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Patt Patel CH 12

The document discusses variables and operators in C. It covers basic data types like int, double, and char. It describes variable naming rules and literals. It explains the difference between global and local scope. It also provides details on operators like arithmetic, assignment, logical, relational, and increment/decrement. It discusses precedence and associativity of operators. Finally, it introduces the concept of a symbol table used by the compiler.

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Nirmal Gupta
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0% found this document useful (0 votes)
88 views33 pages

Patt Patel CH 12

The document discusses variables and operators in C. It covers basic data types like int, double, and char. It describes variable naming rules and literals. It explains the difference between global and local scope. It also provides details on operators like arithmetic, assignment, logical, relational, and increment/decrement. It discusses precedence and associativity of operators. Finally, it introduces the concept of a symbol table used by the compiler.

Uploaded by

Nirmal Gupta
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 33

Chapter 12

Variables and
Operators
Basic C Elements
Variables
• named, typed data items
Operators
• predefined actions performed on data items
• combined with variables to form expressions, statements

Rules and usage


Implementation using LC-3

12-2
Data Types
C has three basic data types

int integer (at least 16 bits)


double floating point (at least 32 bits)
char character (at least 8 bits)

Exact size can vary, depending on processor


• int is supposed to be "natural" integer size;
for LC-3, that's 16 bits -- 32 bits for most modern processors

12-3
Variable Names
Any combination of letters, numbers, and underscore (_)

Case matters
• "sum" is different than "Sum"

Cannot begin with a number


• usually, variables beginning with underscore
are used only in special library routines

Only first 31 characters are used

12-4
Examples
Legal
i
same identifier
wordsPerSecond
words_per_second
_green
aReally_longName_moreThan31chars
aReally_longName_moreThan31characters

Illegal
10sdigit
ten'sdigit
done? reserved keyword
double

12-5
Literals
Integer
123 /* decimal */
-123
0x123 /* hexadecimal */
Floating point
6.023
6.023e23 /* 6.023 x 1023 */
5E12 /* 5.0 x 1012 */
Character
'c'
'\n' /* newline */
'\xA' /* ASCII 10 (0xA) */
12-6
Scope: Global and Local
Where is the variable accessible?
Global: accessed anywhere in program
Local: only accessible in a particular region

Compiler infers scope from where variable is declared


• programmer doesn't have to explicitly state

Variable is local to the block in which it is declared


• block defined by open and closed braces { }
• can access variable declared in any "containing" block

Global variable is declared outside all blocks

12-7
Example
#include <stdio.h>
int itsGlobal = 0;

main()
{
int itsLocal = 1; /* local to main */
printf("Global %d Local %d\n", itsGlobal, itsLocal);
{
int itsLocal = 2; /* local to this block */
itsGlobal = 4; /* change global variable */
printf("Global %d Local %d\n", itsGlobal, itsLocal);
}
printf("Global %d Local %d\n", itsGlobal, itsLocal);
}

Output
Global 0 Local 1
Global 4 Local 2
Global 4 Local 1

12-8
Operators
Programmers manipulate variables
using the operators provided by the high-level language.

Variables and operators combine to form


expressions and statements
which denote the work to be done by the program.

Each operator may correspond to many


machine instructions.
• Example: The multiply operator (*) typically requires
multiple LC-3 ADD instructions.

12-9
Expression
Any combination of variables, constants, operators,
and function calls
• every expression has a type,
derived from the types of its components
(according to C typing rules)

Examples:
counter >= STOP
x + sqrt(y)
x & z + 3 || 9 - w-- % 6

12-10
Statement
Expresses a complete unit of work
• executed in sequential order

Simple statement ends with semicolon


z = x * y; /* assign product to z */
y = y + 1; /* after multiplication */
; /* null statement */

Compound statement groups simple statements


using braces.
• syntactically equivalent to a simple statement
{ z = x * y; y = y + 1; }

12-11
Operators
Three things to know about each operator
(1) Function
• what does it do?
(2) Precedence
• in which order are operators combined?
• Example:
"a * b + c * d" is the same as "(a * b) + (c * d)"
because multiply (*) has a higher precedence than addition (+)
(3) Associativity
• in which order are operators of the same precedence combined?
• Example:
"a - b - c" is the same as "(a - b) - c"
because add/sub associate left-to-right

12-12
Assignment Operator
Changes the value of a variable.

x = x + 4;

1. Evaluate right-hand side.


2. Set value of left-hand side variable to result.

12-13
Assignment Operator
All expressions evaluate to a value,
even ones with the assignment operator.

For assignment, the result is the value assigned.


• usually (but not always) the value of the right-hand side
 type conversion might make assigned value
different than computed value

Assignment associates right to left.


y = x = 3;
y gets the value 3, because (x = 3) evaluates to the value 3.

12-14
Arithmetic Operators
Symbol Operation Usage Precedence Assoc
* multiply x * y 6 l-to-r
/ divide x / y 6 l-to-r
% modulo x % y 6 l-to-r
+ addition x + y 7 l-to-r
- subtraction x - y 7 l-to-r

All associate left to right.


* / % have higher precedence than + -.

12-15
Arithmetic Expressions
If mixed types, smaller type is "promoted" to larger.
x + 4.3
if x is int, converted to double and result is double

Integer division -- fraction is dropped.


x / 3
if x is int and x=5, result is 1 (not 1.666666...)

Modulo -- result is remainder.


x % 3
if x is int and x=5, result is 2.

12-16
Bitwise Operators
Symbol Operation Usage Precedence Assoc
~ bitwise NOT ~x 4 r-to-l
<< left shift x << y 8 l-to-r
>> right shift x >> y 8 l-to-r
& bitwise AND x & y 11 l-to-r
^ bitwise XOR x ^ y 12 l-to-r
| bitwise OR x | y 13 l-to-r

Operate on variables bit-by-bit.


• Like LC-3 AND and NOT instructions.
Shift operations are logical (not arithmetic).
Operate on values -- neither operand is changed.

12-17
Logical Operators
Symbol Operation Usage Precedence Assoc
! logical NOT !x 4 r-to-l
&& logical AND x && y 14 l-to-r
|| logical OR x || y 15 l-to-r

Treats entire variable (or value)


as TRUE (non-zero) or FALSE (zero).

Result is 1 (TRUE) or 0 (FALSE).

12-18
Relational Operators
Symbol Operation Usage Precedence Assoc
> greater than x > y 9 l-to-r
>= greater than or equal x >= y 9 l-to-r
< less than x < y 9 l-to-r
<= less than or equal x <= y 9 l-to-r
== equal x == y 10 l-to-r
!= not equal x != y 10 l-to-r

Result is 1 (TRUE) or 0 (FALSE).

Note: Don't confuse equality (==) with assignment (=).

12-19
Special Operators: ++ and --
Changes value of variable before (or after)
its value is used in an expression.

Symbol Operation Usage Precedence Assoc


++ postincrement x++ 2 r-to-l
-- postdecrement x-- 2 r-to-l
++ preincrement ++x 3 r-to-l
<= predecrement --x 3 r-to-l

Pre: Increment/decrement variable before using its value.


Post: Increment/decrement variable after using its value.

12-20
Using ++ and --

x = 4;
y = x++;
Results: x = 5, y = 4
(because x is incremented after assignment)

x = 4;
y = ++x;
Results: x = 5, y = 5
(because x is incremented before assignment)

12-21
Practice with Precedence
Assume a=1, b=2, c=3, d=4.

x = a * b + c * d / 2; /* x = 8 */
same as:
x = (a * b) + ((c * d) / 2);

For long or confusing expressions,


use parentheses, because reader might not have
memorized precedence table.

Note: Assignment operator has lowest precedence,


so all the arithmetic operations on the right-hand side
are evaluated first.
12-22
Symbol Table
Like assembler, compiler needs to know information
associated with identifiers
• in assembler, all identifiers were labels
and information is address

Compiler keeps more information


Name (identifier) Name Type Offset Scope
Type amount int 0 main
hours int -3 main
Location in memory minutes int -4 main
Scope rate int -1 main
seconds int -5 main
time int -2 main

12-23
Local Variable Storage
Local variables are stored in an
activation record, also known as a stack frame.

Symbol table “offset” gives the


distance from the base of the frame.
• R5 is the frame pointer – holds address secon
of the base of the current frame. ds
minut
• A new frame is pushed on the
es
run-time stack each time a block is entered. hours
• Because stack grows downward, R5 time
base is the highest address of the frame, rate
and variable offsets are <= 0. amoun
t

12-24
Allocating Space for Variables
Global data section 0x0000
• All global variables stored here
(actually all static variables)
• R4 points to beginning instructions PC

Run-time stack R4
global data
• Used for local variables
• R6 points to top of stack
• R5 points to top frame on stack
• New frame for each block R6
(goes away when block exited) run-time R5
Offset = distance from beginning stack
of storage area
• Global: LDR R1, R4, #4 0xFFFF

• Local: LDR R2, R5, #-3


12-25
Variables and Memory Locations
In our examples,
a variable is always stored in memory.

When assigning to a variable,


must store to memory location.

A real compiler would perform code optimizations


that try to keep variables allocated in registers.
Why?

12-26
Example: Compiling to LC-3
#include <stdio.h>
int inGlobal;

main()
{
int inLocal; /* local to main */
int outLocalA;
int outLocalB;

/* initialize */
inLocal = 5;
inGlobal = 3;

/* perform calculations */
outLocalA = inLocal++ & ~inGlobal;
outLocalB = (inLocal + inGlobal) - (inLocal - inGlobal);

/* print results */
printf("The results are: outLocalA = %d, outLocalB = %d\n",
outLocalA, outLocalB);
}

12-27
Example: Symbol Table

Name Type Offset Scope


inGlobal int 0 global

inLocal int 0 main


outLocalA int -1 main
outLocalB int -2 main

12-28
Example: Code Generation
; main
; initialize variables
AND R0, R0, #0
ADD R0, R0, #5 ; inLocal = 5
STR R0, R5, #0 ; (offset = 0)

AND R0, R0, #0


ADD R0, R0, #3 ; inGlobal = 3
STR R0, R4, #0 ; (offset = 0)

12-29
Example (continued)
; first statement:
; outLocalA = inLocal++ & ~inGlobal;
LDR R0, R5, #0 ; get inLocal
ADD R1, R0, #1 ; increment
STR R1, R5, #0 ; store

LDR R1, R4, #0 ; get inGlobal


NOT R1, R1 ; ~inGlobal
AND R2, R0, R1 ; inLocal & ~inGlobal
STR R2, R5, #-1 ; store in outLocalA
; (offset = -1)

12-30
Example (continued)
; next statement:
; outLocalB = (inLocal + inGlobal)
; - (inLocal - inGlobal);
LDR R0, R5, #0 ; inLocal
LDR R1, R4, #0 ; inGlobal
ADD R0, R0, R1 ; R0 is sum
LDR R2, R5, #0 ; inLocal
LDR R3, R5, #0 ; inGlobal
NOT R3, R3
ADD R3, R3, #1
ADD R2, R2, R3 ; R2 is difference
NOT R2, R2 ; negate
ADD R2, R2, #1
ADD R0, R0, R2 ; R0 = R0 - R2
STR R0, R5, #-2 ; outLocalB (offset = -2)
12-31
Special Operators: +=, *=, etc.
Arithmetic and bitwise operators can be combined
with assignment operator.
Statement Equivalent assignment
x += y; x = x + y;
x -= y; x = x - y;
x *= y; x = x * y;
x /= y; x = x / y;
x %= y; x = x % y; All have same
precedence and
x &= y; x = x & y;
associativity as =
x |= y; x = x | y;
and associate
x ^= y; x = x ^ y; right-to-left.
x <<= y; x = x << y;
x >>= y; x = x >> y;
12-32
Special Operator: Conditional
Symbol Operation Usage Precedence Assoc
?: conditional x?y:z 16 l-to-r

If x is TRUE (non-zero), result is y;


else, result is z.

Like a MUX, with x as the select signal.

y z

1 0
x

12-33

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