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Multimedia Fundamentals

1. Multimedia refers to computer-based presentations that integrate various forms of media like text, audio, images, video and interactive content. 2. It is used widely in education, advertising, training and entertainment due to being engaging, flexible and allowing for interactive experiences. 3. While multimedia has advantages like being user-friendly and multi-sensory, it also has disadvantages such as potential for information overload and high production costs.

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100% found this document useful (1 vote)
322 views29 pages

Multimedia Fundamentals

1. Multimedia refers to computer-based presentations that integrate various forms of media like text, audio, images, video and interactive content. 2. It is used widely in education, advertising, training and entertainment due to being engaging, flexible and allowing for interactive experiences. 3. While multimedia has advantages like being user-friendly and multi-sensory, it also has disadvantages such as potential for information overload and high production costs.

Uploaded by

Marikriz
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FUNDAMENTALS OF MULTIMEDIA

Introduction and Multimedia Data


Representations
The term “multimedia “

• applications that use multiple modalities,


including text, images, drawings (graphics),
animation, video, sound including speech,
and interactivity.

• multimedia is a media that uses multiple


form of information content and information
processing.
What is multimedia?

• Multimedia is the field concerned with the


computer controlled integration of text,
graphics, drawings, still and moving images
(Video), animation, audio, and any other
media where every type of information can
be represented, stored, transmitted and
processed digitally.
Multimedia and Computer Science

• Graphics, HCI, visualization, computer


vision, data compression, graph theory,
networking, database systems --- all have
important contributions to make in
multimedia at the present time.
History of Multimedia:
1. Newspaper: perhaps the first mass communication
medium, uses text, graphics, and images.
2. Motion pictures: conceived of in 1830's in order to
observe motion too rapid for perception by the
human eye.
3. Wireless radio transmission: Guglielmo Marconi, at
Pontecchio, Italy, in 1895.
4. Television: the new medium for the 20th century,
established video as a commonly available medium
and has since changed the world of mass
communications.
History of Multimedia:
5. The connection between computers and ideas about
multimedia covers what is actually only a short
period:
• 1945 - Vannevar Bush wrote a landmark article
describing what amounts to a hypermedia system
called Memex.
• 1960 -Ted Nelson coined the term hypertext.
• 2000 - WWW size was estimated at over 1 billion
pages.
The Basic Elements of Multimedia

• Text
• Graphic
• Animation
• Video
• Audio
The Basic Elements of Multimedia

TEXT
•characters that are used to create words,
sentences, and paragraphs.

Multimedia is a rich medium that accommodates •Monitor


numerous instructional strategies. Multimedia
addresses many of the challenges of instruction in
•Keyboard
Titles both the academic and corporate environments. It
is accessible over distance and time and provides a
vehicle for consistent delivery. Multimedia can
provide the best medium with which to •Mouse
communicate a concept.
•Speaker
The Basic Elements of Multimedia

GRAPHICS
•A digital representation of non-text information,
such as a drawing, chart, or photograph.
The Basic Elements of Multimedia

ANIMATION
•Flipping through a series of still images. It is a series
of graphics that create an illusion of motion.
The Basic Elements of Multimedia

VIDEO
• Photographic images that are played back at speeds
of 15 to 30 frames a second and the provide the
appearance of full motion.
The Basic Elements of Multimedia

AUDIO
• music, speech, or any other sound.
CATEGORIZATION
Two types of Multimedia presentation
Linear Non-linear
Presentation Interactive

Linear active content progresses often without


any navigational control for the viewer such as a
cinema presentation.

Non-linear uses interactivity to control progress as


with a video game or self-paced computer based
training. Hypermedia is an example of non-linear
content.

13
USAGE
Multimedia finds its application in various areas including,
but not limited to:

• Advertisements
• Art
• Education
• Entertainment
• Engineering
• Medicine
• Mathematics
• Business
• Scientific research
14
Usage

•In education, multimedia can be used as a source of


information. Students can search encyclopedias such
as Encarta, which provide facts on a variety of
different topics using multimedia presentations.

•Teachers can use multimedia presentations to make


lessons more interesting by using animations to
highlight or demonstrate key points.
Usage

• A multimedia presentation can also make it easier


for pupils to read text rather than trying to read a
teacher’s writing on the board.

• Programs which show pictures and text whilst


children are reading a story can help them learn to
read; these too are a form of multimedia
presentation.
Usage
• Multimedia is used for advertising and selling
products on the Internet.

• Some businesses use multimedia for training where


CD- ROMs or on-line tutorials allow staff to learn at
their own speed, and at a suitable time to the staff and
the company.

• Another benefit is that the company do not have to


pay the additional expenses of an employee attending
a course away from the workplace.
Usage

• People use the Internet for a wide range of reasons,


including shopping and finding out about their
hobbies.

• The Internet has many multimedia elements


embedded in web pages and web browsers support a
variety of multimedia formats.

• Many computer games use sound tracks, 3D graphics


and video clips.
Computer-Based Training TeachingAid
References Entertainment
Simulation Virtual Reality
Virtual Surgery Information Kiosk
Multimedia Research Topics and Projects

To the computer science researcher, multimedia


consists of a wide variety of topics:
• Multimedia processing and coding: multimedia
content analysis, content‐based multimedia
retrieval, multimedia security, audio/image/video
processing, compression, etc.
• Multimedia system support and networking: network
protocols, Internet, operating systems, servers and
clients, quality of service (QoS), and databases.
Multimedia Research Topics and Projects

•Multimedia tools, end‐systems and applications:


hypermedia systems, user interfaces, authoring
systems.
•Multi‐modal interaction and integration: "ubiquity"
web‐everywhere devices, multimedia education
Including Computer Supported Collaborative Learning,
and design and applications of virtual environments.
ADVANTAGES OF USING MULTIMEDIA

•It is very user-friendly. It doesn’t take much energy out


of the user, in the sense that you can sit and watch the
presentation, you can read the text and hear the audio.

•It is multi sensorial. It uses a lot of the user’s senses


while making use of multimedia, for example hearing,
seeing and talking.
ADVANTAGES OF USING MULTIMEDIA

• It is flexible. Being digital, this media can easily be


changed to fit different situations and audiences.

• It can be used for a wide variety of audiences,


ranging from one person to a whole group.
ADVANTAGES OF USING MULTIMEDIA

• It is integrated and interactive. All the different


mediums are integrated through the
digitisation process. Interactivity is
heightened by the possibility of easy
feedback.
DISADVANTAGES OF USING MULTIMEDIA

• Information overload. Because it is so easy to use, it


can contain too much information at once.

• It takes time to compile. Even though it is flexible, it


takes time to put the original draft together.
DISADVANTAGES OF USING MULTIMEDIA

• It can be expensive. As mentioned in one of my


previous posts, multimedia makes use of a wide range
of resources, which can cost you a large amount of
money.

• Too much makes it unpractical. Large files like video


and audio has an effect of the time it takes for your
presentation to load. Adding too much can mean that
you have to use a larger computer to store the files.

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