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Searching For Solution

The document discusses various search algorithms for problem solving, including breadth-first search, uniform-cost search, depth-first search, depth-limited search, and iterative deepening search. It provides examples of how these algorithms can be applied to problems like the 8-puzzle and robotic assembly. It also covers key properties of the algorithms like completeness, time complexity, space complexity, and optimality.

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0% found this document useful (0 votes)
77 views41 pages

Searching For Solution

The document discusses various search algorithms for problem solving, including breadth-first search, uniform-cost search, depth-first search, depth-limited search, and iterative deepening search. It provides examples of how these algorithms can be applied to problems like the 8-puzzle and robotic assembly. It also covers key properties of the algorithms like completeness, time complexity, space complexity, and optimality.

Uploaded by

tushar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Solving problems by searching

Outline
 Problem-solving agents
 Problem types
 Problem formulation
 Example problems
 Basic search algorithms

2
Example: The 8-puzzle

 states?
 actions?
 goal test?
 path cost?
3
Example: The 8-puzzle

 states? locations of tiles


 actions? move blank left, right, up, down
 goal test? = goal state (given)
 path cost? 1 per move

4
Example: robotic assembly

 states?: real-valued coordinates of robot joint


angles parts of the object to be assembled
 actions?: continuous motions of robot joints
 goal test?: complete assembly
 path cost?: time to execute

5
Tree search algorithms
 Basic idea:
 offline, simulated exploration of state space by
generating successors of already-explored states
(a.k.a.~expanding states)

6
Tree search example

7
Tree search example

8
Tree search example

9
Implementation: general tree search

10
Implementation: states vs. nodes
 A state is a (representation of) a physical configuration
 A node is a data structure constituting part of a search tree
includes state, parent node, action, path cost g(x), depth

 The Expand function creates new nodes, filling in the


various fields and using the SuccessorFn of the problem
to create the corresponding states.

11
Search strategies
 A search strategy is defined by picking the order of node
expansion
 Strategies are evaluated along the following dimensions:
 completeness: does it always find a solution if one exists?
 time complexity: number of nodes generated
 space complexity: maximum number of nodes in memory
 optimality: does it always find a least-cost solution?
 Time and space complexity are measured in terms of
 b: maximum branching factor of the search tree
 d: depth of the least-cost solution
 m: maximum depth of the state space (may be ∞)

12
Uninformed search strategies
 Uninformed search strategies use only the
information available in the problem
definition
 Breadth-first search
 Uniform-cost search
 Depth-first search
 Depth-limited search
 Iterative deepening search

13
Breadth-first search
Expand shallowest unexpanded node

 Implementation:
 fringe is a FIFO queue, i.e., new successors go
at end

14
Breadth-first search
Expand shallowest unexpanded node

 Implementation:
 fringe is a FIFO queue, i.e., new successors go
at end

15
Breadth-first search
Expand shallowest unexpanded node

 Implementation:
 fringe is a FIFO queue, i.e., new successors go
at end

16
Breadth-first search
Expand shallowest unexpanded node

 Implementation:
 fringe is a FIFO queue, i.e., new successors go
at end

17
Properties of breadth-first search
 Complete? Yes (if b is finite)
 Time? 1+b+b2+b3+… +bd + b(bd-1) = O(bd+1)
 Space? O(bd+1) (keeps every node in memory)
 Optimal? Yes (if cost = 1 per step)

 Space is the bigger problem (more than time)

18
Uniform-cost search
 Expand least-cost unexpanded node
 Implementation:
 fringe = queue ordered by path cost
 Equivalent to breadth-first if step costs all equal
 Complete? Yes, if step cost ≥ ε
 Time? # of nodes with g ≤ cost of optimal solution,
O(bceiling(C*/ ε)) where C* is the cost of the optimal solution
 Space? # of nodes with g ≤ cost of optimal solution,
O(bceiling(C*/ ε))
 Optimal? Yes – nodes expanded in increasing order of g(n)

19
Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

20
Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

21
Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

22
Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

23
Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

24
Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

25
Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

26
Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

27
Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

28
Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

29
Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

30
Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

31
Properties of depth-first search
 Complete? No: fails in infinite-depth spaces, spaces
with loops
 Modify to avoid repeated states along path
 complete in finite spaces
 Time? O(bm): terrible if m is much larger than d
 but if solutions are dense, may be much faster than
breadth-first
 Space? O(bm), i.e., linear space!
 Optimal? No

32
Depth-limited search
= depth-first search with depth limit l,
i.e., nodes at depth l have no successors

 Recursive implementation:

33
Iterative deepening search

34
Iterative deepening search l =0

35
Iterative deepening search l =1

36
Iterative deepening search l =2

37
Iterative deepening search l =3

38
Iterative deepening search
 Number of nodes generated in a depth-limited search to
depth d with branching factor b:
NDLS = b0 + b1 + b2 + … + bd-2 + bd-1 + bd

Number of nodes generated in an iterative deepening


search to depth d with branching factor b:
NIDS = (d+1)b0 + d b^1 + (d-1)b^2 + … + 3bd-2 +2bd-1 + 1bd

 For b = 10, d = 5,

NDLS = 1 + 10 + 100 + 1,000 + 10,000 + 100,000 = 111,111
 NIDS = 6 + 50 + 400 + 3,000 + 20,000 + 100,000 = 123,456

 Overhead = (123,456 - 111,111)/111,111 = 11%

39
Properties of iterative
deepening search
 Complete? Yes
 Time? (d+1)b0 + d b1 + (d-1)b2 + … + bd =
O(bd)
 Space? O(bd)
 Optimal? Yes, if step cost = 1

40
Summary of algorithms

41

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