Unit 5: Create Meaningful Graphics, Icons and Images
Unit 5: Create Meaningful Graphics, Icons and Images
Icons : Icons are most often used to represent objects and actions
with which users can interact with or that they can manipulate.
A Successful Icon
Looks different from all other icons.
Is obvious what it does or represents.
Is recognizable when no larger than 16 pixels square.
Looks as good in black and white as in color.
Size
Supply in all standard sizes.
16 × 16 pixels.
• 16- and 256-color versions.
32 × 32 pixels
• 16- and 256-color versions.
• Effective: 24 × 24 or 26 × 26 in 32 × 32 icon.
48 × 48 pixels
• 16- and 256-color versions.
■ Use colors from the system palette.
■ Use an odd number of pixels along each side.
Provides center pixel around which to focus design.
■ Minimum sizes for easy selection:
With stylus or pen: 15 pixels square.
With mouse: 20 pixels square.
With finger: 40 pixels square.
Choosing Images
Use existing icons when available.
Use images for nouns, not verbs.
Use traditional images.
Consider user cultural and social norms.
Creating Images
Create familiar and concrete shapes.
Create visually and conceptually distinct shapes.
Incorporate unique features of an object.
Do not display within a border.
Clearly reflect objects represented.
Simply reflect objects represented, avoiding excessive detail.
Create as a set, communicating relationships to one another through
common shapes.
Provide consistency in icon type.
Create shapes of the proper emotional tone.
Drawing Images
Animation:
Use:
• To provide feedback.
• For visual interest.
Make it interruptible or independent of user’s primary interaction.
Do not use it for decoration.
Permit it to be turned off by the user.
For fluid animation, present images at 16 or more frames per
second.
Audition:
Consider auditory icons.
The Design Process