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Swing Basics

Swing is a Java library that provides widgets and controls for building graphical user interfaces (GUIs), with commonly used classes including JButton, JTextField, and JPanel, and components are organized hierarchically as subclasses of classes like Container and JComponent; components are added to containers using layout managers to determine their positioning, and events like mouse clicks can be handled by registering components with listeners that implement interfaces like ActionListener.

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0% found this document useful (0 votes)
57 views30 pages

Swing Basics

Swing is a Java library that provides widgets and controls for building graphical user interfaces (GUIs), with commonly used classes including JButton, JTextField, and JPanel, and components are organized hierarchically as subclasses of classes like Container and JComponent; components are added to containers using layout managers to determine their positioning, and events like mouse clicks can be handled by registering components with listeners that implement interfaces like ActionListener.

Uploaded by

Sahil
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Java GUI Libraries

Swing Programming
Swing Components
• Swing is a collection of libraries that contains
primitive widgets or controls used for designing
Graphical User Interfaces (GUIs).

• Commonly used classes in javax.swing package:


– JButton, JTextBox, JTextArea, JPanel, JFrame, JMenu,
JSlider, JLabel, JIcon, …
– There are many, many such classes to do anything
imaginable with GUIs
– Here we only study the basic architecture and do simple
examples
Swing components, cont.
• Each component is a Java class with a fairly extensive
inheritency hierarchy:
Object

Component

Container

JComponent Window

JPanel Frame

JFrame
Using Swing Components
• Very simple, just create object from appropriate
class – examples:
– JButton but = new JButton();
– JTextField text = new JTextField();
– JTextArea text = new JTextArea();
– JLabel lab = new JLabel();
• Many more classes. Don’t need to know every
one to get started.
• See ch. 9 Hortsmann
Adding components
• Once a component is created, it can be added to a
container by calling the container’s add method:

Container cp = getContentPane(); This is required


cp.add(new JButton(“cancel”));
cp.add(new JButton(“go”));

How these are laid out is determined by the layout


manager.
Laying out components
• Not so difficult but takes a little practice
• Do not use absolute positioning – not very
portable, does not resize well, etc.
Laying out components
• Use layout managers – basically tells form how to
align components when they’re added.
• Each Container has a layout manager associated
with it.
• A JPanel is a Container – to have different layout
managers associated with different parts of a form,
tile with JPanels and set the desired layout
manager for each JPanel, then add components
directly to panels.
Layout Managers
• Java comes with 7 or 8. Most common and
easiest to use are
– FlowLayout
– BorderLayout
– GridLayout
• Using just these three it is possible to attain
fairly precise layout for most simple
applications.
Setting layout managers
• Very easy to associate a layout manager with a
component. Simply call the setLayout method on
the Container:
JPanel p1 = new JPanel();
p1.setLayout(new FlowLayout(FlowLayout.LEFT));

JPanel p2 = new JPanel();


p2.setLayout(new BorderLayout());

As Components are added to the container, the layout


manager determines their size and positioning.
Event handling
What are events?
• All components can listen for one or more events.
• Typical examples are:
– Mouse movements
– Mouse clicks
– Hitting any key
– Hitting return key
– etc.
• Telling the GUI what to do when a particular event
occurs is the role of the event handler.
ActionEvent
• In Java, most components have a special event
called an ActionEvent.
• This is loosely speaking the most common or
canonical event for that component.
• A good example is a click for a button.
• To have any component listen for
ActionEvents, you must register the component
with an ActionListener. e.g.
– button.addActionListener(new MyAL());
Delegation, cont.
• This is referred to as the Delegation Model.
• When you register an ActionListener with a
component, you must pass it the class which
will handle the event – that is, do the work
when the event is triggered.
• For an ActionEvent, this class must implement
the ActionListener interface.
• This is simple a way of guaranteeing that the
actionPerformed method is defined.
actionPerformed
• The actionPerformed method has the following
signature:
void actionPerformed(ActionEvent)
• The object of type ActionEvent passed to the event
handler is used to query information about the event.
• Some common methods are:
– getSource()
• object reference to component generating event
– getActionCommand()
• some text associated with event (text on button, etc).
actionPerformed, cont.
• These methods are particularly useful when
using one eventhandler for multiple
components.
Simplest GUI
import javax.swing.JFrame;
class SimpleGUI extends JFrame{
SimpleGUI(){
setSize(400,400); //set frames size in pixels
setDefaultCloseOperation(EXIT_ON_CLOSE);
show();
}

public static void main(String[] args){


SimpleGUI gui = new SimpleGUI();
System.out.println(“main thread coninues”);
}
}
Another Simple GUI
import javax.swing.*;
class SimpleGUI extends JFrame{
SimpleGUI(){
setSize(400,400); //set frames size in pixels
setDefaultCloseOperation(EXIT_ON_CLOSE);
JButton but1 = new JButton(“Click me”);
Container cp = getContentPane();//must do this
cp.add(but1);
show();
}

public static void main(String[] args){


SimpleGUI gui = new SimpleGUI();
System.out.println(“main thread coninues”);
}}
Add Layout Manager
import javax.swing.*; import java.awt.*;
class SimpleGUI extends JFrame{
SimpleGUI(){
setSize(400,400); //set frames size in pixels
setDefaultCloseOperation(EXIT_ON_CLOSE);
JButton but1 = new JButton(“Click me”);
Container cp = getContentPane();//must do this
cp.setLayout(new FlowLayout(FlowLayout.CENTER);
cp.add(but1);
show();
}

public static void main(String[] args){


SimpleGUI gui = new SimpleGUI();
System.out.println(“main thread coninues”);
}}
Add call to event handler
import javax.swing.*; import java.awt.*;
class SimpleGUI extends JFrame{
SimpleGUI(){
setSize(400,400); //set frames size in pixels
setDefaultCloseOperation(EXIT_ON_CLOSE);
JButton but1 = new JButton(“Click me”);
Container cp = getContentPane();//must do this
cp.setLayout(new FlowLayout(FlowLayout.CENTER);
but1.addActionListener(new MyActionListener());
cp.add(but1);
show();
}
public static void main(String[] args){
SimpleGUI gui = new SimpleGUI();
System.out.println(“main thread coninues”);
}}
Event Handler Code
class MyActionListener implements ActionListener{
public void actionPerformed(ActionEvent ae){
JOptionPane.showMessageDialog(“I got clicked”, null);
}

}
Add second button/event
class SimpleGUI extends JFrame{
SimpleGUI(){
/* .... */
JButton but1 = new JButton(“Click me”);
JButton but2 = new JButton(“exit”);
MyActionListener al = new MyActionListener();
but1.addActionListener(al);
but2.addActionListener(al);
cp.add(but1);
cp.add(but2);
show();
}
}
How to distinguish events –Less
good way
class MyActionListener implents ActionListener{
public void actionPerformed(ActionEvent ae){
if (ae.getActionCommand().equals(“Exit”){
System.exit(1);
}
else if (ae.getActionCommand().equals(“Click me”){
JOptionPane.showMessageDialog(null, “I’m clicked”);
}

}
Good way
class MyActionListener implents ActionListener{
public void actionPerformed(ActionEvent ae){
if (ae.getSource() == but2){
System.exit(1);
}
else if (ae.getSource() == but1){
JOptionPane.showMessageDialog(null, “I’m clicked”)
}
}

Question: How are but1, but2 brought into scope to do this?


Question: Why is this better?
Putting it all together
• See LoginForm.java example in class notes

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