The document discusses manipulative media and interactive media. It defines interactive media as communication that depends on user input which then affects the program's outputs. Examples include websites and video games. The document also discusses how mobile learning apps can augment formal education and how Google searching allows users to access vast information online through Google's page ranking algorithm. It notes the growth of internet usage in the Philippines despite connectivity issues.
The document discusses manipulative media and interactive media. It defines interactive media as communication that depends on user input which then affects the program's outputs. Examples include websites and video games. The document also discusses how mobile learning apps can augment formal education and how Google searching allows users to access vast information online through Google's page ranking algorithm. It notes the growth of internet usage in the Philippines despite connectivity issues.
The document discusses manipulative media and interactive media. It defines interactive media as communication that depends on user input which then affects the program's outputs. Examples include websites and video games. The document also discusses how mobile learning apps can augment formal education and how Google searching allows users to access vast information online through Google's page ranking algorithm. It notes the growth of internet usage in the Philippines despite connectivity issues.
The document discusses manipulative media and interactive media. It defines interactive media as communication that depends on user input which then affects the program's outputs. Examples include websites and video games. The document also discusses how mobile learning apps can augment formal education and how Google searching allows users to access vast information online through Google's page ranking algorithm. It notes the growth of internet usage in the Philippines despite connectivity issues.
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MODULE 16:
MANIPULATIVE INFORMATION AND MEDIA MANIPULATIVE MEDIA
may be loosely defined as any
material, program, or application that people use to formulate new information to aid learning through the use, analysis, evaluation, and production of interactive and hands- on media. DEFINING INTERACTIVE MEDIA Wiki site Investopedia defined interactive media as a “ method of communication in which the program’s outputs depend on the user’s inputs, and the user’s inputs in turn affect the program’s outputs.” The user interacts with the media through engagement and manipulation of the media technology. Some examples include web sites and video game. DEFINING INTERACTIVE MEDIA Social media is a kind of interactive media because they use graphics and text that allow sharing of information between users, online conversing or chatting, and playing online or web- based games. Video games are also interactive media because the participants or players are able to control and “ respond to visual and sound cues on the screen that are generated by a computer program.” Interactivityis the foremost attribute of manipulative media because the main goal is for a user or learner like you to have high involvement in your use of the application. LEYDEN (2015) Reported that there are about 7 billion mobile phones in the world which is almost as many inhabitants on earth. He also added that in lahore, Pakistan, there is a UNESCO- sponsored project on the use of text messaging to distributes educational content in areas that the educational system cannot seem to reach. The project is a testament of how communication is vital in promoting certain literacy skills that are impeded by the lack of some other means or infrastructures that the conventional school system normally provides. Although mobile learning is not meant to replace the conventional way of learning, it augments areas of learning th rough use of computers and virtual classes. ANDREW LEYDEN Mobile learning apps arte extremely helpful in certain situations, for example, when you need to check a fact or consume small amounts of information at a given time. About three in a four (74%)teens aged 12-17 say they access the internet on cell phone, tablets, and other mobile devices. However, if one were to choose between a computer and a mobile phone for researching a subject in-depth, mobile learning probably wouldn’t be your best option. The important thing is, therefore, to use the appropriate means at the right time to optimise the way in which you learn. MOBILE LEARNING / APPLICATION Mobile learning lets you maximize the technology at your finger tips. For instance, you may effectively use images on your smart phone by taking snapshots of your note.
Mobile applications such as translators,
dictionaries, and flashcard decks that serve as learning aids. THE GOOGLING PHENOMENON AS MANIPULATIVE MEDIA The adoption of this internet vocabulary indicates the ubiquity of the use of the web search engine Google considered to be “the most successful ” repository of vast source materials on almost any information sought online. Google was able to serve over 10000 queries a day quickly gained a reputation as a trustworthy source of information during its infancy. LARRY PAGE AND SERGEY BRIN (1996) Wanted to “ revolutionize search by using links as the primary ranking metric in order to improve relevancy”. Both creators, employing a so-called “theory of citation notation,” believed that linked to another site was essentially expressing their confidence in the content offered within its pages. Google searching or Googling is one of the many activities over the internet that people engage According to Clark (2015), google is by far most relevant and most used search engine in the world because of its adaptability and user- friendliness. Google is also able to provide location-based search as it utilizes a user, location to deliver customized results for his or her seareches. The googling experience is facilitated by what Google calls the page rank algorithm where a page rank score is assigned to each of the billions of web pages that a user looks up in google. According to wills (2006) the “algorithm models the behavior of an idealized random wed surfer internet user randomly chooses a webpage to view from the listing of available webpage, then randomly selects a link from the webpage to another webpage and continues the process of selecting links at random from successive WebPages until deciding to move to another webpage by some means other than selecting a link.” INTERNET USE AS MANIPULATIVE MEDIA In the Philippines, internet usage is reported to be at its peak and is continuously growing every year despite the poor internet connection speed. The Internet and Mobile Marketing Association of the Philippines (IMMAP) claims that close to haft of the Philippine population is now online where by “the number of Philippine internet users as mid 2014 is now at 38 million out of a population of 100 million … and may still be expected to increase dramatically because of the falling cost of both internet access and devices. According to an article by Baldivia (2013) “ there are 33 milion active internet users in the Philippines. Quiz……… 1. It is loosely defined as any material, program, or application that people use to formulate new information to aid learning through the use, analysis, evaluation, and production of interactive and hands-on media. 2-3.Wiki site _________defined __________as a “ method of communication in which the program’s outputs depend on the user’s inputs, and the user’s inputs in turn affect the program’s outputs.” 4. It is to maximize the technology at your finger tips. For instance, you may effectively use images on your smart phone by taking snapshots of your note. 5. such as translators, dictionaries, and flashcard decks that serve as learning aids. 6. Reported that there are about 7 billion mobile phones in the world which is almost as many inhabitants on earth. 7. He say that “Mobile learning apps arte extremely helpful in certain situations, for example, when you need to check a fact or consume small amounts of information at a given time.” 8. According to _________ they Wanted to “ revolutionize search by using links as the primary ranking metric in order to improve relevancy”. 9. According to ___________the “algorithm models the behavior of an idealized random wed surfer internet user randomly chooses a webpage to view from the listing of available webpage, then randomly selects a link from the webpage to another webpage and continues the process of selecting links at random from successive WebPages until deciding to move to another webpage by some means other than selecting a link.” 10.__________ was able to serve over 10000 queries a day quickly gained a reputation as a trustworthy source of information during its infancy. Thank you