Using MERGE in Your School: Developing 21st Century Learning Skills
Using MERGE in Your School: Developing 21st Century Learning Skills
www.MERGEVR.com
Company Overview
● Based in San Antonio, Texas MERGE provides augmented reality (AR) and virtual reality
(VR) products that have enjoyed enthusiastic adoption by educators. Examples include
TCEA 2019 Best of Show, ISTE 2019 Best of Show, AASL Best Teaching App of 2019,
and our educator group is the most active on Facebook.
● The MERGE EDU software platform provides powerful AR/VR learning and creation
capability to develop 21st Century Learning skills and enable experiential learning.
● MERGE Cubes are soft foam mixed reality school supplies that allow students to hold
virtual objects in their hand when used with the MERGE EDU Platform.
● MERGE Headsets are soft-foam, smartphone powered AR/VR headsets designed to work
with both the MERGE EDU Platform and on a standalone basis for checkout and use in
the classroom and for students to use at home.
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Interest > Engagement > Achievement
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Making the
the Connection:
Connection:
Interest > Engagement > Achievement
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Making the
the Connection:
Connection:
Interest > Engagement > Achievement
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21st Century Instruction
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What it
What it Looks
Looks Like:
Like:
Inspiring Interest & Engagement in STEM
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What it
What it Looks
Looks Like:
Like:
Critical Thinking & Collaboration
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Teaching with MERGE
Critical-thinking ● Visualize complex problems from a ● Accelerate problem solving Visualizing cellular biolog
(Classroom, Lab) new perspective (AR) ● Develop multiple solutions to a y
● Simulate different outcome scenarios in problem by simulating cause/effect to Visualizing math
AR obtain the best outcome
Creativity ● Preview 3D print designs in AR ● Inspire interest in design & coding 3D print preview
(Makerspace, Lab) ● Design in 3D and convert creations into ● Visualize and create in a new Design in AR
virtual objects you can hold medium (AR) Photogrammetry in AR
● Scan objects and create virtual exhibits ● Exposure to new technology for Create virtual art exhibits
(Photogrammetry) future-ready job skills
Collaboration ● Experience/visualize concepts and ● Deepen subject understanding Visualizing math in small
(Classroom, Lab) discuss individual perspectives ● Inspire sharing of individual groups
● Work in teams to observe, experience, perspectives Visualize grammar
and solve problems ● Encourage teamwork
Communication ● Re-enact events or literature in AR ● Develop visual communications Create virtual story narrat
(Classroom, Library) ● Share feelings & emotions in AR ● Enhance personal expression ives
● Engage students of all abilities SEL in AR
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Experiential Learning:
Learning:
Bring Lesson Plans to Life
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ELA &
& Library:
Library:
Create AR Stories
See how Omnia Elsayed does it See how Omnia Elsayed does it
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Art &
& Design:
Design:
3D Design & Virtual Sculpture Exhibit
Watch it here. 24
Humanities:
Humanities:
View Virtual Artifacts
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3D Printing:
3D Printing:
Print Preview in Augmented Reality
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3D Printing:
3D Printing:
Print Preview in Augmented Reality
Learn how with Michael Fricano Learn How with Gabe Haydu 27
Coding:
Creating for Augmented Reality
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MERGE Cube: AR Learning Tool
WHAT IT DOES
● Allows you to hold virtual objects in the palm
of your hand using a mobile device.
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MERGE AR/VR HEADSET
WHAT IT DOES
● Allows you to experience VR and AR learning and
discovery using your own smartphone (BYOD).
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MERGE EDU: Explorer app
What it Does
Develops 21st Century
Learning Skills by
enabling experiential
STEM learning in AR and
VR. Hundreds of
standards aligned content
experiences.
Class Pack Transform STEM learning and enable AR creation in a ● K-12 school pilot
single classroom. ● Homeschool groups
(25 MERGE EDU student
licenses + 25 MERGE Cubes)
School Pack Transform STEM learning and enable AR creation daily ● Entire schools
at school sites where all students need simultaneous ● Public libraries
(MERGE EDU software site access and use.
license + 300 MERGE Cubes)
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Getting Started
Email: [email protected]
Website: www.mergevr.com
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