Unit-I: Memory Interaction Human, Computer
Unit-I: Memory Interaction Human, Computer
INTERACTION
UNIT-I
INTRODUCTION
Human,Computer
MEMORY
Interaction
HUMAN
Information i/o …
visual, auditory, haptic, movement
Information stored in memory
sensory, short-term, long-term
Information processed and applied
reasoning, problem solving, skill, error
Emotion influences human capabilities
Each person is different
VISION
Two stages in vision
Sensory memories
Long-term memory
Unreliable:
can only prove false not true
Unreliable:
can lead to false explanations
PROBLEM SOLVING
Process of finding solution to unfamiliar task using
knowledge.
Several theories.
Gestalt
problem solving both productive and reproductive
productive draws on insight and restructuring of problem
attractive but not enough evidence to explain `insight' etc.
move away from behaviourism and led towards information processing
theories
PROBLEM SOLVING (CONT.)
Problem space theory
problem space comprises problem states
problem solving involves generating states using legal operators
heuristics may be employed to select operators
e.g. means-ends analysis
operates within human information processing system
e.g. STM limits etc.
largely applied to problem solving in well-defined areas
e.g. puzzles rather than knowledge intensive areas
PROBLEM SOLVING (CONT.)
Analogy
analogical mapping:
novel problems in new domain?
use knowledge of similar problem from similar domain
analogical mapping difficult if domains are semantically different
Skill acquisition
skilled activity characterized by chunking
lot of information is chunked to optimize STM
conceptual rather than superficial grouping of problems
information is structured more effectively
COMPUTER MEMORY
ShortTerm Memory (STM)
RAM : Random Access Memory
Long Term Memory (LTM)
1969 – Internet
Communication
Sharing of resources
Web
Web 1.0
Static pages.
Web 2.0
participative social web, interaction and
collaboration
Web 3.0
Dynamic content, online commenting
INTERACTION
Interactive Models and Framework
Describes the interaction in terms of the goals and actions of
the user
Interaction Framework
4 components
System
User
Input
Output
Interface
Task Language
Core Language
Input
Output
INTERACTIVE CYCLE
User formulates Goal
Manipulate a Machine
Execution Phase:
Input Lang (task) is translated into Core Language
Evaluation Phase
System generates the output
User Observes the output
Compare it with Original Goal
Physical Environment
Working Environment
Who is the user?
What is the position of the user? (Sitting, Standing,
Moving)
Size of the Users
Period of use
Use of color
Temperature, Noise
INTERACTION STYLES
Number of Styles
Command Line Interface
Menus
Natural Language
Question/Answer and Query Dialog
Form Fills and Spread Sheets
WIMP
Point and Click
3D interface
CUI
Menus
Instructions in terms of both words
Natural Language (speech , written input)
Menus
Pointers
POINTER &
CLICK
Hyperlinks
Hotspots
3D INTERFACE
3D paint