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Dynamics

The document provides an overview of classical mechanics concepts including: 1) Definitions and equations of motion for position, velocity, and acceleration in 1D and 2D. 2) Descriptions of forces including Newton's laws, tension, compression, friction, and free body diagrams. 3) Applications to projectile motion, relative velocity, and simple harmonic motion. Diagrams and examples are used to illustrate key concepts.

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Nikhil Panikkar
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100% found this document useful (1 vote)
153 views26 pages

Dynamics

The document provides an overview of classical mechanics concepts including: 1) Definitions and equations of motion for position, velocity, and acceleration in 1D and 2D. 2) Descriptions of forces including Newton's laws, tension, compression, friction, and free body diagrams. 3) Applications to projectile motion, relative velocity, and simple harmonic motion. Diagrams and examples are used to illustrate key concepts.

Uploaded by

Nikhil Panikkar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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P1X Dynamics &

Relativity:
Newton & Einstein
Part I - “I frame no hypotheses;
for whatever is not deduced from
Dynamics READ the
textbook!
the phenomena is to be called a
section numbers hypothesis; and hypotheses,
in syllabus
Motion whether metaphysical or physical,
whether of occult qualities or
Forces – Newton’s Laws
mechanical, have no place in
Simple Harmonic Motion experimental philosophy.”
Circular Motion

http://ppewww.ph.gla.ac.uk/~parkes/teaching/Dynamics/Dynamics.html Chris Parkes


October 2007
Motion x e.g
• Position [m] dx
• Velocity [ms-1]
– Rate of change of position 0
dx t
v dt
dt v
• Acceleration [ms-2]
– Rate of change of velocity
dv d 2 x 0
a  2 t
dt dt
a

0
Equations of motion in 1D
– Initially (t=0) at x0
– Initial velocity u,
– acceleration a,
s=ut+1/2 at2,
where s is displacement from
x  x0  ut  at 1
2
2
initial position
Differentiate w.r.t. time: v=u+at
dx v 2  (u  at ) 2  u 2  2uat  a 2t 2
 v  u  at
dt v 2  u 2  2a(ut  12 at 2 )
2 v2=u2+2 as
d x
2
aa
dt
2D motion: vector quantities
Scalar: 1 number
• Position is a vector
Vector: magnitude & direction,
– r, (x,y) or (r,  ) >1 number
– Cartesian or
cylindrical polar co- Y
ordinates
– For 3D would specify
z also
• Right angle triangle r y

x=r cos , y=r sin  0 x
X
r2=x2+y2, tan  = y/x
vector addition
• c=a+b
y
cx= ax +bx b
cy= ay +by
can use unit vectors i,j a c

i vector length 1 in x direction


x
j vector length 1 in y direction
scalar product a

finding the angle between two vectors
b
a  b  ab cos  a xbx  a y by a,b, lengths of a,b
Result is a scalar
ab a x bx  a y by
cos   
ab 2 2
a x  a y  bx  by
2 2
Vector product
e.g. Find a vector perpendicular to two vectors
c  ab
c  a b sin 
iˆ ˆj kˆ  a y bz  a z by 
 
c  a  b  ax ay a z   a z bx  a xbz 
bx by bz  a x by  a y bx 

c
Right-handed
Co-ordinate system b


a
Velocity and acceleration vectors
• Position changes with time
• Rate of change of r is Y
velocity
– How much is the change in a
very small amount of time t

d r r (t  t )  r (t ) r(t)
v  Limit at  t0 r(t+t)
dt t
dx dy 0 x
vx  , vy  X
dt dt
d v v(t  t )  v(t ) d 2 r
a   2
dt t dt
dv x dv y
ax  , ay 
dt dt
Projectiles
Motion of a thrown / fired
object mass m under gravity
Velocity components:
y v
vx=v cos 
x,y,t
 vy=v sin 
Force: -mg in y direction
x
acceleration: -g in y direction
x direction y direction
a: ax=0
ay=-g
v=u+at: vx=vcos  + axt = vcos  vy=vsin  - gt
s=ut+0.5at2: x=(vcos )t y= vtsin  -0.5gt2

This describes the motion, now we can use it to solve problems


Relative Velocity 1D
e.g. Alice walks forwards along a boat at 1m/s and the boat moves at 2m/s
What is Alice’s velocity as seen by Bob ?
If Bob is on the boat it is just 1 m/s
If Bob is on the shore it is 1+2=3m/s
If Bob is on a boat passing in the opposite direction….. and the earth is
spinning…
Velocity relative to an observer

Relative Velocity 2D
e.g. Alice walks across the boat at 1m/s.
As seen on the shore: V boat 2m/s
θ V Alice 1m/s
V
V  1  2  5m / s
2 2
relative to shore
tan   1 / 2,   27
Changing co-ordinate system
Define the frame of reference – the co-ordinate system –
in which you are measuring the relative motion.
y (x’,y’) Frame S’
(boat) v boat w.r.t shore
Frame S
(shore)
vt x’

x
Equations for (stationary) Alice’s position on boat w.r.t shore
i.e. the co-ordinate transformation from frame S to S’
Assuming S and S’ coincide at t=0 :
x  x' vt Known as Gallilean transformations
As we will see, these simple relations do not hold in
y  y' special relativity
We described the motion, position, velocity, acceleration,
now look at the underlying causes
Newton’s laws
• First Law
– A body continues in a state of rest or uniform
motion unless there are forces acting on it.
• No external force means no change in velocity
• Second Law
– A net force F acting on a body of mass m [kg]
produces an acceleration a = F /m [ms-2]
• Relates motion to its cause

F = ma units of F: kg.m.s-2, called Newtons [N]


• Third Law
– The force exerted by A on B is equal and opposite to
the force exerted by B on A
Fb
•Force exerted by
Block on table block on table is Fa

Fa=-Fb Weight Fa •Force exerted by


table on block is Fb
(a Force)
(Both equal to weight)

Examples of Forces
weight of body from gravity (mg),
- remember m is the mass, mg is the force (weight)
tension, compression
Friction,
Force Components
•Force is a Vector F1
R
•Resultant from vector sum
F2
R  F1  F2
•Resolve into perpendicular components
Fx  F cos 
Fy  F sin  Fy F

F x  Fx iˆ Fx

F y  Fy ˆj
Free Body Diagram
• Apply Newton’s laws to particular body
• Only forces acting on the body matter
– Net Force F
• Separate problem into each body

e.g.

Body 1
Supporting Force Body 2
from plane Tension Tension in rope
(normal
force) In rope

Block Weight
Friction Block weight
Tension & Compression
• Tension
– Pulling force - flexible or rigid
• String, rope, chain and bars
• Compression mg

– Pushing force mg
• Bars mg

• Tension & compression act in BOTH


directions.
– Imagine string cut
– Two equal & opposite forces – the tension
Friction
• A contact force resisting sliding
– Origin is chemical forces between atoms in the two
surfaces.
• Static Friction (fs)
– Must be overcome before an objects starts to move
• Kinetic Friction (fk)
– The resisting force once sliding has started
• does not depend on speed
N
fs or fk F
fs  s N
fk  k N
mg
Simple Harmonic Motion
Oscillating system that can be described by sinusoidal function
Pendulum, mass on a spring, electromagnetic waves (E&B fields)…

• Occurs for any system with Linear restoring Force


F  k x » Same form as Hooke’s law
d2x k
– Hence Newton’s 2nd F  ma  2   x
dt m
– Satisfied by sinusoidal expression
x  A sin t or x  A cos t A is the oscillation amplitude
 is the angular frequency

– Substitute in to find 
dx d 2x
x  A sin t   A cos t  2   A 2 sin t
dt dt
k k Frequencyf   Period T  1
   
2
 in radians/sec Hz, cycles/sec 2 Sec for 1 cycle f
m m
SHM General Form

x  A sin(t   )
Phase
(offset of sine wave
in time)
Displacement
Oscillation frequency
A is the oscillation amplitude   2f
- Maximum displacement
f  1/ T
SHM Examples
1) Mass on a spring
• Let weight hang on spring
• Pull down by distance x
L’ – Let go!
Restoring Force F=-kx
In equilibrium x
k
F=-kL’=mg 
m

Energy: K.E.  1
2 mv 2
(assuming spring has negligible mass)
U  12 kx 2 potential energy of spring
But total energy conserved
At maximum of oscillation, when x=A and v=0
Total E  2 kA Similarly, for all SHM (Q. : pendulum energy?)
1 2
SHM Examples 2) Simple Pendulum
•Mass on a string
 Working along swing: F   mg sin 
L Not actually SHM, proportional to sin, not 
x
but if is small sin    
l
F  mg sin   mg x
x L

c.f. this with F=-kx on previous slide


mg sin Hence, Newton 2: d 2x g
2
  x
dt l
mg and
g Angular frequency for
 simple pendulum,
l
small deflection
360o = 2 radians
Circular Motion 180o =  radians
90o = /2 radians
• Rotate in circle with constant angular speed 
R – radius of circle
s – distance moved along circumference R s
y
=t, angle  (radians) = s/R =t
• Co-ordinates x t=0
x= R cos  = R cos t
y= R sin  = R sin t d
v x  ( R cos t )   R sin t
• Velocity dt
d
v y  ( R sin t )  R cos t
•Acceleration dt
d d N.B. similarity
a x  (v x )  ( R sin t )   R 2 cos t
dt dt with S.H.M eqn
d d 1D projection of a
a y  (v y )  ( R cos wt )   R 2 sin t
dt dt circle is SHM
Magnitude and direction of motion
•Velocity v 2  v x  v y  R 2 w2 sin 2 t  R 2 2 cos 2 t   2 R 2
2 2

v=R vy cos t 1
tan    
And direction of velocity vector v vx  sin t tan 
Is tangential to the circle     90o v

•Acceleration 
a
2 2
a  ax  a y 
2

R 2 w4 cos 2 t  R 2 4 sin 2 t   4 R 2
a= 2R=(R)2/R=v2/R
a x   2 x
And direction of acceleration vector a
a y   2 y
a= -2r Acceleration is towards centre of circle
Force towards centre of circle
• Particle is accelerating
– So must be a Force
• Accelerating towards centre of circle
– So force is towards centre of circle
F=ma= mv2/R in direction –r 2
v
or using unit vector F  m rˆ
r
• Examples of central Force
1. Tension in a rope
2. Banked Corner
3. Gravity acting on a satellite
Myth of Newton & apple.
Gravitational Force He realised gravity is universal
same for planets and apples
•Any two masses m1,m2 attract each other
with a gravitational force: F
F
m1m2
F G 2 r
m2
r m1
Newton’s law of Gravity
Inverse square law 1/r2, r distance between masses
The gravitational constant G = 6.67 x 10-11 Nm2/kg2
•Explains motion of planets, moons and tides
m m  GmE  m =5.97x10 24
kg,
Gravity on F G E
2
  m
2 
E
RE=6378km
earth’s surface RE R
 E 
GmE 2
Mass, radius of earth
Or F  mg Hence, g  2
 9.81ms
RE
N.B. general solution is an ellipse not a circle - planets travel in ellipses around sun

Satellites
•Centripetal Force provided by Gravity
Mm mv 2 m
F G 2  R
R R
M M
v G
2 M
v G
R R
Distance in one revolution s = 2R, in time period T, v=s/T
R
T  2R / v  2R T2R3 , Kepler’s 3rd Law
GM
•Special case of satellites – Geostationary orbit
•Stay above same point on earth T=24 hours
3
R2
24  60  60  2
GM E
R  42,000km
Dynamics I – Key Points
1. 1D motion, 2D motion as vectors
– s=ut+1/2 at2 v=u+at v2=u2+2 as
– Projectiles, 2D motion analysed in
components
2. Newton’s laws
– F = ma
– Action & reaction
3. SHM Oscillating system that can be described by sinusoidal function

F  k x x  A sin(t   )
4. Circular motion (R,)
2
v
F   m rˆ Force towards centre of circle
r

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