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Motion Computing in Image Analysis: - Mani V Thomas CISC 489/689

This document discusses techniques for computing optical flow from images. It begins with an overview of optical flow and its importance for understanding 3D motion and structure from 2D images. It then covers the optic flow constraint equation derived from the brightness constancy assumption. Gradient-based and feature-based approaches to optic flow computation are described. The Lucas-Kanade algorithm and its iterative implementation are explained as methods to estimate optical flow. Finally, block matching algorithms and conclusions are mentioned but not described in detail.

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0% found this document useful (0 votes)
47 views36 pages

Motion Computing in Image Analysis: - Mani V Thomas CISC 489/689

This document discusses techniques for computing optical flow from images. It begins with an overview of optical flow and its importance for understanding 3D motion and structure from 2D images. It then covers the optic flow constraint equation derived from the brightness constancy assumption. Gradient-based and feature-based approaches to optic flow computation are described. The Lucas-Kanade algorithm and its iterative implementation are explained as methods to estimate optical flow. Finally, block matching algorithms and conclusions are mentioned but not described in detail.

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venkitheboss
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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Motion Computing in Image

Analysis

- Mani V Thomas
CISC 489/689
Roadmap
 Optic Flow Constraint
 Optic Flow Computation
 Gradient Based Approach
 Feature Based Approach
 Estimation Criterion
 Block Matching algorithms
 Conclusion

Some slides and illustrations are from M. Pollefeys and M. Shah


Importance of Visual Motion
 Apparent motion of objects on the image plane is a
strong cue to understand structure and 3D motion
 Biological visual systems infer properties of the 3D
world via motion
 Two sub-problems of motion
 Problem of correspondence estimation
 Which elements of a frame correspond to which elements of the
next frame
 Problem of reconstruction
 Given the correspondence and the camera’s intrinsic parameters
can we infer 3D motion and/or structure

Courtesy: E. Trucco and A. Verri, “Introductory techniques for 3D Computer Vision”


Apparent Motion
 Apparent motion of objects on the image plane
 Caution required!!
 Consider a perfectly uniform sphere that is rotating but
no change in the light direction
 Optic flow is zero
 Perfectly uniform sphere that is stationary but the light is
changing
 Optic flow exists
 Hope – apparent motion is very close to the actual
motion
Courtesy: E. Trucco and A. Verri, “Introductory techniques for 3D Computer Vision”
Optic Flow Computation
 Two strategies for computing motion
 Differential Methods
 Spatio temporal derivatives for estimation of flow at every
position
 Multi-scale analysis required if motion not constrained within a
small range
 Dense flow measurements
 Matching Methods
 Feature extraction(Image edges, corners)
 Feature/Block Matching and error minimization
 Sparse flow measurements

Courtesy: E. Trucco and A. Verri, “Introductory techniques for 3D Computer Vision”


Optic Flow Computation
 Image Brightness Constancy assumption
 Let E be the image intensity as captured by the camera
 Using Taylor series to expand E
E E E
E x  x, y  y, t  t   E x, y, t   x  y  t
x y t
E x  x, y  y, t  t   E x, y, t  E x E y E
Lt  Lt  
t 0 t t  0 x t y t t
 Apparent brightness of moving objects remains constant
E dx E dy E dE
   0
x dt y dt t dt
Optic Flow Computation
 Image Brightness Constancy assumption
 Apparent brightness of moving objects remains constant
E dx E dy E
  0
x dt y dt t
 The E x, E y   E are the image gradient while
the dx dt, dy dt   v are the components of the
motion field

E  T
v  Et  0

Courtesy: E. Trucco and A. Verri, “Introductory techniques for 3D Computer Vision”


Aperture Problem
 We can measure
 Terms that can be measured E x, E y , E t
 Terms to be computed dx dt , dy dt
 Number of equations - 1
 The component of the motion field that is orthogonal to
the spatial image gradient is not constrained by the image
brightness constancy assumption
 Intuitively
 The component of the flow in the gradient direction is determined
 The component of the flow parallel to an edge is unknown

Courtesy: E. Trucco and A. Verri, “Introductory techniques for 3D Computer Vision”


Different physical motion but same measurable motion within a fixed window
Roadmap
 Optic Flow Constraint
 Optic Flow Computation
 Gradient Based Approach
 Feature Based Approach
 Estimation Criterion
 Block Matching algorithms
 Conclusion

Some slides and illustrations are from M. Pollefeys and M. Shah


Optic Flow Constraint
 How to get more equations for a pixel?
 Basic idea: impose additional constraints
 Most common is to assume that the flow field is smooth locally
 One method: pretend the pixel’s neighbors have the same (u,v)
 If we use a 5x5 window, that gives us 25 equations per pixel!
E pi .u v  Et pi   0
 E x p1  E y p1    Et p1  
 E p  E p    E p  
 x 2 2  
u
y
   t 2 
     v    
   
E 
 x 25
p  E y p 
25 
  Et p 25 
A252 d 21  b251
Lucas-Kanade Optic Flow
 We now have more equations than unknowns
A252 d 21  b251  min Ad  b
 Solve the least squares problem
 Minimum least squares solution (in d) is given by
 A A
T
d
22 21  
 AT
b
225 251

 Ex Ex E E  u   E x Et 
    
x y
 
 E y E x E E y y
 
v  y t 
E E
 First proposed by Lucas-Kanade in 1981
 Summation performed over all the pixels in the window
Lucas-Kanade Optic Flow
 Lucas-Kanade Optic flow
 Ex Ex E E  u    E x Et 
    
x y
 
 E y E x E E y y
 v   E y Et 
 When is the Lucas-Kanade equations solvable
 ATA should be invertible
 ATA should not be too small (effects of noise)
 Eigenvalues of ATA, 1 and 2 should not be small
 ATA should be well conditioned
 1/2 should not be large (1 = larger eigenvalue)
Edge

 Gradient is large in magnitude


 Large 1 but small 2
Low texture region

 Gradients has small magnitude


 Small 1 and small 2
High texture region

 Gradients are different with large


magnitudes
 Large 1 and large 2
Improving the Lucas-Kanade method
 When our assumptions are violated
 Brightness constancy is not satisfied
 The motion is not small
 A point does not move like its neighbors
 Iterative Lucas-Kanade Algorithm
 Estimate velocity at each pixel by solving Lucas-Kanade
equations
 Warp H towards I using the estimated flow field
 use image warping techniques
 Repeat until convergence
Iterative Lucas-Kanade method

u=1.25 pixels

u=2.5 pixels

u=5 pixels

image H u=10 pixels image I

Gaussian pyramid of image H Gaussian pyramid of image I


Iterative Lucas-Kanade method

run iterative L-K


warp & upsample

run iterative L-K


.
.
.

image H
J image I

Gaussian pyramid of image H Gaussian pyramid of image I


Roadmap
 Optic Flow Constraint
 Optic Flow Computation
 Gradient Based Approach
 Feature Based Approach
 Estimation Criterion
 Block Matching algorithms
 Conclusion

Some slides and illustrations are from M. Pollefeys and M. Shah


Feature Based Method
 Feature Extraction
 Maxima in first derivative of the Image
 Local peak in the first derivative
T
 f f 
G f x, y    
 x y 
 Numerical Approximation
Gx  f i, j  1  f i, j  G y  f i  1, j   f i, j 
 Compute the motion parameters from the best bipartite
graph
 Correspondence between the feature points in one image with
those in the other

For more information: Ramesh Jain, Rangachar Kasturi, Brian Schunck: Machine Vision 1995 (140 -
159)
Roadmap
 Optic Flow Constraint
 Optic Flow Computation
 Gradient Based Approach
 Feature Based Approach
 Estimation Criterion
 Block Matching algorithms
 Conclusion

Some slides and illustrations are from M. Pollefeys and M. Shah


Estimation Criterion
 Pixel domain Criterion
 MAE/MSE
 Lorentzian
 Correlation
 Frequency Domain Criterion
 Cross Correlation
 Phase Correlation
Estimation Criterion(contd.)
 Pixel Domain Criterion
 Estimation criterion aim at minimizing
     
 k (d )  I k (n )  I k 1 (n  d ) n, d  
 prediction error is sensitive to noise if number of pixels is not large or if
region is poorly textured
 Common choice of estimation criterion

  
   
 (d )  

 I k n   I k 1 n  d

n ,dR
 Quadratic function is not good since a single large error can bias the estimate
of the field
 Absolute value function is better than the quadratic since cost grows linearly
with error
 Does not require multiplications and is better suited for real-time video encoders
Estimation Criterion(contd.)
 A more robust criterion is based on the Lorentzian function
  2 
    log 1   
  2 2

 Grows slower than |x| for larger errors
 Similarity measure using Correlation
  
C (d )  
I k (n )I k 1 (n  d )

n ,dR
 Computationally complex because of the multiplications
 This criterion requires maximization

  
  

I k n    I k n  I k n  d   I n d  ,1  r  1
r k

I k n   I nd 
k

 Usually the normalized Cross correlation is computed

For more details: M. Black, “Robust Incremental Optical Flow”


Estimation Criterion(contd.)
Estimation Criterion

6
5
4
3
2
1
0
-6 -4 -2 0 2 4 6

absolute lorentzian w=0.1 lorentzian w=0.3


Estimation Criterion(contd.)
 Frequency Domain Criterion
 
 

F I k (n )  Iˆk (u ) F I k 1 (n  d )  Iˆk 1 (u)e  j 2u
 T
z

  
F I k (n ) F I k 1 (n  z )  2u T z
 Amplitudes of both the FT are independent of z
 Argument difference depends linearly on translation
 Global motion is recovered by evaluating the phase difference over a
number of frequencies and solving the resulting system of equations
 In practice, this method will work only for a single object moving
across a uniform background
Estimation Criterion(contd.)
 Phase Correlation
 ˆ  ˆ  
  I (u ) I (u ) 
 k 1,k (n )  F 1  k  k1  
 Iˆk (u ) Iˆk 1 (u ) 
 
 In the case of a single global translation, the correlation surface
becomes a Kronecker delta function
 F e   (n  z )
 
 j 2uz  
 k 1,k (n ) I   
k ( n )  I k 1 ( n  z )

0 x0
 ( x)  
1 x0
 In practice, there are numerous peaks which correspond to the
dominant displacements between the two images
 The locations are relatively independent to illumination changes
Roadmap
 Optic Flow Constraint
 Optic Flow Computation
 Gradient Based Approach
 Feature Based Approach
 Estimation Criterion
 Block Matching algorithms
 Conclusion

Some slides and illustrations are from M. Pollefeys and M. Shah


Block Matching Algorithms
 Sparse motion measurements
 Motion is spatially constant and temporally linear over a rectangular
region of support
   b1 
x   xt    t x   t   xt   d t , x    x    
 b2 
 The minimization problem is
 

min
  dm
d m P


 

 
 d m     I k n   I k 1 n  d m  m
nBm

P  n  n1 , n2  : P  n1  P,P  n2  P
 Bm is an M x N block of pixels with the top-left corner co-ordinate at

m  m1 , m2 
Block Matching Algorithms(contd.)
-p
N -p N

M M

p p

Current Picture Reference Frame

-p
N
(x,y)
(x+u,y+v)
M
-p p u

p
Block Matching Algorithms(contd.)
 Principle of Locality of Reference
 Block Matching algorithms
 Exhaustive Search
 Always finds the “deepest” minimum
 Computationally very expensive
 If I x J is the picture resolution and rate is F fps the overall
operations in comparing MxN blocks would be
IJF
2 p  12 * MN * 3
MN
 This corresponds to 29.89 GOPS for p=15 at 30fps for a 720x480
image (3 operations per pixel of one subtraction, one absolute value
and one addition)
Block Matching Algorithms(contd.)
 Logarithmic Search
 Sub-optimal and may get trapped in a local minima
 Computationally feasible for real-time video encoders
 Search Method
 Divide the search space at [-p/2, -p/2]
 Search at (0,0) and at 8 major points at the perimeter of the rectangle at [-p/2, -
p/2]
 Using best match position as starting point, search in the eight perimeter points
at the half distance window
 If I x J is the picture resolution and rate is F fps the overall operations in
comparing MxN blocks would be
IJF
8k  1 * MN * 3 k  log2 p 
MN
 This corresponds to 1.03 GOPS for p=15 at 30fps for a 720x480 image

For more information refer the work by Dr. Lai-Man Po and C. K. Cheung
(http://www.ee.cityu.edu.hk/~lmpo/publications/index.html)
Block Matching Algorithms(contd.)
 Hierarchical Search
 Sub-optimal for regions containing detail and increased storage requirements
 Computationally feasible for real-time video encoders
 Search method
 Form several low resolution images by low pass filtering
 At the lowest resolution perform a sub-optimal search like log search
 Propagate search vectors to higher resolution images and perform search
 If I x J is the picture resolution and rate is F fps the overall operations in
comparing MxN blocks would be

IJF   p  
2  MN
 2    1  180 * *3
MN   
4   16

 This corresponds to 507.38 MOPS for p=15 at 30fps for a 720x480 image
Conclusion
 Motion estimation
 Aperture problem
 Different algorithms to perform motion analysis
 Lucas-Kanade algorithm
 Estimation criterion for motion field computation
 Block Matching Algorithms
 Computational complexity of motion analysis

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