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Greedy

This document discusses greedy algorithms, which are optimization algorithms that make locally optimal choices at each step in the hope of finding a global optimum. It provides examples of problems that can be solved using greedy algorithms, including counting change, job scheduling, minimum spanning trees, and connecting wires. While greedy algorithms are fast, they do not always produce an optimal solution, as shown by the traveling salesman problem example.

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Husnain Mahmood
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0% found this document useful (0 votes)
60 views12 pages

Greedy

This document discusses greedy algorithms, which are optimization algorithms that make locally optimal choices at each step in the hope of finding a global optimum. It provides examples of problems that can be solved using greedy algorithms, including counting change, job scheduling, minimum spanning trees, and connecting wires. While greedy algorithms are fast, they do not always produce an optimal solution, as shown by the traveling salesman problem example.

Uploaded by

Husnain Mahmood
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Greedy Algorithms

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Optimization problems

 An optimization problem is one in which you want


to find, not just a solution, but the best solution
 A “greedy algorithm” sometimes works well for
optimization problems
 A greedy algorithm works in phases. At each
phase:
 You take the best you can get right now, without regard
for future consequences
 You hope that by choosing a local optimum at each
step, you will end up at a global optimum

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Example: Counting money
 Suppose you want to count out a certain amount of
money, using the fewest possible bills and coins
 A greedy algorithm would do this would be:
At each step, take the largest possible bill or coin
that does not exceed
 Example: To make $6.39, you can choose:
 a $5 bill
 a $1 bill, to make $6
 a 25¢ coin, to make $6.25
 A 10¢ coin, to make $6.35
 four 1¢ coins, to make $6.39
 For US money, the greedy algorithm always gives
the optimum solution
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A scheduling problem
 You have to run nine jobs, with running times of 3, 5, 6, 10, 11,
14, 15, 18, and 20 minutes
 You have three processors on which you can run these jobs
 You decide to do the longest-running jobs first, on whatever
processor is available

P1 20 10 3

P2 18 11 6

P3 15 14 5

 Time to completion: 18 + 11 + 6 = 35 minutes


 This solution isn’t bad, but we might be able to do better
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Another approach
 What would be the result if you ran the shortest job first?
 Again, the running times are 3, 5, 6, 10, 11, 14, 15, 18, and 20
minutes

P1 3 10 15

P2 5 11 18

P3 6 14 20
 That wasn’t such a good idea; time to completion is now
6 + 14 + 20 = 40 minutes
 Note, however, that the greedy algorithm itself is fast
 All we had to do at each stage was pick the minimum or maximum
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An optimum solution
 Better solutions do exist:

P1 20 14

P2 18 11 5
P3 15 10 6 3
 One way: Try all possible assignments of jobs to processors

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Minimum spanning tree
 A minimum spanning tree is a least-cost subset of the edges of a
graph that connects all the nodes
 Start by picking any node and adding it to the tree
 Repeatedly: Pick any least-cost edge from a node in the tree to a
node not in the tree, and add the edge and new node to the tree
 Stop when all nodes have been added to the tree

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6  The result is a least-cost
2 (3+3+2+2+2+2=14) spanning tree
4
1 5
3 2

3 3 2 3
3
4
2 4
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Traveling salesman
 A salesman must visit every city (starting from city A), and wants
to cover the least possible distance
 He can revisit a city (and reuse a road) if necessary
 He does this by using a greedy algorithm: He goes to the next
nearest city from wherever he is
 From A he goes to B
A B C  From B he goes to D
2 4
 This is not going to result in a
shortest path!
3 3
4 4  The best result he can get now
will be ABDBCE, at a cost of 16
 An actual least-cost path from A
D is ADBCE, at a cost of 14
E 8
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Analysis
 A greedy algorithm typically makes (approximately) n choices
for a problem of size n
 Hence the expected running time is:
O(n * O(choice(n))), where choice(n) is making a choice
among n objects
 Counting: Must find largest useable coin from among k sizes of coin (k is
a constant), an O(k)=O(1) operation;
 Therefore, coin counting is (n)
 Minimum spanning tree: At each new node, must include new edges and
keep them sorted, which is O(n log n) overall
 Therefore, MST is O(n log n) + O(n) = O(n log n)

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Other greedy algorithms
 Dijkstra’s algorithm for finding the shortest path in a
graph
 Always takes the shortest edge connecting a known node to an
unknown node
 Kruskal’s algorithm for finding a minimum-cost
spanning tree
 Always tries the lowest-cost remaining edge
 Prim’s algorithm for finding a minimum-cost spanning
tree
 Always takes the lowest-cost edge between nodes in the
spanning tree and nodes not yet in the spanning tree

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Connecting wires
 There are n white dots and n black dots, equally spaced, in a line
 You want to connect each white dot with some one black dot,
with a minimum total length of “wire”
 Example:

 Total wire length above is 1 + 1 + 1 + 5 = 8

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Collecting coins
 A checkerboard has a certain number of coins on it
 A robot starts in the upper-left corner, and walks to the
bottom left-hand corner
 The robot can only move in two directions: right and down
 The robot collects coins as it goes
 You want to collect all the coins using the minimum
number of robots
 Example:
 Do you see a greedy algorithm for
doing this?
 Does the algorithm guarantee an
optimal solution?

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