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Object-Oriented Software Engineering: Practical Software Development Using UML and Java

The document discusses the nature of software engineering. It notes that software is intangible and easy to modify, which can lead to deteriorating quality over time if not properly engineered. The key aspects of software engineering are defined as the systematic development and evolution of large, high-quality software systems to solve customers' problems within time and cost constraints. Common software engineering activities include requirements analysis, design, modeling, programming, testing, and process management.

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0% found this document useful (0 votes)
68 views28 pages

Object-Oriented Software Engineering: Practical Software Development Using UML and Java

The document discusses the nature of software engineering. It notes that software is intangible and easy to modify, which can lead to deteriorating quality over time if not properly engineered. The key aspects of software engineering are defined as the systematic development and evolution of large, high-quality software systems to solve customers' problems within time and cost constraints. Common software engineering activities include requirements analysis, design, modeling, programming, testing, and process management.

Uploaded by

xtremer717
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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Object-Oriented Software

Engineering
Practical Software Development using UML
and Java
The Nature of Software...

 Software is intangible
– Hard to understand development effort
 Software is easy to reproduce
– Cost is in its development
 in other engineering products, manufacturing is the costly
stage
 The industry is labor-intensive
– Hard to automate
The Nature of Software
 Untrained people can hack something together
– Quality problems are hard to notice
 Software is easy to modify
– People make changes without fully understanding it
 Software does not ‘wear out’
– It deteriorates by having its design changed:
 erroneously, or
 in ways that were not anticipated, thus making it complex
 Conclusions
– Much software has poor design and is getting
worse
– Demand for software is high and rising
– We are in a perpetual ‘software crisis’
– We have to learn to ‘engineer’ software
Types of Software
 Custom
– For a specific customer
 Generic
– Sold on open market
– Often called
 COTS (Commercial Off The Shelf)
 Shrink-wrapped

 Embedded
– Built into hardware
– Hard to change
 Differences among custom, generic and embedded software

C u s to m G e n e ric E m bedd ed
N u m b e r oc fo p ie sin u s e lo w m e d iu m h ig h

T o ta l p r o c e s s in g p o w elor w h ig h m e d iu m
d e v o te d to ru n n in g th is ty p e
o f s o ftw a re

W o rld w id e a n n u a l h ig h m e d iu m lo w
d e v e lo p m e n t e ffo r t
 Real time software
– E.g. control and monitoring systems
– Must react immediately
– Safety often a concern
 Data processing software
– Used to run businesses
– Accuracy and security of data are key

 Some software has both aspects


1.2 What is Software Engineering?...
 The process of solving customers’ problems by the
systematic development and evolution of large, high-
quality software systems within cost, time and other
constraints

 Other definitions:
– IEEE: (1) the application of a systematic, disciplined, quantifiable approach
to the development, operation, maintenance of software; that is, the
application of engineering to software. (2) The study of approaches as in
(1).
– The Canadian Standards Association: The systematic activities involved in
the design, implementation and testing of software to optimize its
production and support.
What is Software Engineering?…

 Solving customers’ problems


– This is the goal of software engineering
– Sometimes the solution is to buy, not build
– Adding unnecessary features does not help solve
the problem
– Software engineers must communicate effectively
to identify and understand the problem
 Systematic development and evolution
– An engineering process involves applying well understood
techniques in a organized and disciplined way
– Many well-accepted practices have been formally
standardized
 e.g. by the IEEE or ISO
– Most development work is evolution
 Large, high quality software systems
– Software engineering techniques are needed
because large systems cannot be completely
understood by one person
– Teamwork and co-ordination are required
– Key challenge: Dividing up the work and ensuring
that the parts of the system work properly together
– The end-product must be of sufficient quality
 Cost, time and other constraints
– Finite resources
– The benefit must outweigh the cost
– Others are competing to do the job cheaper and
faster
– Inaccurate estimates of cost and time have
caused many project failures
Software Engineering and the
Engineering Profession
 The term Software Engineering was coined in 1968
– People began to realize that the principles of engineering should
be applied to software development
 Engineering is a licensed profession
– In order to protect the public
– Engineers design artifacts following well accepted practices which
involve the application of science, mathematics and economics
– Ethical practice is also a key tenet of the profession

 In many countries, much software engineering does not require


an engineering licence, but is still engineering
Software Engineering and the
Engineering Profession

 Ethics in Software Engineering:


 Software engineers shall
– Act consistently with public interest
– Act in the best interests of their clients
– Develop and maintain with the highest standards possible
– Maintain integrity and independence
– Promote an ethical approach in management
– Advance the integrity and reputation of the profession
– Be fair and supportive to colleagues
– Participate in lifelong learning
Stakeholders in Software Engineering

 1. Users
– Those who use the software
 2. Customers
– Those who pay for the software
 3. Software developers
 4. Development Managers

 All four roles can be fulfilled by the same person


Software Quality...
 Usability
– Users can learn it and fast and get their job done easily
 Efficiency
– It doesn’t waste resources such as CPU time and memory
 Reliability
– It does what it is required to do without failing
 Maintainability
– It can be easily changed
 Reusability
– Its parts can be used in other projects, so reprogramming is not
needed
Customer: User:
Software
solvesQuality and the
problems at Stakeholders
easy to learn;
an acceptable cost in efficient to use;
terms of money paid and helps get work done
resources used

QUALITY
SOFTWARE

Developer: Development manager:


easy to design; sells more and
easy to maintain; pleases customers
easy to reuse its parts while costing less
to develop and maintain
Software Quality: Conflicts and
Objectives
 The different qualities can conflict
– Increasing efficiency can reduce maintainability or reusability
– Increasing usability can reduce efficiency
 Setting objectives for quality is a key engineering activity
– You then design to meet the objectives
– Avoids ‘over-engineering’ which wastes money
 Optimizing is also sometimes necessary
– E.g. obtain the highest possible reliability using a fixed budget
Internal Quality Criteria

 These:
– Characterize aspects of the design of the
software
– Have an effect on the external quality attributes
– E.g.
 The amount of commenting of the code
 The complexity of the code
Short Term Vs. Long Term Quality
 Short term:
– Does the software meet the customer’s immediate needs?
– Is it sufficiently efficient for the volume of data we have
today?
 Long term:
– Maintainability
– Customer’s future needs
– Scalability: Can the software handle larger volumes of
data?
Software Engineering Projects
 Most projects are evolutionary or maintenance projects,
involving work on legacy systems
– Corrective projects: fixing defects
– Adaptive projects: changing the system in response to changes
in
 Operating system
 Database
 Rules and regulations
– Enhancement projects: adding new features for users
– Reengineering or perfective projects: changing the system
internally so it is more maintainable
Activities Common to Software Projects

 Requirements and specification


– Includes
 Domain analysis
 Defining the problem
 Requirements gathering
– Obtaining input from as many sources as possible
 Requirements analysis
– Organizing the information
 Requirements specification
– Writing detailed instructions about how the software should behave
 Design
– Deciding how the requirements should be implemented, using the
available technology
– Includes:
 Systems engineering: Deciding what should be in hardware and what
in software
 Software architecture: Dividing the system into subsystems and
deciding how the subsystems will interact
 Detailed design of the internals of a subsystem
 User interface design
 Design of databases
 Modeling
– Creating representations of the domain or the software
 Use case modeling
 Structural modeling
 Dynamic and behavioural modeling
 Programming
 Quality assurance
– Reviews and inspections
– Testing
 Deployment
 Managing the process

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