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Chapter05 1

Input refers to any data or instructions entered into a computer's memory. This can include programs, commands from users, or responses to prompts. Input devices like keyboards, mice, touchscreens, cameras, and microphones allow users to input these instructions and data. Key input devices are keyboards for entering text, mice for pointing and selection, and digital cameras or microphones for audio/video input.

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Abdullah Gulzar
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0% found this document useful (0 votes)
54 views36 pages

Chapter05 1

Input refers to any data or instructions entered into a computer's memory. This can include programs, commands from users, or responses to prompts. Input devices like keyboards, mice, touchscreens, cameras, and microphones allow users to input these instructions and data. Key input devices are keyboards for entering text, mice for pointing and selection, and digital cameras or microphones for audio/video input.

Uploaded by

Abdullah Gulzar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 36

What Is Input?

• Input is any data and instructions entered into the


memory of a computer

Pages 258 – 259 1


Discovering Computers 2012: Chapter 5
Figure 5-1
What Is Input?

• Instructions can be entered into the computer in the


form of programs, commands, and user responses
A program is a series of related
instructions that tells a computer what
tasks to perform and how to perform
them

Programs respond to commands that a


user issues

A user response is an instruction a user


issues by replying to a question
displayed by a program

Pages 258 - 259 2


Discovering Computers 2012: Chapter 5
What Are Input Devices

An input device
is any hardware
component that
allows users to
enter data and
instructions into
a computer

Page 260 3
Discovering Computers 2012: Chapter 5
The Keyboard

• A keyboard is an input device that contains keys


users press to enter data and instructions into a
computer
– Most desktop computer keyboards have…

Page 260 4
Discovering Computers 2012: Chapter 5
Figure 5-2
The Keyboard

• The insertion point, also known as the cursor, is a


symbol on the screen that indicates where the
next character you type will appear

Page 261 5
Discovering Computers 2012: Chapter 5
Figure 5-3
The Keyboard

Wired Wireless
Keyboards Keyboards

USB port Bluetooth

IrDA

Page 262 6
Discovering Computers 2012: Chapter 5
The Keyboard

• An ergonomic keyboard has a design that reduces


the chance of wrist and hand injuries
• Ergonomics incorporates comfort, efficiency, and
safety into the design of the workplace

Page 262 7
Discovering Computers 2012: Chapter 5
Figure 5-4
The Keyboard

• Keyboards on mobile devices typically are smaller


and/or have fewer keys
• Some phones have predictive text input, which
saves time when entering text using the phone’s
keypad

Pages 262 – 263 8


Discovering Computers 2012: Chapter 5
Figure 5-5
Pointing Devices

Page 263 9
Discovering Computers 2012: Chapter 5
Mouse

• A mouse is a pointing device that fits under the


palm of your hand comfortably
– Most widely used pointing device on desktop
computers
• A mouse can be wired or wireless

Pages 263 – 264 10


Discovering Computers 2012: Chapter 5
Figures 5-6 and 5-7
Mouse

• Mouse operations

Point Click Right-click Double-click

Rotate
Triple-click Drag Right-drag
wheel

Free-spin Press thumb


Press wheel Tilt wheel
wheel button

Page 264 11
Discovering Computers 2012: Chapter 5
Figure 5-8
Other Pointing Devices
Trackball

Touchpad

Pointing Stick
• A trackball is a • A touchpad is • A pointing
stationary a small, flat, stick is a
pointing rectangular pressure-
device with a pointing sensitive
ball on its top device that is pointing
or side sensitive to device shaped
pressure and like a pencil
motion eraser that is
positioned
between keys
on a keyboard

Pages 265 – 266 12


Figures 5-9 – 5-11 Discovering Computers 2012: Chapter 5
Touch Screens and Touch-Sensitive Pads

• A touch screen is a touch-sensitive display device

Page 266 13
Figures 5-12 – 5-13 Discovering Computers 2012: Chapter 5
Touch Screens and Touch-Sensitive Pads

Microsoft Surface Touch-sensitive pads

Page 267 14
Discovering Computers 2012: Chapter 5
Figures 5-14 – 5-15
Pen Input

• With pen input, you touch a stylus or digital pen on a flat


surface to write, draw, or make selections

Page 268 15
Discovering Computers 2012: Chapter 5
Figure 5-16
Game Controllers

• Video games and computer games use a game controller


as the input device that directs movements and actions
of on-screen objects

Joysticks and
Gamepads Light guns
Wheels

Motion-
Dance pads sensing
controllers
Pages 270 - 271 16
Discovering Computers 2012: Chapter 5
Digital Cameras

• A digital camera is a mobile device that allows


users to take pictures and store them digitally

Studio cameras

Field cameras

Point-and-shoot camera
Page 272 17
Discovering Computers 2012: Chapter 5
Page 272 18
Discovering Computers 2012: Chapter 5
Figure 5-20
Digital Cameras

• Two factors affect the quality of digital camera photos:


• Resolution is the number of horizontal
and vertical pixels in a display device
Resolution • A pixel is the smallest element in an
electronic display

Number of bits • Each pixel consists of one or more bits of


data
stored in each • The more bits used to represent a pixel,
the more colors and shades of gray that
pixel can be represented

Page 273 19
Discovering Computers 2012: Chapter 5
Voice Input

• Voice input is the


process of entering
input by speaking into a
microphone
• Voice recognition is the
computer’s capability of
distinguishing spoken
words

Page 274 20
Discovering Computers 2012: Chapter 5
Figure 5-22
Voice Input

• Audio input is the process of entering any sound


into the computer
Speech

Music

Sound Effects

Page 274 21
Discovering Computers 2012: Chapter 5
Voice Input

• Music production software allows users to record,


compose, mix, and edit music and sounds
• Video input is the process of capturing full-motion
images and storing them on a computer’s storage
medium
• Record video on a digital video (DV) camera or use a
video capture card to convert analog signals to digital
• Connect the camera to a port on the system unit
• Transfer video and images
Page 274 22
Discovering Computers 2012: Chapter 5
Figure 5-23
Video Input

• A Web cam is a type of digital video camera that


enables a user to:
Send e-mail
Capture video and Add live images to
messages with
still images instant messages
video attachments

Broadcast live
Make video
images over the
telephone calls
Internet

Pages 275 - 276 23


Discovering Computers 2012: Chapter 5
Video Input

• A video conference is a meeting between two or


more geographically separated people

Pages 276 – 277 24


Discovering Computers 2012: Chapter 5
Figures 5-25 – 5-26
Scanners and Reading Devices

Flatbed

Pen or Handheld

Sheet-fed

Drum
Page 277 25
Discovering Computers 2012: Chapter 5
Figure 5-27
Scanners and Reading Devices

Page 278 26
Discovering Computers 2012: Chapter 5
Figure 5-28
Scanners and Reading Devices

• Optical character recognition (OCR) involves reading


characters from ordinary documents
• A turnaround document is a document you return to the
company that creates and sends it

Page 279 27
Discovering Computers 2012: Chapter 5
Figures 5-29 – 5-30
Scanners and Reading Devices

• Optical mark
recognition (OMR)
reads hand-drawn
marks such as small
circles or rectangles
• An OMR device scans
the documents and
matches the patterns of
light

Page 279 28
Discovering Computers 2012: Chapter 5
Figure 5-31
Scanners and Reading Devices

• A bar code reader, also


called a bar code
scanner uses laser
beams to read bar
codes

Page 280 29
Discovering Computers 2012: Chapter 5
Figure 5-32
Scanners and Reading Devices

• RFID (radio frequency identification) uses radio signals to


communicate with a tag placed in or attached to an object
• An RFID reader reads information on the tag via radio waves
• RFID can track:

Tracking times of
Tracking location Employee Checking lift
runners in a Airline baggage
of soldiers wardrobes tickets of skiers
marathon

Gauging pressure
Managing Checking out Tracking toll
and temperature
inventory library books payments
of tires

Page 280 30
Discovering Computers 2012: Chapter 5
Scanners and Reading Devices

• Magnetic stripe card readers read the magnetic


stripe on the back of cards such as:
Credit cards

Entertainment cards

Bank cards

Other similar cards


Page 281 31
Discovering Computers 2012: Chapter 5
Figure 5-34
Scanners and Reading Devices

• MICR (magnetic ink character recognition) devices read text


printed with magnetized ink
• An MICR reader converts MICR characters into a form the
computer can process
• Banking industry uses MICR for check processing

Page 281 32
Discovering Computers 2012: Chapter 5
Figure 5-35
Scanners and Reading Devices

• Data collection devices


obtain data directly at
the location where the
transaction or event
takes place
• Used in:
– Restaurants
– Grocery stores
– Factories
– Warehouses
– The outdoors
Page 282 33
Discovering Computers 2012: Chapter 5
Figure 5-36
Biometric Input

• Biometrics authenticates a person’s identity by


verifying a personal characteristic
Face Hand
Fingerprint
recognition geometry
reader
system system

Voice Signature
Iris recognition
verification verification
system
system system

Retinal
Pages 282 - 283
scanners 34
Discovering Computers 2012: Chapter 5
Terminals

• A terminal is a computer that allows users to send data to


and/or receive information from a host computer

A POS terminal An automated A DVD kiosk is a


records purchases, teller machine self-service DVD
processes (ATM) allows users rental machine
payment, and to access their
updates inventory bank accounts

Pages 284 – 285 35


Figures 5-40 – 5-42 Discovering Computers 2012: Chapter 5
Input Devices for Physically Challenged Users

• Several input devices are available to assist


physically challenged users:

Keyboards Various
On-screen
Key guard with larger pointing
keyboard
keys devices

Head- Computerized
Gesture
mounted implant
recognition
pointer devices

Page 286 36
Discovering Computers 2012: Chapter 5

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