3D polygonal modeling and digital
sculpting
Computer Graphic II
Session Outcome :
• Polyginal Modelling & Daynemsh
• Procedures : Student know about shortcut, interface
• Demonstration : Student able to using 3D’s Max & Zbrush for basic
Interface
• Project Based Learning : Student can design Basic Shape and modify
polygonal, and dynamesh.
Using Dynamesh
• DynaMesh is ZBrush’s newest base mesh
generation tool. DynaMesh is a perfect solution
for free-form sculpting because it removes all
need for focusing on topological constraints.
Bina Nusantara University 3
Using Dynamesh
• Dynamesh in Zbrush Lightbox
Bina Nusantara University 4
Using Dynamesh
• Sculpting with brush
Bina Nusantara University 5
Using Zsphere
ZSpheres are an advanced
ZBrush tool that permit ‘sketching
out’ a 3D model (particularly an
organic one) quickly and easily.
Once the model has been formed
using ZSpheres, it can be ‘skinned’
(a mesh can be created from it)
for further sculpting.
http://docs.pixologic.com/user-guide/3d-modeling/modeling-
basics/creating-meshes/zspheres/
Bina Nusantara University 6
Using Zsphere
http://docs.pixologic.com/user-guide/3d-modeling/modeling-
basics/creating-meshes/zspheres/
Bina Nusantara University 7
Brushes & Usully brush
Docs.pixologic.com
Bina Nusantara University 8
Introduction to 3D Modeling and Animation
• 3D Modelling
• 3D Modeling is used in a variety of applications to make representations
of physical objects on the computer. 3D modeling is a subset of
Computer Aided Design (CAD), in which you use a computer to assist in
the design process for any type of design work.
Introduction to 3D Modeling and Animation
• 3D Modelling topology Introduction
– Modeling Methods
– Modeling Preparations
3D Modeling
• 3D Modeling Methods
• Box / Subdivision
• Edge / Contour
• NURBS / Spline
• Digital Sculpting
• Procedural
• Image Based
• 3D Scanning
Introduction to 3D Modeling and Animation
• Topology Introduction
• “How to organize the structure and
flow of edges, vertices and polys.”
Introduction to 3D Modeling and Animation
• Topology Introduction
• Knowing topology to
make workable model,
to create proper
deformable in specific
area in animation
process.
Sumber:
http://www.phungdinhdung.org/Studies_paper/Rea
listic_face_modeling.shtm
• Assessment
• Create still life model with standart primitive and basic shape on 3d’s
max
• Create dynamesh with zbrush application
• Import and export file on zbrush and 3d’s max
• Format : JPG, Name_ Nim _class
• Evaluation
• Bagaimana pemahaman anda mengenai topology dan retopology?
• Apakah anda memahami Pipeline dalam merancang sebuah modelling ?
Materi Tambahan
• Memahami proses modelling leboh lanjut, anda dapat mengunduh
materi tambahan :
• https://www.certiport.com/Portal/Common/DocumentLibrary/Autodesk
_3ds_Max_Skills.pdf
THANK YOU !