (Cont.)
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System View
From the computer's point of view, the operating system is
the program most intimately involved with the hardware.
There are two different views:
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Defining Operating System
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Defining Operating System (Cont.)
No universally accepted definition of what is part of the OS:
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Defining Operating System (Cont.)
No universally accepted definition of what is part of the OS:
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Defining Operating System (Cont.)
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Computer-System Organization
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Modern Computer System
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Computer Startup
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Computer-System Operation
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Interrupts
● There are two types of interrupts:
● Hardware -- a device may trigger an interrupt by
sending a signal to the CPU, usually by way of the
system bus.
● Software -- a program may trigger an interrupt by
executing a special operation called a system call.
● A software-generated interrupt (sometimes called trap or
exception) is caused either by an error (e.g., divide by zero)
or a user request (e.g., an I/O request).
● An operating system is interrupt driven.
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Common Functions of Interrupts
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Interrupt Timeline
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Interrupt-driven I/O cycle.
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Intel Pentium processor event-vector table
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Storage Structure
● Main memory – the only large storage media that the CPU can access directly
● Random access
● Typically volatile
● Secondary storage – extension of main memory that provides large nonvolatile
storage capacity
● Hard disks – rigid metal or glass platters covered with magnetic recording
material
4 Disk surface is logically divided into tracks, which are subdivided into
sectors
4 The disk controller determines the logical interaction between the
device and the computer
● Solid-state disks – faster than hard disks, nonvolatile
4 Various technologies
4 Becoming more popular
● Tertiary storage
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Storage Definition
● The basic unit of computer storage is the bit. A bit can contain one of two
values, 0 and 1. All other storage in a computer is based on collections of
bits.
● A byte is 8 bits, and on most computers it is the smallest convenient
chunk of storage.
● A less common term is word, which is a given computer architecture’s
native unit of data. A word is made up of one or more bytes.
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Storage Definition (Cont.)
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Storage Hierarchy
● Storage systems organized in hierarchy
● Speed
● Cost
● Volatility
● Caching – copying information from “slow” storage into faster
storage system;
● Main memory can be viewed as a cache for secondary
storage
● Device Driver for each device controller to manage I/O
● Provides uniform interface between controller and kernel
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Storage-device hierarchy
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I/O Structure
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I/O Structure (Cont.)
● To start an I/O operation, the device driver loads the appropriate
registers within the device controller.
● The device controller, in turn, examines the contents of these
registers to determine what action to take (such as “read” a character
from the keyboard).
● The controller starts the transfer of data from the device to its local
buffer. Once the transfer of data is complete, the device controller
informs the device driver via an interrupt that it has finished its
operation.
● The device driver then returns control to the operating system,
possibly returning the data or a pointer to the data if the operation
was a read.
● For other operations, the device driver returns status information.
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Direct Memory Access Structure
● Interrupt-driven I/O is fine for moving small amounts of data but can
produce high overhead when used for bulk data movement such as
disk I/O.
● To solve this problem, direct memory access (DMA) is used.
● After setting up buffers, pointers, and counters for the I/O device,
the device controller transfers an entire block of data directly to or
from its own buffer storage to memory, with no intervention by
the CPU.
● Only one interrupt is generated per block, to tell the device driver
that the operation has completed. While the device controller s
performing these operations, the CPU is available to accomplish
other work.
● Some high-end systems use switch rather than bus architecture. On
these systems, multiple components can talk to other components
concurrently, rather than competing for cycles on a shared bus. In this
case, DMA is even more effective. The figure in next slide shows the
interplay of all components of a computer system.
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How a Modern Computer Works
A von Neumann architecture and a depiction of the interplay of
all components of a computer system.
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Computer-System Architecture
● Single general-purpose processor
● Most systems have special-purpose processors as well
● Multiprocessors systems growing in use and importance
● Also known as parallel systems, tightly-coupled systems
● Advantages include:
4 Increased throughput
4 Economy of scale
4 Increased reliability – graceful-degradation/fault-tolerance
● Two types:
4 Symmetric Multiprocessing – each processor performs all tasks
4 Asymmetric Multiprocessing – each processor is assigned a
specific task.
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Symmetric Multiprocessing Architecture
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Multicore Systems
● Most CPU design now includes multiple computing cores on a
single chip. Such multiprocessor systems are termed multicore.
● Multicore systems can be more efficient than multiple chips
with single cores because:
● On-chip communication is faster than between-chip
communication.
● One chip with multiple cores uses significantly less power
than multiple single-core chips, an important issue for
laptops as well as mobile devices.
● Note -- while multicore systems are multiprocessor systems, not
all multiprocessor systems are multicore.
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A dual-core with two cores placed on the same chip
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Clustered Systems
Like multiprocessor systems, but multiple systems working
together
● Usually sharing storage via a storage-area network (SAN)
● Provides a high-availability service which survives failures
● Asymmetric clustering has one machine in hot-standby mode
● Symmetric clustering has multiple nodes running applications,
monitoring each other
● Some clusters are for high-performance computing (HPC)
● Applications must be written to use parallelization
● Some have distributed lock manager (DLM) to avoid conflicting
operations
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Clustered Systems
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Multiprogrammed System
● Single user cannot keep CPU and I/O devices busy at all times
● Multiprogramming organizes jobs (code and data) so CPU
always has one to execute
● A subset of total jobs in system is kept in memory
● Batch systems:
● One job selected and run via job scheduling
● When it has to wait (for I/O for example), OS switches to
another job
● Timesharing systems:
● Logical extension of batch systems -- CPU switches jobs
so frequently that users can interact with each job while it is
running, creating interactive computing
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Timesharing Systems
● Timesharing is also referred to as multitasking.
● Response time should be < 1 second
● Each user has at least one program executing in memory. Such a
program is referred to as a process
● If several processes are ready to run at the same time, we need to
have CPU scheduling.
● If processes do not fit in memory, swapping moves them in and out
to run
● Virtual memory allows execution of processes not completely in
memory
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Memory Layout for Multiprogrammed System
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Modes of Operation
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Transition from User to Kernel Mode
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Timer
To prevent process to be in infinite loop (process hogging
resources), a timer is used, which is a hardware device.
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Process Management
● A process is a program in execution. It is a unit of work within the
system. Program is a passive entity, process is an active entity.
● Process needs resources to accomplish its task
● CPU, memory, I/O, files, etc.
● Initialization data
● Process termination requires reclaim of any reusable resources
● A thread is a basic unit of CPU utilization within a process.
● Single-threaded process. Instructions are executed sequentially, one at a
time, until completion
● Process has one program counter specifying location of next
instruction to execute
● Multi-threaded process has one program counter per thread
● Typically, a system has many processes, some user, some operating
system running concurrently on one or more CPUs
● Concurrency by multiplexing the CPUs among the threads
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Process Management Activities
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Memory Management
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Storage Management
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File System Management
● Files usually organized into directories
● Access control on most systems to determine who can access what
● OS activities include
● Creating and deleting files and directories
● Primitives to manipulate files and directories
● Mapping files onto secondary storage
● Backup files onto stable (non-volatile) storage media
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Secondary-Storage Management
● Usually disks used to store data that does not fit in main memory or
data that must be kept for a “long” period of time
● Proper management is of central importance
● Entire speed of computer operation hinges on disk subsystem and its
algorithms
● OS activities
● Free-space management
● Storage allocation
● Disk scheduling
● Some storage need not be fast
● Tertiary storage includes optical storage, magnetic tape
● Still must be managed – by OS or applications
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Caching
● Important principle, performed at many levels in a computer (in
hardware, operating system, software)
● Information in use copied from slower to faster storage
temporarily
● Faster storage (cache) checked first to determine if information is
there
● If it is, information used directly from the cache (fast)
● If not, data copied to cache and used there
● Cache are smaller (size-wise) than storage being cached
● Cache management important design problem
● Cache size and replacement policy
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Performance of Various Levels of Storage
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Migration of data “A” from Disk to Register
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I/O Subsystem
● One purpose of an operating system is to hide peculiarities of
hardware devices from the user
● I/O subsystem responsible for
● Memory management of I/O including buffering (storing data
temporarily while it is being transferred), caching (storing parts
of data in faster storage for performance), spooling (the
overlapping of output of one job with input of other jobs)
● General device-driver interface
● Drivers for specific hardware devices
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Protection and Security
● Protection – A mechanism for controlling access of processes (or
users) to resources defined by the OS
● Security – A defense of the system against internal and external
attacks
● Huge range, including denial-of-service, worms, viruses, identity
theft, theft of service
● Systems generally first distinguish among users, to determine who can
do what
● User identities (user IDs, security IDs) include name and
associated number, one per user
● User ID is associated with all files and processes of that user to
determine access control
● Group identifier (group ID) allows set of users to be defined and
controls managed, then also associated with each process, file
● Privilege escalation allows user to change to effective ID with
more rights
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End of Chapter 1
Operating System Concepts – 9th Edit9on Silberschatz, Galvin and Gagne ©2013