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Computer Graphics Polygon Filling

The document discusses algorithms for filling polygons in computer graphics. It describes: 1) Two types of polygon filling - solid fill and pattern fill. 2) Representations of polygons including listing vertices and relative positioning. 3) The scan-line polygon fill algorithm which involves horizontally scanning a polygon and identifying edge intersections at each scan line. 4) The boundary fill algorithm which starts at an interior point and recursively fills outward until the boundary color is reached.
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0% found this document useful (0 votes)
72 views

Computer Graphics Polygon Filling

The document discusses algorithms for filling polygons in computer graphics. It describes: 1) Two types of polygon filling - solid fill and pattern fill. 2) Representations of polygons including listing vertices and relative positioning. 3) The scan-line polygon fill algorithm which involves horizontally scanning a polygon and identifying edge intersections at each scan line. 4) The boundary fill algorithm which starts at an interior point and recursively fills outward until the boundary color is reached.
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Computer graphics

Polygon Filling

1
Polygon Filling
Types of filling
• Solid-fill
All the pixels inside the polygon’s boundary
are illuminated.

• Pattern-fill
the polygon is filled with an arbitrary
predefined pattern.

2
Polygon Representation
The polygon can be represented by listing its n
vertices in an ordered list.
P = {(x1, y1), (x2, y2), ……., (xn, yn)}.

The polygon can be displayed by drawing a line


between (x1, y1), and (x2, y2), then a line between
(x2, y2), and (x3, y3), and so on until the end vertex.
In order to close up the polygon, a line between (xn,
yn), and (x1, y1) must be drawn.

One problem with this representation is that if we


wish to translate the polygon, it is necessary to
3
apply the translation transformation to each vertex
Polygon Representation
For objects described by many polygons with many
vertices, this can be a time consuming process.
One method for reducing the computational
time is to represent the polygon by the (absolute)
location of its first vertex, and represent
subsequent vertices as relative positions from the
previous vertex. This enables us to translate the
polygon simply by changing the coordinates of the
first vertex.

4
Inside-Outside Tests
when filling polygons we should decide whether a
particular point is interior or exterior to a polygon.
A rule called the odd-parity (or the odd-even rule)
is applied to test whether a point is interior or not.
To apply this rule, we conceptually draw a line
starting from the particular point and extending to a
distance point outside the coordinate extends of the
object in any direction such that no polygon vertex
intersects with the line.

5
Inside-Outside Tests
The point is considered to be interior if the number
of intersections between the line and the polygon
edges is odd. Otherwise, The point is exterior point.

Outside 8
7
6
5
4
3
2
1
0
0 1 2 3 4 5 6 7 8 9 10 11
Inside

6
The Scan-Line Polygon Fill Algorithm
The scan-line polygon-filling algorithm involves
• the horizontal scanning of the polygon from its
lowermost to its topmost vertex,
• identifying which edges intersect the scan-line,
• and finally drawing the interior horizontal lines with
the specified fill color. process.

7
The Scan-Line Polygon Fill Algorithm
Dealing with vertices

8
The Scan-Line Polygon Fill Algorithm
Dealing with vertices
• When the endpoint y coordinates of the two edges are
increasing, the y value of the upper endpoint for the
current edge is decreased by one (a)
• When the endpoint y values are decreasing, the y value
of the next edge is decreased by one (b)

9
The Scan-Line Polygon Fill Algorithm
Determining Edge Intersections
m = (yk+1 – yk) / (xk+1 – xk)

yk+1 – yk = 1

xk+1 = xk + 1/m

10
The Scan-Line Polygon Fill Algorithm
• Each entry in the table for a particular scan line contains
the maximum y value for that edge, the x-intercept value
(at the lower vertex) for the edge, and the inverse slope of
the edge.

11
The Scan-Line Polygon Fill Algorithm
(Example) Polygon = {A, B, C, D, E, F, G}
Polygon = {(2, 7), (4, 12), (8,15), (16, 9), (11, 5), (8, 7), (5, 5)}

12
The Scan-Line Polygon Fill Algorithm
(Example)

13
The Scan-Line Polygon Fill Algorithm
(Example)

• Vertex A should be split into two vertices A' (xA', 6) and


A(2, 7)
m =( 5 – 7)/( 5 – 2) = – 2/3
x'A = 5 + (–3/2)( 7 – 1 – 5) = 7/2 = 3.5  4
The vertex A is split to A' (4, 6) and A(2, 7) 14
The Scan-Line Polygon Fill Algorithm
(Example)

• Vertex B should be split into two vertices B' (xB', 11) and
B(4, 12)
m =( 7 – 12)/( 2 – 4) = 5/2
x'A = 2 + (2/5)( 12 – 1 – 7) = 18/5 = 3.6  4
The vertex B is split to B' (4, 11) and B(4, 12) 15
The Scan-Line Polygon Fill Algorithm
(Example)

• Vertex D should be split into two vertices D(16, 9) and D'


(xD', 8)
m =( 5 – 9)/( 11 – 16) = 4/5
x'D = 11 + (5/4)( 9 – 1 – 5) = 59/4 = 14.75  15
The vertex D is split to D(16, 9) and D' (15, 8) 16
The Scan-Line Polygon Fill Algorithm
(Example)

17
The Scan-Line Polygon Fill Algorithm
(Example)

18
The Scan-Line Polygon Fill Algorithm
(Example)

19
The Scan-Line Polygon Fill Algorithm
(Example)

20
The Scan-Line Polygon Fill Algorithm
(Example)

21
Boundary Fill Algorithm
• Another approach to area filling is to start at a
point inside a region and paint the interior outward
toward the boundary.
• If the boundary is specified in a single color, the fill
algorithm processed outward pixel by pixel until the
boundary color is encountered.
• A boundary-fill procedure accepts as input the
coordinate of the interior point (x, y), a fill color,
and a boundary color.

22
Boundary Fill Algorithm
The following steps illustrate the idea of the
recursive boundary-fill algorithm:

1. Start from an interior point.


2. If the current pixel is not already filled and if it is
not an edge point, then set the pixel with the fill
color, and store its neighboring pixels (4 or 8-
connected) in the stack for processing. Store only
neighboring pixel that is not already filled and is not
an edge point.
3. Select the next pixel from the stack, and continue
with step 2.

23
Boundary Fill Algorithm

The order of pixels that should be added to stack


using 4-connected is above, below, left, and right.
For 8-connected is above, below, left, right, above-
left, above-right, below-left, and below-right.

24
Boundary Fill Algorithm
4-connected (Example)

Start Position

25
Boundary Fill Algorithm
4-connected (Example)

3
2
1
1
2 3

26
Boundary Fill Algorithm
4-connected (Example)

4
2
1 4
1
2

27
Boundary Fill Algorithm
4-connected (Example)

2
1
1
2

28
Boundary Fill Algorithm
4-connected (Example)

5
5 1
1

29
Boundary Fill Algorithm
4-connected (Example)

1
1

30
Boundary Fill Algorithm
4-connected (Example)

31
Boundary Fill Algorithm
8-connected (Example)

Start Position

32
Boundary Fill Algorithm
8-connected (Example)

4 1 5
5
2 3
4
3
2
1

33
Boundary Fill Algorithm
8-connected (Example)

6
4 1
6
2 3
4
3
2
1

34
Boundary Fill Algorithm
8-connected (Example)

7 8

8
4 1
7
2 3
4
3
2
1

35
Boundary Fill Algorithm
8-connected (Example)

12
11 9 12
11
7 10
10
9
4 1
7
2 3
4
3
2
1

36
Boundary Fill Algorithm
8-connected (Example)

11 9
11
7 10
10
9
4 1
7
2 3
4
3
2
1

37
Boundary Fill Algorithm
8-connected (Example)

9
7 10
10
9
4 1
7
2 3
4
3
2
1

38
Boundary Fill Algorithm
8-connected (Example)

9
7

9
4 1
7
2 3
4
3
2
1

39
Boundary Fill Algorithm
8-connected (Example)

4 1
7
2 3
4
3
2
1

40
Boundary Fill Algorithm
8-connected (Example)

4 1
2 3
4
3
2
1

41
Boundary Fill Algorithm
8-connected (Example)

1
2 3

3
2
1

42
Boundary Fill Algorithm
8-connected (Example)

1
2

2
1

43
Boundary Fill Algorithm
8-connected (Example)

44
Boundary Fill Algorithm
8-connected (Example)

45
Boundary Fill Algorithm

Since the previous procedure requires considerable


stacking of neighboring pixels, more efficient
methods are generally employed.
These methods (Span Flood-Fill) fill horizontal
pixel spans across scan lines, instead of
proceeding to 4-connected or 8-connected
neighboring pixels.
Then we need only stack a beginning position for
each horizontal pixel spans, instead of stacking all
unprocessed neighboring positions around the
current position.
46
Span Flood-Fill Algorithm

The algorithm is summarized as follows:


• Starting from the initial interior pixel, then fill in the
contiguous span of pixels on this starting scan line.
• Then locate and stack starting positions for spans
on the adjacent scan lines, where spans are defined
as the contiguous horizontal string of positions
bounded by pixels displayed in the area border
color.
• At each subsequent step, unstack the next start
position and repeat the process.

47
Span Flood-Fill Algorithm (example)

11
10
9
8
7
6
5 S
4
3
2
1
0
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14

48
Span Flood-Fill Algorithm (example)

11
10
9
8
7
6 2
5 S
4 1
2
3
1
2
1
0
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14

49
Span Flood-Fill Algorithm (example)

11
10
9
8
7 3
6 2
5 S
4 1
3
3
1
2
1
0
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14

50
Span Flood-Fill Algorithm (example)

11
10
9
8 5 6
7 3
6 4 2
6
5 S
5
4 1
4
3
1
2
1
0
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14

51
Span Flood-Fill Algorithm (example)

11
10
9 7
8 5 6
7 3
6 4 2
7
5 S
5
4 1
4
3
1
2
1
0
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14

52
Span Flood-Fill Algorithm (example)

11
10
9 7
8 5 6
7 3
6 4 2
5 S
5
4 1
4
3
1
2
1
0
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14

53
Span Flood-Fill Algorithm (example)

11
10
9 8 7
8 5 6
7 3
6 4 2
5 S
8
4 1
4
3
1
2
1
0
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14

54
Span Flood-Fill Algorithm (example)

11
10
9 8 7
8 5 6
7 3
6 4 2
5 S
4 1
4
3
1
2
1
0
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14

55
Span Flood-Fill Algorithm (example)

11
10
9 8 7
8 5 6
7 3
6 4 2
5 9 S
4 1
9
3
1
2
1
0
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14

56
Span Flood-Fill Algorithm (example)

11
10
9 8 7
8 5 6
7 3
6 4 2
5 9 S
4 10 1
10
3
1
2
1
0
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14

57
Span Flood-Fill Algorithm (example)

11
10
9 8 7
8 5 6
7 3
6 4 2
5 9 S
4 10 1
11
3 11
1
2
1
0
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14

58
Span Flood-Fill Algorithm (example)

11
10
9 8 7
8 5 6
7 3
6 4 2
5 9 S
4 10 1
12
3 11
1
2 12
1
0
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14

59
Span Flood-Fill Algorithm (example)

11
10
9 8 7
8 5 6
7 3
6 4 2
5 9 S
4 10 1
3 11
1
2 12
1
0
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14

60
Span Flood-Fill Algorithm (example)

11
10
9 8 7
8 5 6
7 3
6 4 2
5 9 S
4 10 1
3 11
2 12
1
0
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14

61
Flood Fill Algorithm
Sometimes we want to fill in (recolor) an area that is
not defined within a single color boundary.
We paint such areas by replacing a specified interior
color instead of searching for a boundary color
value.

This approach is called a flood-fill algorithm.

62
Flood Fill Algorithm
We start from a specified interior pixel (x, y) and
reassign all pixel values that are currently set to a
given interior color with the desired fill color.
If the area has more than one interior color, we
can first reassign pixel values so that all interior
pixels have the same color.
Using either 4-connected or 8-connected
approach, we then step through pixel positions
until all interior pixels have been repainted.

63

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