CH 1
CH 1
Chapter 1: Introduction
What Operating Systems Do
Computer-System Organization
Computer-System Architecture
Operating-System Structure
Operating-System Operations
Process Management
Memory Management
Storage Management
Protection and Security
Special-Purpose Systems
Computing Environments
Operating System Concepts – 7th Edition, Jan 12, 2005 1.2 Silberschatz, Galvin and Gagne ©2005
Objectives
To provide a grand tour of the major operating systems
components
To provide coverage of basic computer system organization
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What is an Operating System?
OS
User HW
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Computer System Structure
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Four Components of a Computer System
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Operating System Definition
OS is a resource allocator
Manages all resources
Decides between conflicting requests for efficient and fair
resource use
OS is a control program
Controls execution of programs to prevent errors and improper
use of the computer
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Computer Startup
bootstrap program is loaded at power-up or reboot
Typically stored in ROM or EPROM*, generally known as
firmware
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Computer System Organization
Computer-system operation
One or more CPUs, device controllers connect through
common bus providing access to shared memory
Concurrent execution of CPUs and devices competing for
memory cycles
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Computer-System Operation
I/O devices and the CPU can execute concurrently.
Each device controller is in charge of a particular device type.
Each device controller has a local buffer.
CPU moves data from/to main memory to/from local buffers
I/O is from the device to local buffer of controller.
Device controller informs CPU that it has finished its operation by causing an
interrupt.
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Common Functions of Interrupts
Interrupt transfers control to the interrupt service routine generally,
through the interrupt vector*, which contains the addresses of
all the service routines.
Interrupt architecture must save the address of the interrupted
instruction.
Incoming interrupts are disabled while another interrupt is being
processed to prevent a lost interrupt.
A trap is a software-generated interrupt caused either by an error or
a user request.
An operating system is interrupt driven.
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Interrupt Handling
The operating system preserves the state of the CPU by storing
registers and the program counter.
Determines which type of interrupt has occurred:
polling
vectored interrupt system
(Refers to the text book)
Separate segments of code determine what action should be taken
for each type of interrupt
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Storage Structure
Main memory – only large storage media that the CPU can access directly.
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Storage Hierarchy
Storage systems organized in hierarchy.
Speed
Cost
Volatility
Caching – copying information into faster storage system; main
memory can be viewed as a last cache for secondary storage.
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Storage-Device Hierarchy
The higher levels are expensive but very fast and volatile devices
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Performance of Various Levels of Storage
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Migration of Integer A from Disk to Register
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Operating System Structure
Multiprogramming needed for efficiency
Single user cannot keep CPU and I/O devices busy at all times
Multiprogramming organizes jobs (code and data) so CPU always has
one to execute
A subset of total jobs in system is kept in memory
One job selected and run via job scheduling
When it has to wait (for I/O for example), OS switches to another job
Timesharing (multitasking) is logical extension in which CPU switches jobs
so frequently that users can interact with each job while it is running,
creating interactive computing
Response time should be < 1 second
Each user has at least one program executing in memory process
If several jobs ready to run at the same time CPU scheduling
If processes don’t fit in memory, swapping moves them in and out to
run
Virtual memory allows execution of processes not completely in
memory
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Memory Layout for Multiprogrammed System
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Operating-System Operations
Interrupt driven by hardware
Software error or request creates exception or trap
Division by zero, request for operating system service
Other process problems include infinite loop, processes modifying each
other or the operating system
Dual-mode operation allows OS to protect itself and other system
components
User mode and kernel mode
Mode bit provided by hardware
Provides ability to distinguish when system is running user code
or kernel code
Some instructions designated as privileged, only executable in
kernel mode
System call changes mode to kernel, return from call resets it to
user
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Transition from User to Kernel Mode
Timer to prevent infinite loop / process hogging resources
Set interrupt after specific period
Operating system decrements counter
When counter zero generate an interrupt
Set up before scheduling process to regain control or terminate
program that exceeds allotted time
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Process Management
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Process Management Activities
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Memory Management
All data in memory before and after processing
All instructions in memory in order to execute
Memory management determines what is in memory when
Optimizing CPU utilization and computer response to users
Memory management activities
Keeping track of which parts of memory are currently being
used and by whom
Deciding which processes (or parts thereof) and data to move
into and out of memory
Allocating and deallocating memory space as needed
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Storage Management
OS provides uniform, logical view of information storage
Abstracts physical properties to logical storage unit - file
Each medium is controlled by device (i.e., disk drive, tape drive)
Varying properties include access speed, capacity, data-
transfer rate, access method (sequential or random)
File-System management
Files usually organized into directories
Access control on most systems to determine who can access
what
OS activities include
Creating and deleting files and directories
Primitives to manipulate files and dirs
Mapping files onto secondary storage
Backup files onto stable (non-volatile) storage media
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Mass-Storage Management
Usually disks used to store data that does not fit in main memory or data
that must be kept for a “long” period of time.
Proper management is of central importance
Entire speed of computer operation hinges/based on disk subsystem and its
algorithms
OS activities
Free-space management
Storage allocation
Disk scheduling
Some storage need not be fast
Tertiary storage includes optical storage, magnetic tape
Still must be managed
Varies between WORM (write-once, read-many-times) and RW (read-
write)
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I/O Subsystem
One purpose of OS is to hide peculiarities/characteristics of
hardware devices from the user
I/O subsystem responsible for
Memory management of I/O including buffering (storing data
temporarily while it is being transferred), caching (storing parts
of data in faster storage for performance), spooling (the
overlapping of output of one job with input of other jobs)
General device-driver interface
Drivers for specific hardware devices
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Protection and Security
Protection – any mechanism for controlling access of processes or users to
resources defined by the OS (list some examples)
Security – defense of the system against internal and external attacks
Huge range, including denial-of-service, worms, viruses, identity theft,
theft of service
Systems generally first distinguish among users, to determine who can do
what
User identities (user IDs, security IDs) include name and associated
number, one per user
User ID then associated with all files, processes of that user to determine
access control
Group identifier (group ID) allows set of users to be defined and controls
managed, then also associated with each process, file
Privilege escalation allows user to change to effective ID with more
rights (Privilege escalation is the act of exploiting a bug or design fault in a software
application to gain access to resources which normally would have been protected from
an application or user. The result is that the application performs actions with more
privileges than intended by the application developer or system administrator), two types
of Privilege escalation Horizontal privilege escalation and Vertical privilege escalation
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Computing Environments
Traditional computer
Blurring over time
Office environment
PCs connected to a network, terminals attached to
mainframe or minicomputers providing batch and
timesharing
Now portals allowing networked and remote systems
access to same resources
Home networks
Used to be single system, then modems
Now firewalled, networked
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Computing Environments (Cont.)
Client-Server Computing
Dumb terminals supplanted by smart PCs
Many systems now servers, responding to requests generated by
clients
Compute-server provides an interface to client to request
services (i.e. database)
File-server provides interface for clients to store and retrieve
files
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Peer-to-Peer Computing
Another model of distributed system
P2P does not distinguish clients and servers
Instead all nodes are considered peers
May each act as client, server or both
Node must join P2P network
Registers its service with central lookup service on network,
or
Broadcast request for service and respond to requests for
service via discovery protocol
Examples include Napster and Gnutella
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Web-Based Computing
Web has become everywhere
PCs most prevalent devices
More devices becoming networked to allow web access
New category of devices to manage web traffic among similar
servers: load balancers
Use of operating systems like Windows 95, client-side, have
evolved into Linux and Windows XP, which can be clients and
servers
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End of Chapter 1