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Implementing Guidelines of Mathintero

The document describes the rules for a math-themed board game competition between two teams of 5 players each. The goal is to move across the opponent's territory by completing math tasks or winning quiz duels against adjacent opponents. Players take turns moving to the next tile by answering questions correctly. If two players meet, a quiz duel determines who can continue moving or is captured. The first team to get 3 players to the end or capture all opponents wins. Winners will be declared in each level.
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© © All Rights Reserved
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Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
206 views

Implementing Guidelines of Mathintero

The document describes the rules for a math-themed board game competition between two teams of 5 players each. The goal is to move across the opponent's territory by completing math tasks or winning quiz duels against adjacent opponents. Players take turns moving to the next tile by answering questions correctly. If two players meet, a quiz duel determines who can continue moving or is captured. The first team to get 3 players to the end or capture all opponents wins. Winners will be declared in each level.
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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M A T H I n t e r o

MATHINTERO

SCI- MATH MONTH CELEBRATION


September 20-21, 2018

“Game Changer, Change


Maker”
IMPLEMENTING GUIDELINES
There will be two opposing
teams with 5 participants
per team on a human size
01 board with 10 x 10 tiles.

M A T H I n t e r o
IMPLEMENTING GUIDELINES
The goal of the game is to move
across the opponent’s territory
which pertains to the last row of
02 tiles at the opposite sides of the
board by means of accomplishing
the tasks, answering the problems
and/or eliminating an opponent by
means of a quiz duel.
M A T H I n t e r o
IMPLEMENTING GUIDELINES
Each team will have alternate turns
to take the tasks to be able to
move to the next tile.
03

M A T H I n t e r o
IMPLEMENTING GUIDELINES
In an event where two players of the
opposing teams lies on adjacent tiles a quiz
duel will be conducted. This serves as a
chance to eliminate one of the opponents;

04 players will be given a question, the one who


will be able to raise his/her flag has the
chance to answer the question but if wrong,
the other player has the chance to steal. The
player who loses this battle will be
considered captive.
M A T H I n t e r o
IMPLEMENTING GUIDELINES
In the quiz duel the contestant is given 30
seconds to give his/her answer, if wrong his
opponent is also given 30 seconds to give
his answer. In case both players did not get

05 the correct answer a new set of question will


be given until one player is eliminated.

M A T H I n t e r o
IMPLEMENTING GUIDELINES
There are two ways to win this game;
• If at least three players of the team
reached the opponents territory or;
• Eliminating/ capturing all opposing team’s

06 player.

M A T H I n t e r o
IMPLEMENTING GUIDELINES
The group who can finish the entire puzzle
with the shortest time will be declared as
winners.
There will be one winner for the Junior

07 I Level, Junior II Level, Senior I Level and


Senior II Level.

M A T H I n t e r o
Good Luck and
Enjoy!!! M A T H I n t e r o

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