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Types of Machine Learning

There are four main types of machine learning: supervised learning where training data is provided with desired outputs, unsupervised learning where only training data is provided without outputs, semi-supervised learning where some training data has outputs and reinforcement learning which uses rewards from a sequence of actions. Supervised learning includes classification and regression tasks while unsupervised learning includes clustering and association. Reinforcement learning is used to solve decision making problems through trial and error with rewards.

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0% found this document useful (0 votes)
105 views6 pages

Types of Machine Learning

There are four main types of machine learning: supervised learning where training data is provided with desired outputs, unsupervised learning where only training data is provided without outputs, semi-supervised learning where some training data has outputs and reinforcement learning which uses rewards from a sequence of actions. Supervised learning includes classification and regression tasks while unsupervised learning includes clustering and association. Reinforcement learning is used to solve decision making problems through trial and error with rewards.

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suga1990
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TYPES OF MACHINE LEARNING

Mrs P. SUGAVANESHWARI ME.,


Assistant Professor,
Department College of Engineering,
Government College of Engineering,
Dharmapuri
Types of Learning

• Supervised (inductive) learning


– Given: training data + desired outputs (labels)

• Unsupervised learning
– Given: training data (without desired outputs)

• Semi-supervised learning
– Given: training data + a few desired outputs

• Reinforcement learning
– Rewards from sequence of actions
SUPERVISED LEARNING

• Y=f(X)
• Classification and Regression
• Biometric Attendance
UNSUPERVISED LEARNING

• Clustering and Association


• Genomic application: group individuals by genetic similarity
REINFORCEMENT LEARNING

• To solve tough decision making problems.


• Trial and error method
• Given a sequence of states and actions with (delayed) rewards,
output a policy
– Policy is a mapping from states -> actions that tells you what to do in a given state

• Examples:
– Credit assignment problem
– Game playing
– Robot in a maze
– Balance a pole on your hand

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