Chapter 6 Video
Chapter 6 Video
Overview
• Analog video
– Video is recorded onto magnetic tapes.
– Video frames are interlaced.
How Video Works (continued)
• Digital video
– The output is digitized by the camera into a
sequence of single frames.
– The video and audio data are compressed before
being written to a tape or digitally stored.
How Video Works (continued)
• Codecs (continued)
– MPEG is a real-time video compression algorithm.
– MPEG-4 includes numerous multimedia capabilities
and is a preferred standard.
– Browser support varies.
Digital Video Containers
(continued)
• Shooting platform
– A steady shooting platform should always be used.
– Use an external microphone.
– Know the features of your camera and software.
– Decide on the aspect ratio up front.
Shooting and Editing Video
(continued)
Shooting and Editing Video
(continued)
• Storyboarding
– Successful video production requires planning.
• Lighting
– Always strive for adequate lighting.
Shooting and Editing Video
(continued)
• Chroma keys
– Blue screen or chroma key editing is used to
superimpose subjects over different backgrounds.
Shooting and Editing Video
(continued)
• Composition
– Consider the delivery medium when composing
shots.
– Use close-up and medium shots when possible.
– Move the subject, not the lens.
– Beware of backlighting.
– Adjust the white balance.
Shooting and Editing Video
(continued)
• Titles and text (continued)
– Use plain, sans serif fonts that are easy to read.
– Choose colors wisely.
– Provide ample space.
– Leave titles on screen long enough so that they
can be read.
– Keep it simple.
Shooting and Editing Video
(continued)
• Titles and text (continued)
Shooting and Editing Video
(continued)
• Nonlinear editing
– High-end software has a steep learning curve.
• Adobe’s Premiere, Apple’s Final Cut,
Avid’s Media Composer
– Simple editing software is free with the
operating system.
• Microsoft’s Windows Live Movie Maker,
Apple’s iMovie.
– Remember video codecs are lossy; avoid
re-editing.
Shooting and Editing Video
(continued)
• Nonlinear editing (continued)
Summary