Week 4 - Cognitive Aspects
Week 4 - Cognitive Aspects
Week 4
Learning Goals and Standard
At the end of the lesson the learners will able to:
• Explain what cognition is and why it is important for interaction design.
• Discuss what attention is and its effects on our ability to multitask.
• Describe how memory can be enhanced through technology aids.
• Explain what mental models are.
• Show the difference between classic internal cognitive frameworks (e.g.
mental models) and more recent external cognitive
• approaches (e.g. distributed cognition) that have been applied to HCI.
• Enable you to try to elicit a mental model and be able to understand what it
means.
What is Cognition?
• Experiential cognition is a state of mind in which we
perceive, act and react to events around us effectively and
effortlessly (Norman, 1993)
Examples include
• driving a car
• reading a book
• discussing
Cognitive processes
• Cognition can also be described in terms of cognitive
processes
• Examples include:
Attention
Perception and recognition
Memory
Learning
Reading, speaking and listening
Problem-solving, planning, reasoning and decision- making
Importance of Cognition
• Interacting with technology is involves a number of cognitive
processes
• Need to take into account cognitive processes involved and cognitive
limitations of users
• Provides knowledge about what users can and cannot be expected to
do
• Identifies and explains the nature and causes of problems users
encounter
• Supply theories, modelling tools, guidance and methods that can
lead to the design of better interactive products
Attention
• Selecting things to concentrate on at a point in time from the mass
of stimuli around us
– Allows us to focus on information that is relevant to what we are doing
– Involves audio and/or visual senses
– Enables us to be selective in terms of the mass of stimuli but limits our
ability to keep track of all events
• Information at the interface should be structured to capture users’
attention appropriately, e.g. use perceptual boundaries (windows),
colour, video/sound
Multitasking and attention
• Is it possible to perform multiple tasks without one or more of them
being detrimentally affected?
• Ophir et al (2009) compared heavy vs light multi- taskers
• Heavy were more prone to being distracted than those who
infrequently multitask
• Heavy multi-taskers are easily distracted and find it difficult to filter
irrelevant information
Design implications for attention
• Make information salient when it
needs attending to
• Use techniques that make things stand
out like color, ordering, spacing,
underlining, sequencing and
animation
• Avoid cluttering the interface with too
much information An Example of Over-use of Graphics