Human Computer Interaction: Lecture - 2
Human Computer Interaction: Lecture - 2
Science Faculty
IT Department
Lecture -2-
1st Grade- Spring Semester 2019-2020
• * Age * Gender
• * Disablities * Interests
• * Reading skills * Computer skills
• * Education level * etc...
What is Computer? What are the
variables of Computer?
• A computer is a general purpose device that can
be programmed to carry out a set of arithmetic or
logical operations. What are the vairables of computer?
• SOFTWARE
• HARDWARE
Prototype Examples
Prototype Examples
Prototype Examples
What is Prototyping ?
What is prototype?
• A prototype is an early sample, model or release of
a product built to test a concept or process or to
act as a thing to be replicated or learned from.
• Prototyping serves to provide specifications for a
real, working system rather than a theoretical one.
Types of prototypes:
1. Low Fidelity Prototype
2. High Fidelity Prototype
Types of prototypes:
• Low-fidelity Prototype
• Uses a medium which is unlike the final medium,
e.g. paper, cardboard
• Is quick, cheap and easily changed
• Examples:
• Storyboard
a. Storyboard
• Storyboard origins from the film industry, where a
series of panels roughly depicts snapshots from an
intended film sequence in order to get the idea
about the eventual scene.
• Storyboard is a graphical depiction of the outward
appearance of the intended system without
accompanying system functionality. Storyboard
provides snapshots of the interface at particular
points in the interaction so that the users can
determine quickly if the design is heading in the right
direction.
Types of prototypes:
• Low-fidelity Prototype
• Uses a medium which is unlike the final medium,
e.g. paper, cardboard
• Is quick, cheap and easily changed
• Examples:
• Sketching
A Sketched Screen Design
b.Sketches
• Sketching techniques, a kind of visual brainstorming,
can be useful for exploring all kinds of design ideas.
After producing initial sketches the best ideas can be
further developed by constructing cardboard
representations of the design, which can be evaluated
with users. This can then be followed by developing
scenarios, software or video prototypes.
• As one can imagine, the sketch technique is as simple
as drawing the outward appearance of intended
system on paper. However, creativeness is needed.
• Besides paper-and-pencil work, sketches can also
be made with the aid of computer software
An Example of Storyboard
Steps of building a low-fidelity
prototyping
1. Assemble a kit
2. Set a deadline
3. Construct models, not illustrations
4. Preparing for a test
5. Conducting a test
6. Evaluating results
High-fidelity Prototype
•Uses materials that you would expect to be in the
final product.