Engineering Mechanics: Statics Engineering Mechanics: Statics
Engineering Mechanics: Statics Engineering Mechanics: Statics
Force Vectors
Engineering
Engineering Mechanics:
Mechanics: Statics
Statics
Objectives
• To show how to add forces and resolve them into
components using the Parallelogram Law.
• To express force and position in Cartesian vector
form and explain how to determine the vector’s
magnitude and direction.
• To introduce the dot product in order to determine
the angle between two vectors or the projection of
one vector onto another.
Chapter Outline
• Scalars and Vectors
• Vector Operations
• Vector Addition of Forces
• Addition of a System of Coplanar Forces
• Cartesian Vectors
Chapter Outline
• Addition and Subtraction of Cartesian
Vectors
• Position Vectors
• Force Vector Directed along a Line
• Dot Product
2.1 Scalars and Vectors
• Scalar
– A quantity characterized by a positive or
negative number
– Indicated by letters in italic such as A
Eg:
Mass, volume and length
2.1 Scalars and Vectors
• Vector
– A quantity that has both magnitude and direction
Eg: Position, force and moment
– Represent by a letter with an arrow over it such as A
or A
– Magnitude is designated as A or simply A
– In this subject, vector is presented as A and its
magnitude (positive quantity) as A
Scalars and Vectors
Vector
– Represented graphically as an arrow
– Length of arrow = Magnitude of Vector
– Angle between the reference axis and arrow’s line of action
= Direction of Vector
– Arrowhead = Sense of Vector
2.2 Vector Operations
• Vector Addition
- Addition of two vectors A and B gives a
resultant vector R by the parallelogram law
- Result R can be found by triangle construction
- Communicative
Eg: R = A + B = B + A
2.2 Vector Operations
2.2 Vector Operations
• Vector Subtraction
- Special case of addition
Eg: R’ = A – B = A + ( - B )
- Rules of Vector Addition Applies
2.3 Vector Addition Forces
• When two or more forces are added, successive
applications of the parallelogram law is carried out to
find the resultant
Example
Forces F1, F2 and F3 acts at a point O
a) First, find resultant of F1 + F2
Solution;
Resultant,
• FR = ( F1 + F2 ) + F3
Procedure of Analysis
a) Parallelogram Law
b) Trigonometry
Example 1
The screw eye is subjected to two forces F1 and F2.
Determine the magnitude and the direction of a
Resultant force.
Solution 1: Parallelogram Law
Unknown: magnitude of FR and angle θ
Solution 2: Trigonometry
Law of Cosines
150 N 212.6 N
sin sin 115 150 N 212.6 N
150 N sin sin 115
sin 0.9063 sin
150 N
0.9063
212.6 N 212.6 N
sin 39.8
sin 39.8
Direction Φ of FR measured
from the horizontal
39.8 15
54.8
2.4 Addition of a System of
Coplanar Forces
For resultant of two or more forces:
• Find the components of the forces in the specified axes
• Add them algebraically
• Form the resultant
In this subject, we resolve each force into rectangular
forces along the x and y axes.
F Fx Fy
2.4 Addition of a System of
Coplanar Forces
• Scalar Notation
- x and y axes are designated positive and negative
- Components of forces expressed as algebraic
scalars
Eg: F Fx Fy
Sense of direction
along positive x and
y axes
2.4 Addition of a System of
Coplanar Forces
• Scalar Notation
Eg: F ' F ' x F ' y
Sense of direction
along positive x and
negative y axes
2.4 Addition of a System of
Coplanar Forces
• Scalar Notation
- Head of a vector arrow = sense of the
vector graphically (algebraic signs not used)
- Vectors are designated using boldface
notations
- Magnitudes (always a positive quantity)
are designated using italic symbols
2.4 Addition
Addition of
of aa System
System of Coplanar
Forces
Forces
• Cartesian Vector Notation
F = Fxi + Fyj F’ = F’xi + F’y(-j)
F’ = F’xi – F’yj
2.4 Addition
Addition of
of aa System
System of Coplanar
Forces
Forces
• Coplanar Force Resultants
Example: Consider three coplanar forces
In all cases,
FRx = ∑Fx
FRy = ∑Fy
* Take note of sign conventions
2.4 Addition
Addition of
of aa System
System of Coplanar
Forces
Forces
• Coplanar Force Resultants
- Positive scalars = sense of direction along the
positive coordinate axes
- Negative scalars = sense of direction along the
negative coordinate axes
- Magnitude of FR can be found by Pythagorean
Theorem
FR F 2 Rx F 2 Ry
2.4 Addition
Addition of
of aa System
System of Coplanar
Forces
Forces
• Coplanar Force Resultants
- Direction angle θ (orientation of the force)
can be found by trigonometry
FRy
tan 1
FRx
Example 2
The link is subjected to two forces F1 and F2.
Determine the magnitude and orientation of the
resultant force.
Solution
Scalar Notation
FRx Fx :
FRx 600 cos 30 N 400 sin 45 N
236.8 N
FRy Fy :
FRy 600 sin 30 N 400 cos 45 N
582.8 N
Resultann vector gaya
FR = FRx i + FRy j
FR = 236,8 i + 582,8 j
Solution
Resultant Force
FR 236.8 N 2 582.8 N 2
629 N
From vector addition,
Direction angle θ is
582.8 N
tan 1
236.8 N
67.9
Solution
Thus,
F R = F1 + F 2
= (600cos30°N - 400sin45°N)i
+ (600sin30°N + 400cos45°N)j
= {236.8i + 582.8j}N
2.5 Cartesian Vectors
• Right-Handed Coordinate System
A rectangular or Cartesian coordinate system is said
to be right-handed provided:
- Thumb of right hand points
in the direction of the positive
z axis when the right-hand
fingers are curled about this
axis and directed from the
positive x towards the positive y axis
2.5 Cartesian Vectors
• Rectangular Components of a Vector
- A vector A may have one, two or three rectangular
components along the x, y and z axes, depending on
orientation
- By two successive application of the parallelogram law
A = A’ + Az
A’ = Ax + Ay
- Combing the equations, A can be
expressed as
A = Ax + Ay + A z
2.5 Cartesian Vectors
• Unit Vector
- Direction of A can be specified using a unit vector
- Unit vector has a magnitude of 1
- If A is a vector having a magnitude of A ≠ 0, unit vector
having the same direction as A is expressed by
uA = A / A
So that
A = A uA
2.5 Cartesian Vectors
• Unit Vector
- Since A is of a certain type, like force vector, a
proper set of units are used for the description
- Magnitude A has the same sets of units, hence
unit vector is dimensionless
- A ( a positive scalar)
defines magnitude of A
- uA defines the direction
and sense of A
2.5 Cartesian Vectors
• Cartesian Unit Vectors
- Cartesian unit vectors, i, j and k are used to
designate the directions of z, y and z axes
- Sense (or arrowhead) of these
vectors are described by a plus
or minus sign (depending on
pointing towards the positive
or negative axes)
2.5 Cartesian Vectors
• Cartesian Vector Representations
- Three components of A act in the positive i, j
and k directions
A = Axi + Ayj + AZk
• Magnitude of a Cartesian
Vector
- From the colored triangle,
A A'2 Az2
- From the shaded triangle,
A' Ax2 Ay2
- Combining the equations gives
magnitude of A
A Ax2 Ay2 Az2
2.5 Cartesian Vectors
• Direction of a Cartesian Vector
- Orientation of A is defined as the coordinate
direction angles α, β and γ measured between the
tail of A and the positive x, y and z axes
- 0° ≤ α, β and γ ≤ 180 °
2.5 Cartesian Vectors
• Direction of a Cartesian Vector
- For angles α, β and γ (blue colored triangles), we
calculate the direction cosines of A
Ax
cos
A
2.5 Cartesian Vectors
• Direction of a Cartesian Vector
- For angles α, β and γ (blue colored
triangles), we calculate the direction
cosines of A
Ay
cos
A
2.5 Cartesian Vectors
• Direction of a Cartesian Vector
- For angles α, β and γ (blue colored triangles), we
calculate the direction cosines of A
Az
cos
A
2.5 Cartesian Vectors
• Direction of a Cartesian Vector
- Angles α, β and γ can be determined by the inverse
cosines
- Given
A = Axi + Ayj + AZk
Then,
uA = A /A
= (Ax/A)i + (Ay/A)j + (AZ/A)k
where
A Ax2 Ay2 Az2
2.5 Cartesian Vectors
• Direction of a Cartesian Vector
- uA can also be expressed as
uA = cosαi + cosβj + cosγk
- Since A A 2
and A 2
A
x magnitude
y z
2
of uA = 1,
cos 2 cos 2 cos 2 1
-A as expressed in Cartesian vector form
A = AuA
= Acosαi + Acosβj + Acosγk
= Axi + Ayj + AZk
2.6
2.6 Addition
Addition and
and Subtraction
Subtraction of
of
Cartesian
Cartesian Vectors
Vectors
Example
Given: A = Axi + Ayj + AZk
and B = Bxi + Byj + BZk
Vector Addition
Resultant R = A + B
= (Ax + Bx)i + (Ay + By )j + (AZ + BZ) k
Vector Substraction
Resultant R = A - B
= (Ax - Bx)i + (Ay - By )j + (AZ - BZ) k
2.6
2.6 Addition
Addition and
and Subtraction
Subtraction of
of
Cartesian
Cartesian Vectors
Vectors
• Concurrent Force Systems
- Force resultant is the vector sum of all the forces
in the system
• Force, F that the tie down rope exerts on the ground support at
O is directed along the rope
• Angles α, β and γ can be solved with axes x, y and z
2.6
2.6 Addition
Addition and
and Subtraction
Subtraction of
of
Cartesian
Cartesian Vectors
Vectors
cos 0.5 60
1 or
cos 1 0.5 120
2.6
2.6 Addition
Addition and
and Subtraction
Subtraction of
of
Cartesian
Cartesian Vectors
Vectors
Solution
By inspection, α = 60° since Fx is in the +x direction
Given F = 200N
F = Fcosαi + Fcosβj + Fcosγk
= (200cos60°N)i + (200cos60°N)j
+ (200cos45°N)k
= {100.0i + 100.0j + 141.4k}N
Checking:
F Fx Fy Fz
2 2 2
Unit vector, u = r /r
= 3/7i - 2/7j - 6/7k
2.8 Force Vector Directed along
a Line
Solution
Force F has a magnitude of 350N, direction
specified by u
F = Fu
= 350N(3/7i - 2/7j - 6/7k)
= {150i - 100j - 300k} N
α = cos-1(3/7) = 64.6°
β = cos-1(-2/7) = 107°
γ = cos-1(-6/7) = 149°
2.9 Dot Product
• Dot product of vectors A and B is written as A·B
(Read A dot B)
• Define the magnitudes of A and B and the angle
between their tails
A·B = AB cosθ where 0°≤ θ ≤180°
• Referred to as scalar
product of vectors as
result is a scalar
2.9 Dot Product
Laws of Operation
1. Commutative law
A·B = B·A
2. Multiplication by a scalar
a(A·B) = (aA)·B = A·(aB) = (A·B)a
3. Distribution law
A·(B + D) = (A·B) + (A·D)
2.9 Dot Product
Cartesian Vector Formulation
- Dot product of Cartesian unit vectors
Eg: i·i = (1)(1)cos0° = 1 and
i·j = (1)(1)cos90° = 0
- Similarly
i·i = 1 j·j = 1 k·k = 1
i·j = 0 i·k = 1 j·k = 1
2.9 Dot Product
• Cartesian Vector Formulation
- Dot product of 2 vectors A and B
A·B = (Axi + Ayj + Azk)· (Bxi + Byj + Bzk)
= AxBx(i·i) + AxBy(i·j) + AxBz(i·k)
+ AyBx(j·i) + AyBy(j·j) + AyBz(j·k)
+ AzBx(k·i) + AzBy(k·j) + AzBz(k·k)
= AxBx + AyBy + AzBz
Note: since result is a scalar, be careful of
including any unit vectors in the result
2.9 Dot Product
• Applications
The angle formed between two vectors or
intersecting lines
θ = cos-1 [(A·B)/(AB)] 0°≤ θ ≤180°
Note: if A·B = 0, cos-10= 90°, A is perpendicular to B
2.9 Dot Product
• Applications
- If A║ is positive, A║ has a directional sense
same as u
- If A║ is negative, A║ has a directional sense
opposite to u
- A║ expressed as a vector
A║ = A cos θ u
= (A·u)u
2.9 Dot Product
• Applications
For component of A perpendicular to line aa’
1. Since A = A║ + A┴,
then A┴ = A - A║
2. θ = cos-1 [(A·u)/(A)]
then A┴ = Asinθ
3. If A║ is known, by Pythagorean Theorem
A A2 A||2
2.9 Dot Product
• For angle θ between the
rope and the beam A,
- Unit vectors along the
beams, uA = rA/rA
- Unit vectors along the
ropes, ur=rr/rr
- Angle θ = cos-1
(rA.rr/rArr)
= cos-1 (uA· ur)
2.9 Dot Product
• For projection of the
force along the beam A
- Define direction of the
beam
uA = rA/rA
- Force as a Cartesian
vector
F = F(rr/rr) = Fur
- Dot product
F║ = F║·uA
2.9 Dot Product
Example 7
The frame is subjected to a horizontal force
F = {300j} N. Determine the components of
this force parallel and perpendicular to the
member AB.
2.9 Dot Product
Solution
Since
rB 2i 6 j 3k
uB
rB 2 2 6 2 3 2
0.286i 0.857 j 0.429k
Then
FAB F cos
F .u B 300 j 0.286i 0.857 j 0.429k
300 N 2 257.1N 2
155 N