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Patt Patel CH 05

The document describes the instruction set architecture (ISA) of the LC-3 computer. It discusses the LC-3's memory organization with a 16-bit address space and 16-bit addressability. It has 8 general purpose registers that are 16-bits wide. The LC-3 instruction set includes 15 opcodes and supports operations like ADD, AND, and NOT. It uses 16-bit integers and has addressing modes like immediate, register, PC-relative, indirect, and base+offset. Control instructions allow changing the program counter to alter instruction flow.

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0% found this document useful (0 votes)
169 views39 pages

Patt Patel CH 05

The document describes the instruction set architecture (ISA) of the LC-3 computer. It discusses the LC-3's memory organization with a 16-bit address space and 16-bit addressability. It has 8 general purpose registers that are 16-bits wide. The LC-3 instruction set includes 15 opcodes and supports operations like ADD, AND, and NOT. It uses 16-bit integers and has addressing modes like immediate, register, PC-relative, indirect, and base+offset. Control instructions allow changing the program counter to alter instruction flow.

Uploaded by

Nirmal Gupta
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 39

Chapter 5

The LC-3
Instruction Set Architecture
ISA = All of the programmer-visible components
and operations of the computer
• memory organization
 address space -- how may locations can be addressed?
 addressibility -- how many bits per location?
• register set
 how many? what size? how are they used?
• instruction set
 opcodes
 data types
 addressing modes

ISA provides all information needed for someone that wants to


write a program in machine language
(or translate from a high-level language to machine language).

5-2
LC-3 Overview: Memory and Registers
Memory
• address space: 216 locations (16-bit addresses)
• addressability: 16 bits

Registers
• temporary storage, accessed in a single machine cycle
 accessing memory generally takes longer than a single cycle
• eight general-purpose registers: R0 - R7
 each 16 bits wide
 how many bits to uniquely identify a register?
• other registers
 not directly addressable, but used by (and affected by)
instructions
 PC (program counter), condition codes
5-3
LC-3 Overview: Instruction Set
Opcodes
• 15 opcodes
• Operate instructions: ADD, AND, NOT
• Data movement instructions: LD, LDI, LDR, LEA, ST, STR, STI
• Control instructions: BR, JSR/JSRR, JMP, RTI, TRAP
• some opcodes set/clear condition codes, based on result:
 N = negative, Z = zero, P = positive (> 0)
Data Types
• 16-bit 2’s complement integer
Addressing Modes
• How is the location of an operand specified?
• non-memory addresses: immediate, register
• memory addresses: PC-relative, indirect, base+offset

5-4
Operate Instructions
Only three operations: ADD, AND, NOT

Source and destination operands are registers


• These instructions do not reference memory.
• ADD and AND can use “immediate” mode,
where one operand is hard-wired into the instruction.

Will show dataflow diagram with each instruction.


• illustrates when and where data moves
to accomplish the desired operation

5-5
NOT (Register)

Note: Src and Dst


could be the same register.
5-6
this zero means “register mode”
ADD/AND (Register)

5-7
this one means “immediate mode”
ADD/AND (Immediate)

Note: Immediate field is


sign-extended.

5-8
Using Operate Instructions
With only ADD, AND, NOT…
• How do we subtract?

• How do we OR?

• How do we copy from one register to another?

• How do we initialize a register to zero?

5-9
Data Movement Instructions
Load -- read data from memory to register
• LD: PC-relative mode
• LDR: base+offset mode
• LDI: indirect mode

Store -- write data from register to memory


• ST: PC-relative mode
• STR: base+offset mode
• STI: indirect mode

Load effective address -- compute address,


save in register
• LEA: immediate mode
• does not access memory

5-10
PC-Relative Addressing Mode
Want to specify address directly in the instruction
• But an address is 16 bits, and so is an instruction!
• After subtracting 4 bits for opcode
and 3 bits for register, we have 9 bits available for address.

Solution:
• Use the 9 bits as a signed offset from the current PC.

9 bits:  256  offset  255


Can form any address X, such that: PC  256  X  PC 255

Remember that PC is incremented as part of the FETCH phase;


This is done before the EVALUATE ADDRESS stage.
5-11
LD (PC-Relative)

5-12
ST (PC-Relative)

5-13
Indirect Addressing Mode
With PC-relative mode, can only address data
within 256 words of the instruction.
• What about the rest of memory?

Solution #1:
• Read address from memory location,
then load/store to that address.

First address is generated from PC and IR


(just like PC-relative addressing), then
content of that address is used as target for load/store.

5-14
LDI (Indirect)

5-15
STI (Indirect)

5-16
Base + Offset Addressing Mode
With PC-relative mode, can only address data
within 256 words of the instruction.
• What about the rest of memory?

Solution #2:
• Use a register to generate a full 16-bit address.

4 bits for opcode, 3 for src/dest register,


3 bits for base register -- remaining 6 bits are used
as a signed offset.
• Offset is sign-extended before adding to base register.

5-17
LDR (Base+Offset)

5-18
STR (Base+Offset)

5-19
Load Effective Address
Computes address like PC-relative (PC plus signed offset)
and stores the result into a register.

Note: The address is stored in the register,


not the contents of the memory location.

5-20
LEA (Immediate)

5-21
Example
Address Instruction Comments

x30F6 1 1 1 0 0 0 1 1 1 1 1 1 1 1 0 1 R1  PC – 3 = x30F4

x30F7 0 0 0 1 0 1 0 0 0 1 1 0 1 1 1 0 R2  R1 + 14 = x3102

M[PC - 5]  R2
x30F8 0 0 1 1 0 1 0 1 1 1 1 1 1 0 1 1 M[x30F4]  x3102

x30F9 0 1 0 1 0 1 0 0 1 0 1 0 0 0 0 0 R2  0

x30FA 0 0 0 1 0 1 0 0 1 0 1 0 0 1 0 1 R2  R2 + 5 = 5

M[R1+14]  R2
x30FB 0 1 1 1 0 1 0 0 0 1 0 0 1 1 1 0 M[x3102]  5

R3  M[M[x30F4]]
x30FC 1 0 1 0 0 1 1 1 1 1 1 1 0 1 1 1 R3  M[x3102]
R3  5

opcode
5-22
Control Instructions
Used to alter the sequence of instructions
(by changing the Program Counter)

Conditional Branch
• branch is taken if a specified condition is true
 signed offset is added to PC to yield new PC
• else, the branch is not taken
 PC is not changed, points to the next sequential instruction

Unconditional Branch (or Jump)


• always changes the PC

TRAP
• changes PC to the address of an OS “service routine”
• routine will return control to the next instruction (after TRAP)
5-23
Condition Codes
LC-3 has three condition code registers:
N -- negative
Z -- zero
P -- positive (greater than zero)

Set by any instruction that writes a value to a register


(ADD, AND, NOT, LD, LDR, LDI, LEA)

Exactly one will be set at all times


• Based on the last instruction that altered a register

5-24
Branch Instruction
Branch specifies one or more condition codes.
If the set bit is specified, the branch is taken.
• PC-relative addressing:
target address is made by adding signed offset (IR[8:0])
to current PC.
• Note: PC has already been incremented by FETCH stage.
• Note: Target must be within 256 words of BR instruction.

If the branch is not taken,


the next sequential instruction is executed.

5-25
BR (PC-Relative)

5-26
What happens if bits [11:9] are all zero? All one?
Using Branch Instructions
Compute sum of 12 integers.
Numbers start at location x3100. Program starts at location x3000.

R1  x3100
R3  0
R2  12

R4  M[R1]
R3  R3+R4
R2=0?
NO R1  R1+1
R2  R2-1

YES

5-27
Sample Program
Address Instruction Comments

x3000 1 1 1 0 0 0 1 0 1 1 1 1 1 1 1 1 R1  x3100 (PC+0xFF)

x3001 0 1 0 1 0 1 1 0 1 1 1 0 0 0 0 0 R3  0

x3002 0 1 0 1 0 1 0 0 1 0 1 0 0 0 0 0 R2  0

x3003 0 0 0 1 0 1 0 0 1 0 1 0 1 1 0 0 R2  12

x3004 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 1 If Z, goto x300A (PC+5)

x3005 0 1 1 0 1 0 0 0 0 1 0 0 0 0 0 0 Load next value to R4

x3006 0 0 0 1 0 1 1 0 1 1 0 0 0 0 0 1 Add to R3

x3007 0 0 0 1 0 0 1 0 0 1 1 0 0 0 0 1 Increment R1 (pointer)

X3008 0 0 0 1 0 1 0 0 1 0 1 1 1 1 1 1 Decrement R2 (counter)

x3009 0 0 0 0 1 1 1 1 1 1 1 1 1 0 1 0 Goto x3004 (PC-6)

5-28
JMP (Register)
Jump is an unconditional branch -- always taken.
• Target address is the contents of a register.
• Allows any target address.

5-29
TRAP

Calls a service routine, identified by 8-bit “trap vector.”


vector routine
x23 input a character from the keyboard
x21 output a character to the monitor
x25 halt the program

When routine is done,


PC is set to the instruction following TRAP.
(We’ll talk about how this works later.)

5-30
Another Example
Count the occurrences of a character in a file
• Program begins at location x3000
• Read character from keyboard
• Load each character from a “file”
 File is a sequence of memory locations
 Starting address of file is stored in the memory location
immediately after the program
• If file character equals input character, increment counter
• End of file is indicated by a special ASCII value: EOT (x04)
• At the end, print the number of characters and halt
(assume there will be less than 10 occurrences of the character)

A special character used to indicate the end of a sequence


is often called a sentinel.
• Useful when you don’t know ahead of time how many times
to execute a loop.

5-31
Flow Chart

Count = 0
(R2 = 0) YES
Convert count to
Done?
(R1 ?= EOT)
ASCII character
(R0 = x30, R0 = R2 + R0)

Ptr = 1st file character NO


(R3 = M[x3012])
Print count
YES Match? NO (TRAP x21)
(R1 ?= R0)
Input char
from keybd
(TRAP x23)

HALT
Incr Count (TRAP x25)

Load char from file (R2 = R2 + 1)


(R1 = M[R3])

Load next char from file


(R3 = R3 + 1, R1 = M[R3])

5-32
Program (1 of 2)
Address Instruction Comments

x3000 0 1 0 1 0 1 0 0 1 0 1 0 0 0 0 0 R2  0 (counter)

x3001 0 0 1 0 0 1 1 0 0 0 0 1 0 0 0 0 R3  M[x3102] (ptr)

x3002 1 1 1 1 0 0 0 0 0 0 1 0 0 0 1 1 Input to R0 (TRAP x23)

x3003 0 1 1 0 0 0 1 0 1 1 0 0 0 0 0 0 R1  M[R3]

x3004 0 0 0 1 1 0 0 0 0 1 1 1 1 1 0 0 R4  R1 – 4 (EOT)

x3005 0 0 0 0 0 1 0 0 0 0 0 0 1 0 0 0 If Z, goto x300E

x3006 1 0 0 1 0 0 1 0 0 1 1 1 1 1 1 1 R1  NOT R1

x3007 0 0 0 1 0 0 1 0 0 1 1 0 0 0 0 1 R1  R1 + 1

X3008 0 0 0 1 0 0 1 0 0 1 0 0 0 0 0 0 R1  R1 + R0

x3009 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 1 If N or P, goto x300B

5-33
Program (2 of 2)
Address Instruction Comments

x300A 0 0 0 1 0 1 0 0 1 0 1 0 0 0 0 1 R2  R2 + 1

x300B 0 0 0 1 0 1 1 0 1 1 1 0 0 0 0 1 R3  R3 + 1

x300C 0 1 1 0 0 0 1 0 1 1 0 0 0 0 0 0 R1  M[R3]

x300D 0 0 0 0 1 1 1 1 1 1 1 1 0 1 1 0 Goto x3004

x300E 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 0 R0  M[x3013]

x300F 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 R0  R0 + R2

x3010 1 1 1 1 0 0 0 0 0 0 1 0 0 0 0 1 Print R0 (TRAP x21)

x3011 1 1 1 1 0 0 0 0 0 0 1 0 0 1 0 1 HALT (TRAP x25)

X3012 Starting Address of File


x3013 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 ASCII x30 (‘0’)

5-34
LC-3
Data Path
Revisited

Filled arrow
= info to be processed.
Unfilled arrow
= control signal.

5-35
Data Path Components
Global bus
• special set of wires that carry a 16-bit signal
to many components
• inputs to the bus are “tri-state devices,”
that only place a signal on the bus when they are enabled
• only one (16-bit) signal should be enabled at any time
 control unit decides which signal “drives” the bus
• any number of components can read the bus
 register only captures bus data if it is write-enabled by the
control unit

Memory
• Control and data registers for memory and I/O devices
• memory: MAR, MDR (also control signal for read/write)
5-36
Data Path Components
ALU
• Accepts inputs from register file
and from sign-extended bits from IR (immediate field).
• Output goes to bus.
 used by condition code logic, register file, memory

Register File
• Two read addresses (SR1, SR2), one write address (DR)
• Input from bus
 result of ALU operation or memory read
• Two 16-bit outputs
 used by ALU, PC, memory address
 data for store instructions passes through ALU

5-37
Data Path Components
PC and PCMUX
• Three inputs to PC, controlled by PCMUX
1. PC+1 – FETCH stage
2. Address adder – BR, JMP
3. bus – TRAP (discussed later)

MAR and MARMUX


• Two inputs to MAR, controlled by MARMUX
1. Address adder – LD/ST, LDR/STR
2. Zero-extended IR[7:0] -- TRAP (discussed later)

5-38
Data Path Components
Condition Code Logic
• Looks at value on bus and generates N, Z, P signals
• Registers set only when control unit enables them (LD.CC)
 only certain instructions set the codes
(ADD, AND, NOT, LD, LDI, LDR, LEA)

Control Unit – Finite State Machine


• On each machine cycle, changes control signals for next phase
of instruction processing
 who drives the bus? (GatePC, GateALU, …)
 which registers are write enabled? (LD.IR, LD.REG, …)
 which operation should ALU perform? (ALUK)
…
• Logic includes decoder for opcode, etc.
5-39

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