Cdio Design Build Project:: Pee Suat Hoon - Helene Leong - Dennis Sale

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CDIO DESIGN BUILD PROJECT:

IMPLEMENTATION IN THE SINGAPORE POLYTECHNIC

Pee Suat Hoon | Helene Leong | Dennis Sale


Background to Projects in SP

Module 1
Module 2
Module 3
Module 4
Module 5
Year 1 : Introduction to Engineering
Project Module Year 2 : Design & Innovation Project
Year 3 : Final Year Project

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CDIO Design Project

Experience | Reflect | Teach | Apply

Module A Module B
R E <CDIO Design E R

Project >
T A A T

COMMON CORE
Module C OF Module D
R E CONCRETE E R
EXPERIENCES
AND
APPLICATION
T A OPPORTUNITIES A T

SERVES TO INTEGRATE SUBJECT-BASED STRUCTURE


THE CURRICULUM RETAINED
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Introduction to Engineering (Project 1)

 practical skills such as electronic components identification, correct wiring


methods, prototyping, soldering and use of DC power supply and multi-
meter
 thinking skills, problem solving skills and interpersonal skills like teamwork
and communications

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eg When input A, B, C = 0 ,“E” displayed at the display board (Project 1)
a
b
A
Ribbon Cable c
B
Connection d
C
e
Gnd
f
5V
g
Gnd
Display Board
5-way 5V
10-way
connector Empty connector
5V a

Gnd f b
g

Circuit to be e c
designed by Circuit to be designed
student by student d

Input /Sensor Board Digital Logic Board


Page  5 Block Diagram for Project 1 – Level Detector
Focus of education earlier : HOW to make things

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CDIO – Conceive, Design, Implement, Operate

C D I O

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Overview

 Background
 Implementation of Projects
– Step 1 Identify the knowledge, types of thinking and other process skills
– Step 2 Scope project
– Step 3 Structure the project task activity
– Step 4 Assessment

Step 1 Step 3
Identify Skills Step 2 Structure Step 4
and Scope Project Project Assessment
Knowledge Activities

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Step 1 Identify the knowledge, types of thinking and
other process skills

PROJECT COMPONENTS

Subject Knowledge Types of Thinking Other Process Skills

Step 1 Step 3 Structure


Step 2 Step 4
Identify Skills Project
Scope Project Assessment
and Knowledge Activities
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Project Components

Subject Knowledge Types of Thinking Other Process Skills


* Microcontroller * Generating possibilities of project * Oral and written
* Sensors and design communication
Instrumentation * Analysis - part-whole * Teamwork
* Analog Systems relationships of a prototype * Specific IT
* Biomedical design applications
Instrumentation * Compare and contrast - previous * Conceive-Design-
solutions and new options Implement Product
generated Cycle
* Making inferences and
interpretations from data relating
to market trends and prototype
design
* Evaluation of interesting options
in relation to criteria

Step 1 Step 3 Structure


Step 2 Step 4
Identify Skills Project
Scope Project Assessment
and Knowledge Activities
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Syllabus

Topic
a) Technical knowledge and reasoning (in
Electrical/Electronic, Biomedical, Clean Energy,
Nano and Aerospace domains)
b) Personal, interpersonal and professional skills
and attributes
c) Conceive, design, implement and operate
systems

Step 1 Step 3 Structure


Step 2 Step 4
Identify Skills Project
Scope Project Assessment
and Knowledge Activities
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Step 1 Step 3
Identify Skills Step 2 Structure Step 4
and Scope Project Project Assessment
Knowledge Activities

Syllabus

Step 1 Step 3 Structure


Step 2 Step 4
Identify Skills Project
Scope Project Assessment
and Knowledge Activities
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Step 2 Scope Project

Full constraints No constraints

Step 1 Step 3 Structure


Step 2 Step 4
Identify Skills Project
Scope Project Assessment
and Knowledge Activities
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? ?
? ? Solution space
? ?
? ?
? ? ?
? ?
?
? ? Problem space
?
?
?
?

Step 1 Step 3 Structure


Step 2 Step 4
Identify Skills Project
Scope Project Assessment
and Knowledge Activities
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Arousal
FLOW
Anxiety
Challenges

Worry Control

Apathy Relaxation
Boredom

Page  15 Skills
Step 3 : Structure the project task activity

Soft Skills Hard Skills


Problem Structuring Problem Solving
C - D - I

Step 1 Step 3 Structure


Step 2 Step 4
Identify Skills Project
Scope Project Assessment
and Knowledge Activities
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SAMPLE PRESENTATION

 Cellphones for seniors

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Structure Project Task

Technology Project Opportunities


MCT, Sensors,

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Explore
Project Area

Frame
Question

Generate
Concepts

Fine Tune
Project Idea
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Project
Opportunities

Triggering
Buglist
Questions

User
Trends
Explore Needs
Project
Area

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Product developed based on trend : Tamogotchi

 The idea came about when a Bandai staff noticed two trends :
– Japanese inclined toward keeping small pets
– Love for electronic gadgets
 She combined these two trends and created Tamagotchi and started
electronic pets

Triggering
Buglist
Questions

User
Trends
Needs

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Assignment 1

 Discuss with your group members on the areas that you wish to work in
 You may refer to the list of projects available or generate one
 Generate at least three of them to further discuss in the next lesson

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Assignment 2

 What is the problem ? Opportunity space ?


 Who are your target audience ?
 Existing products/offerings that are similar to your project

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Frame Question Explore
Project Area

Frame
Question
Opportunity Spaces : Bring new gamers to thinking &
problem solving educational games Generate
Concepts

Fine Tune
Project Idea

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User Journey in a Hair Saloon

The long wait turns


many customers off
User Journey
(in store)

Enter Make
Wait Haircut Exit
Store payment

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User Journey in a Hair Saloon

Physical Evidence
Building

Product Payment
kiosk
Communication

Collect Issue
payment Recsipt
User Journey
(in store)

Enter Make Collect


Wait Haircut Exit
Store payment receipt

Employee
Activity Platform

(on stage)

Greet customer Assist Perform


“Konichiwa” customer haircut

System
Support Platform

Business System

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Product Landscape
Budget
Competition

Generic
Competition

Product
Category
Function

Product
Form

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Product Landscape

eBook readers

Pocket PC, PDA

PCs, portables, cell phone

Consumer products
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Abstract

INSIGHTS

Analysis Synthesis

Observations Solutions

Figure out Tell a new


Concrete
the story story
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Insight

we’ll let you return it

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Generate Concepts

Explore
 Brainstorming Project Area
 Concept Sketches
 Blue Ocean Strategy
Frame
Question

Generate
Concepts

Fine Tune
Project Idea

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Concept Sketches

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32
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Blue Ocean Strategy

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We will use the Game Industry to illustrate this concept

 You are in a task force to study into the development of a new game
product
 Your group members decide to study the market leaders in games – Xbox
and PS3

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Key parameters in games which are
important to users
 Fun
 Entertaining
 Quality of video and sound
 Price
 ………

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Strategy Canvas

SONY PS 3

Microsoft Xbox

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What would you suggest in this crowded
and competitive game industry ?

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How one company innovate

 http://www.youtube.com/watch?v=1dmml2v4reY&feature=related

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Blue Ocean Strategy

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Explore
Project Area

Frame
Question

Generate
Concepts

Fine Tune
Project Idea

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Block Diagram Design

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Implement

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Step 4 : Assessment

 Checklist
 Rubric

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Rubric

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ET1002 D&I Assessment Scheme

– Conceive (includes presentation skill) 20%


– Design (includes simulation) 20%
– Implement 40%
– Personal & Interpersonal Skills 20%

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Introduction to Engineering

 Looking at projects over the entire course

Full constraints No constraints

Year 1 Year 2 Year 3

cdIO cDIO CDIO

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