Human Computer Interaction: DR - Salman Qadri The Islamia University of Bahawalpur
Human Computer Interaction: DR - Salman Qadri The Islamia University of Bahawalpur
Dr.Salman Qadri
The Islamia University of
Bahawalpur
HCI – A Formal Definition
2
Outline
Introduction to HCI
Alarm Clock Example
Dos time versus software application
Don Norman’s Door Example
The human
Information i/o …
visual,
auditory,
haptic,
movement
3
Goals of HCI
Useful
Accomplish what is required
Play music, cook dinner, format a document
Usable
Do it easily and naturally
Without danger of error
Used
Make people want to use it
Be attractive, engaging, fun
4
Alarm Clock
5
DOS TIME
6
Why Study HCI – Software Perspective
7
Smart Phone Clock
8
Don Norman’s Door Example
A classic book. Read it!
I will share its pdf soon
Main Point: no one
reads manuals, so
things should be
designed so that
manuals are not needed
BTW what is wrong
with the kettle on the
book cover?
9
Don Norman’s Door Example
11
Vision
Two stages in vision
12
The Eye - physical reception
mechanism for receiving light and transforming it into
electrical energy
light reflects from objects
images are focused upside-down on retina
retina contains rods for low light vision and cones for
colour vision
ganglion cells (brain!) detect pattern and movement
13
Interpreting the signal
Size and depth
visual angle indicates how much of view object
occupies
(relates to size and distance from eye)
visual acuity is ability to perceive detail (limited)
familiar objects perceived as constant size
(in spite of changes in visual angle when far away)
cues like overlapping help perception of size and
depth
14
Interpreting the signal (cont)
Brightness
subjective reaction to levels of light
affected by luminance of object
measured by just noticeable difference
visual acuity increases with luminance as does flicker
Colour
made up of hue, intensity, saturation
cones sensitive to colour wavelengths
blue acuity is lowest
8% males and 1% females colour blind
15
Interpreting the signal (cont)
The visual system compensates for:
movement
changes in luminance.
16
Optical Illusions
17
Reading
Several stages:
visual pattern perceived
decoded using internal representation of language
interpreted using knowledge of syntax, semantics, pragmatics
18
Hearing
Provides information about environment:
distances, directions, objects etc.
Physical apparatus:
outer ear – protects inner and amplifies sound
middle ear – transmits sound waves as
vibrations to inner ear
inner ear – chemical transmitters are released
and cause impulses in auditory nerve
Sound
pitch – sound frequency
loudness – amplitude
timbre – type or quality
19
Hearing (cont)
Humans can hear frequencies from 20Hz to 15kHz
less accurate distinguishing high frequencies than low.
20
Touch/Haptic
Provides important feedback about environment.
May be key sense for someone who is visually impaired.
Stimulus received via receptors in the skin:
Thermo-receptors – heat and cold
nociceptors – pain
mechanoreceptors – pressure
(some instant, some continuous)
Some areas more sensitive than others e.g. fingers.
Kinesthesis - awareness of body position
affects comfort and performance.
21
Movement
Time taken to respond to stimulus:
reaction time + movement time
Movement time dependent on age, fitness etc.
22
Movement (cont)
Fitts' Law describes the time taken to hit a screen
target:
Mt = a + b log2(D/S + 1)
where: a and b are empirically determined constants
Mt is movement time
D is Distance
S is Size of target
23
Fitts law
Fitts law is useful for web designers when deciding
where to place the next button
Call to Action Buttons , links and other buttons can
be strategically placed on websites/apps to increase the
chance of clicking. Not only do you want to direct traffic to the
right places, but users need to a have a simple and easy
experience. Notice how the windows start button almost
doubled in size?
24
Summary
Today we learnt about,
Basics of Human Computer Interaction
Alarm Clock Example
Dos time versus software application
Don Norman’s Door Example
The human
Information i/o …
visual,
auditory,
haptic,
movement
25
Recommended Resources
Text book
Human Computer Interaction, A. Dix et al., 3rd edition, Pearson
Education,
Other
Designing Interactive Systems: A comprehensive guide to HCI,
UX and interaction design, D. Benyon, 3rd edition, Pearson
Education, 2013.
Designing the User Interface, Ben Shneiderman and Catherine
Plaisant, Pearson, 5th Edition, 2013.
The essence of human computer interaction, C. Faulkner, 1 st Ed.
The design of everyday things, D. Norman, 2 nd Ed.
http://hcibib.org/
26