Chapter 3 Images-Sept2019
Chapter 3 Images-Sept2019
MULTIMEDIA
CHAPTER 3
IMAGES
Overview
– Small squares.
– Assigned a binary code to
define color.
– More bits = more color
possibilities
Bitmap (continued)
• Bitmapped images are known as paint graphics.
• Bitmapped images can have varying bit depth.
Bitmap (continued)
Bitmap (continued)
– Photo-realistic images
– Complex drawings
– Images that require fine detail
Bitmap (continued)
• Vector-drawn graphics
-Adobe Illustrators-
SVG format.
-AutoCAD drawings
- .DXF format
Bitmap VS Vector-drawn graphics
• Vector graphics
– Can be scaled to
any desired size
without
pixellation
3-D Drawing and Rendering
– Daz3D
– Form*Z
– NewTek′s Lightwave
– Autodesk’s Maya
– Google’s SketchUp
– Blender
– Rhinoderos 3D
Creation of Still Images (continued)
• Panoramas
– Additive color
– Subtractive color
– Monitor-specific color
– Color models
Colors and Palettes in Multimedia
(continued)
• Additive color
– Color is represented on a computer by using
varying amounts of red, green and blue light.
– These are the primary colors of what’s called
“additive colour”.
– Any color by adding percentages of red,
green and blue.
Colors and Palettes in Multimedia
(continued)
• Subtractive color
– Combining two pure additive primaries produces a
subtractive primary. The subtractive primaries of cyan,
magenta, and yellow are the opposing colors to red,
green, and blue.
– When two subtractive primaries overlap, an additive
primary is produced.
– Subtractive color is the process used to create color in
printing.
– Printing processes use cyan, magenta, and yellow inks to
control the amount of red, green, and blue light that is
reflected from white paper.
Colors and Palettes in Multimedia
(continued)
• Monitor-specific colors
• Dithering:
• Windows formats
• Cross-platform formats
Image File Types Used
in Multimedia (continued)
• Macintosh formats
• Windows formats
• Cross-platform formats