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Human Computer Interaction: DR - Salman Qadri The Islamia University of Bahawalpur

The document discusses human-computer interaction (HCI) and related topics. It begins with a definition of HCI from ACM/IEEE and provides examples to introduce HCI concepts, including an alarm clock, DOS operating system, and Don Norman's door example. The document then covers various aspects of human senses and abilities that are relevant to HCI, such as vision, hearing, touch, and movement. It discusses Fitts' law and its implications for interface design. Recommended resources on HCI are provided at the end.

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Saqib Hayat
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Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
40 views

Human Computer Interaction: DR - Salman Qadri The Islamia University of Bahawalpur

The document discusses human-computer interaction (HCI) and related topics. It begins with a definition of HCI from ACM/IEEE and provides examples to introduce HCI concepts, including an alarm clock, DOS operating system, and Don Norman's door example. The document then covers various aspects of human senses and abilities that are relevant to HCI, such as vision, hearing, touch, and movement. It discusses Fitts' law and its implications for interface design. Recommended resources on HCI are provided at the end.

Uploaded by

Saqib Hayat
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 26

HUMAN COMPUTER INTERACTION

Dr.Salman Qadri
The Islamia University of
Bahawalpur
HCI – A Formal Definition

“Human-Computer Interaction is a discipline


concerned with the design, evaluation and
implementation of interactive computing systems
for human use and with the study of major
phenomena surrounding them”
-ACM/IEEE

2
Outline
Introduction to HCI
Alarm Clock Example
Dos time versus software application
Don Norman’s Door Example
The human
Information i/o …
 visual,
 auditory,
 haptic,
 movement

3
Goals of HCI
Useful
Accomplish what is required
Play music, cook dinner, format a document
Usable
Do it easily and naturally
Without danger of error
Used
Make people want to use it
Be attractive, engaging, fun

4
Alarm Clock

5
DOS TIME

6
Why Study HCI – Software Perspective

7
Smart Phone Clock

8
Don Norman’s Door Example
A classic book. Read it!
I will share its pdf soon
Main Point: no one
reads manuals, so
things should be
designed so that
manuals are not needed
BTW what is wrong
with the kettle on the
book cover?

9
Don Norman’s Door Example

A plate naturally says “ push me” and a handle


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naturally says “pull me “
Don Norman’s Door Example

When Don Norman’s


advice is not followed

11
Vision
Two stages in vision

• physical reception of stimulus

• processing and interpretation of stimulus

12
The Eye - physical reception
mechanism for receiving light and transforming it into
electrical energy
light reflects from objects
images are focused upside-down on retina
retina contains rods for low light vision and cones for
colour vision
ganglion cells (brain!) detect pattern and movement

13
Interpreting the signal
Size and depth
visual angle indicates how much of view object
occupies
(relates to size and distance from eye)
visual acuity is ability to perceive detail (limited)
familiar objects perceived as constant size
(in spite of changes in visual angle when far away)
cues like overlapping help perception of size and
depth

14
Interpreting the signal (cont)
 Brightness
 subjective reaction to levels of light
 affected by luminance of object
 measured by just noticeable difference
 visual acuity increases with luminance as does flicker

 Colour
 made up of hue, intensity, saturation
 cones sensitive to colour wavelengths
 blue acuity is lowest
 8% males and 1% females colour blind

15
Interpreting the signal (cont)
The visual system compensates for:
movement
changes in luminance.

Context is used to resolve ambiguity

Optical illusions sometimes occur due to over


compensation

16
Optical Illusions

the Ponzo illusion the Muller Lyer illusion

17
Reading
 Several stages:
 visual pattern perceived
 decoded using internal representation of language
 interpreted using knowledge of syntax, semantics, pragmatics

 Reading involves saccades and fixations


 Perception occurs during fixations
 Word shape is important to recognition
 Negative contrast improves reading from computer
screen

18
Hearing
 Provides information about environment:
distances, directions, objects etc.
 Physical apparatus:
 outer ear – protects inner and amplifies sound
 middle ear – transmits sound waves as
vibrations to inner ear
 inner ear – chemical transmitters are released
and cause impulses in auditory nerve
 Sound
 pitch – sound frequency
 loudness – amplitude
 timbre – type or quality

19
Hearing (cont)
 Humans can hear frequencies from 20Hz to 15kHz
 less accurate distinguishing high frequencies than low.

 Auditory system filters sounds


 can attend to sounds over background noise.
 for example, the party phenomenon.

20
Touch/Haptic
 Provides important feedback about environment.
 May be key sense for someone who is visually impaired.
 Stimulus received via receptors in the skin:
 Thermo-receptors – heat and cold
 nociceptors – pain
 mechanoreceptors – pressure
(some instant, some continuous)
 Some areas more sensitive than others e.g. fingers.
 Kinesthesis - awareness of body position
 affects comfort and performance.

21
Movement
 Time taken to respond to stimulus:
reaction time + movement time
 Movement time dependent on age, fitness etc.

 Reaction time - dependent on stimulus type:


 visual ~ 200ms
 auditory ~ 150 ms
 pain ~ 700ms

 Increasing reaction time decreases accuracy in the


unskilled operator but not in the skilled operator.

22
Movement (cont)
 Fitts' Law describes the time taken to hit a screen
target:

Mt = a + b log2(D/S + 1)
where: a and b are empirically determined constants
Mt is movement time
D is Distance
S is Size of target

Þ targets as large as possible


distances as small as possible

23
Fitts law
Fitts law is useful for web designers when deciding
where to place the next button
 Call to Action Buttons , links and other buttons can
be strategically placed on websites/apps to increase the
chance of clicking. Not only do you want to direct traffic to the
right places, but users need to a have a simple and easy
experience. Notice how the windows start button almost
doubled in size?

24
Summary
Today we learnt about,
Basics of Human Computer Interaction
 Alarm Clock Example
 Dos time versus software application
 Don Norman’s Door Example
The human
 Information i/o …
 visual,
 auditory,
 haptic,
 movement

25
Recommended Resources
Text book
Human Computer Interaction, A. Dix et al., 3rd edition, Pearson
Education,
Other
Designing Interactive Systems: A comprehensive guide to HCI,
UX and interaction design, D. Benyon, 3rd edition, Pearson
Education, 2013.
Designing the User Interface, Ben Shneiderman and Catherine
Plaisant, Pearson, 5th Edition, 2013.
The essence of human computer interaction, C. Faulkner, 1 st Ed.
The design of everyday things, D. Norman, 2 nd Ed.
http://hcibib.org/

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