Light
Light
Sengupta
Topics
• Reflection • Prisms
• Diffuse reflection • Rainbows
• Refraction • Plane mirrors
• Index of refraction • Spherical aberration
• Speed of light • Concave and convex mirrors
• Snell’s law • Focal length & radius of curvature
• Geometry problems • Mirror / lens equation
• Critical angle • Convex and concave lenses
• Total internal reflection • Human eye
• Brewster angle • Chromatic aberration
• Fiber optics • Telescopes
• Mirages • Huygens’ principle
• Dispersion • Diffraction
Reflection
Most things we see are thanks to reflections, since most objects
don’t produce their own visible light. Much of the light incident
on an object is absorbed but some is reflected. the wavelengths of
the reflected light determine the colors we see. When white light
hits an apple, for instance, primarily red wavelengths are
reflected, while much of the others are absorbed.
A ray of light heading towards an object is called an incident ray.
If it reflects off the object, it is called a reflected ray. A
perpendicular line drawn at any point on a surface is called a
normal (just like with normal force). The angle between the
incident ray and normal is called the angle of incidence, i, and
the angle between the reflected ray and the normal ray is called
the angle of reflection, r. The law of reflection states that the
angle of incidence is always equal to the angle of reflection.
Law of Reflection
i r
i=r
Diffuse Reflection
Diffuse reflection is when light bounces off a non-smooth surface.
Each ray of light still obeys the law of reflection, but because the
surface is not smooth, the normal can point in a different for
every ray. If many light rays strike a non-smooth surface, they
could be reflected in many different directions. This explains how
we can see objects even when it seems the light shining upon it
should not reflect in the direction of our eyes. It also helps to
explain glare on wet roads: Water fills in and smoothes out the
rough road surface so that the road becomes more like a mirror.
Speed of Light & Refraction
Refraction of Refraction of
light waves light rays
Reflection & Refraction
At an interface between two media, both reflection and refraction can
occur. The angles of incidence, reflection, and refraction are all measured
with respect to the normal. The angles of incidence and reflection are
always the same. If light speeds up upon entering a new medium, the angle
of refraction, r , will be greater than the angle of incidence, as depicted on
the left. If the light slows down in the new medium, r will be less than
the angle of incidence, as shown on the right.
r
normal
normal
r
Axle Analogy
Imagine you’re on a skateboard heading from the sidewalk toward some
grass at an angle. Your front axle is depicted before and after entering the
grass. Your right contacts the grass first and slows, but your left wheel is
still moving quickly on the sidewalk. This causes a turn toward the normal.
If you skated from grass to sidewalk, the same path would be followed. In
this case your right wheel would reach the sidewalk first and speed up, but
your left wheel would still be moving more slowly. The result this time
would be turning away from the normal. Skating from sidewalk to grass is
like light traveling from air to a more
overhead view
“optically dense” medium like glass
or water. The slower light travels in
the new medium, the more it bends
toward the normal. Light traveling
sidewalk
from water to air speeds up and grass
bends away from the normal. As
with a skateboard, light traveling
along the normal will change speed r
but not direction.
Index of Refraction, n
The index of refraction of a substance is the ratio of the speed in light
in a vacuum to the speed of light in that substance:
c
n=
v
Medium n
n = Index of Refraction Vacuum 1
c = Speed of light in vacuum Air (STP) 1.00029
v = Speed of light in medium Water (20º C) 1.33
Ethanol 1.36
Glass ~1.5
Note that a large index of refraction
Diamond 2.42
corresponds to a relatively slow
light speed in that medium.
i
Snell’s Law ni
nr
r
Snell’s law states that a ray of light bends in
such a way that the ratio of the sine of the
angle of incidence to the sine of the angle of
refraction is constant. Mathematically,
ni sin i = nr sinr
Here ni is the index of refraction in the original
medium and nr is the index in the medium the
light enters. i and r are the angles of
incidence and refraction, respectively.
Willebrord
Snell
Snell’s Law Derivation Two parallel rays are shown.
Points A and B are directly
opposite one another. The top
pair is at one point in time, and
the bottom pair after time t.
A 1 The dashed lines connecting
n1 x
• the pairs are perpendicular to
A the rays. In time t, point A
d
• •B travels a distance x, while
y
point B travels a distance y.
n2 •B sin1 = x / d, so x = d sin1
sin2 = y / d, so y = d sin2
2 Speed of A: v1 = x / t
Speed of B: v2 = y / t
Continued…
Snell’s Law Derivation
(cont.)
A 1
n1 x •
A d
• •B v1 x/ t x sin1
y = = = So,
n2 •B v2 y/ t y sin2
2
v1 / c sin1 1 / n1 sin1 n2
= = =
v2 / c sin2 1 / n2 sin2 n1
n1 sin1 = n2 sin2
Refraction Problem #1
Goal: Find the angular displacement of the ray after having passed
through the prism. Hints: 1. Find the first angle of refraction
using Snell’s law. 19.4712º
2. Find angle ø. (Hint: Use
Geometry skills.)
79.4712º
Air, n1 = 1 3. Find the second angle of
incidence.
30
4. Find the second angle of
10.5288º
°
refraction, , using Snell’s Law
Horiz. ray,
parallel to
ø
base 15.9º
Glass, n2 = 1.5
Refraction Problem #2
Goal: Find the distance the light ray displaced due to the thick
window and how much time it spends in the glass. Some hints are
given.
20º 1 1. Find 1 (just for fun). 20º
H20 2. To show incoming & outgoing
n1 = 1.3 rays are parallel, find .
20º
3. Find d.
0.504
4. Find the time the m
light spends in
glass
10m the glass.
n2 = 1.5 Extra practice: Find if bottom
5.2 · 10-8 s
medium is replaced with air.
d
H20
26.4º
Refraction Problem #3
Goal: Find the exit angle relative to the horizontal.
= 19.8°
36
°
air
glass =?
=
10º
50º
center of
semicircular mirror
with horizontal base
Brewster Angle
The Brewster angle is the angle of incidence the produces reflected
and refracted rays that are perpendicular.
From Snell, n1 sinb = n2 sin.
n2
α = b since + = 90º,
and b + = 90º.
n1
β = since + = 90º, b b
and + = 90º. Thus,
n1 sinb = n2 sin = n2 sin = n2 cosb
n1 n2 > n 1
n2 > c
More Mirages
Continued…
Inferior Mirages
A person sees a puddle ahead on
the hot highway because the road
heats the air above it, while the
air farther above the road stays
cool. Instead of just two layers,
hot and cool, there are really
many layers, each slightly hotter than the layer above it. The cooler air has a
slightly higher index of refraction than the warm air beneath it. Rays of
light coming toward the road gradually refract further from the normal,
more parallel to the road. (Imagine the wheels and axle: on a light ray
coming from the sky, the left wheel is always in slightly warmer air than the
right wheel, so the left wheel continually moves faster, bending the axle
more and more toward the observer.) When a ray is bent enough, it
surpasses the critical angle and reflects. The ray continues to refract as it
heads toward the observer. The “puddle” is really just an inverted image of
the sky above. This is an example of an inferior mirage, since the cool are is
above the hot air.
Superior Mirages
Superior mirages occur when a
layer of cool air is beneath a layer
of warm air. Light rays are bent
downward, which can make an
object seem to be higher in the air
and inverted. (Imagine the
wheels and axle on a ray coming
from the boat: the right wheel is
continually in slightly warmer air
than the left wheel. Thus, the right
wheel moves slightly faster and
bends the axle toward the
observer.) When the critical angle
is exceeded the ray reflects. These
mirages usually occur over ice, snow, or cold water. Sometimes superior images
are produced without reflection. Eric the Red, for example, was able to see
Greenland while it was below the horizon due to the light gradually refracting
and following the curvature of the Earth.
Sunlight after Sunset
Lingering daylight after the sun
is below the horizon is another Apparent
effect of refraction. Light travels position Observer
at a slightly slower speed in of sun
Earth’s atmosphere than in
space. As a result, sunlight is
Actual
refracted by the atmosphere. In
position Earth
the morning, this refraction
of sun
causes sunlight to reach us
before the sun is actually above Atmosphere
the horizon. In the evening, the
sunlight is bent above the horizon after the sun has actually set. So
daylight is extended in the morning and evening because of the
refraction of light. Note: the picture greatly exaggerates this effect as
well as the thickness of the atmosphere.
O I
The image, I, formed by a plane mirror
of an object, O, appears to be a
distance di , behind the mirror, equal to
the object distance do.
Animation Continued…
Plane Mirror (cont.)
Two rays from object P strike the mirror at points B and M. Each ray is
reflected such that i = r.
Triangles BPM and BP’M are P do B di P’
congruent by ASA (show this),
which implies that do= di and
h = h’. Thus, the image is the h M h’
same distance behind the mirror
as the object is in front of it, and Object Image
the image is the same size as the
object.
object image
Mirror
With plane mirrors, the image is reversed left to right (or the front and
back of an image ). When you raise your left hand in front of a mirror,
your image raises its right hand. Why aren’t top and bottom reversed?
Concave and Convex Mirrors
Concave and convex mirrors are curved mirrors similar to portions
of a sphere.
Concave mirrors can form both real and virtual images, depending on
where the object is located, as will be shown in upcoming slides.
Spherical Aberration
F
•F •C •C •
Only parallel rays close to the principal axis of a spherical mirror will
converge at the focal point. Rays farther away will converge at a point
closer to the mirror. The image formed by a large spherical mirror will be
a disk, not a point. This is known as spherical aberration.
Parabolic mirrors don’t have spherical aberration. They are used to focus
rays from stars in a telescope. They can also be used in flashlights and
headlights since a light source placed at their focal point will reflect light
in parallel beams. However, perfectly parabolic mirrors are hard to make
and slight errors could lead to spherical aberration. Continued…
Spherical vs. Parabolic Mirrors
Parallel rays converge at the Parabolic mirrors have no
focal point of a spherical spherical aberration. The
mirror only if they are close to mirror focuses all parallel rays
the principal axis. The image at the focal point. That is why
formed in a large spherical they are used in telescopes and
mirror is a disk, not a point light beams like flashlights and
(spherical aberration). car headlights.
Concave Mirrors: Object beyond C
object
The image formed
when an object is
placed beyond C is
•C •F located between C and
F. It is a real, inverted
image
image that is smaller in
size than the object.
Animation 1
Animation 2
Concave Mirrors: Object between C and F
di 1 1 1
= d +d
f i o
do
The last equation applies to convex and concave mirrors, as well as to
lenses, provided a sign convention is adhered to.
Mirror Sign Convention
f = focal length
1 1 1 di = image distance
f = di + do do = object distance
di = 15.88 feet
hi = -2.06 feet
Mirror Equation Sample Problem 2
Casey decides to join in
the fun and she finds a
convex mirror to stand
in front of. She sees her
image reflected 7 feet
•F •C behind the mirror which
has a focal length of 11
feet. Her image is 1
foot tall. Where is she
standing and how tall is
she? d =19.25 feet
o
ho = 2.75 feet
Lenses
Lenses are made of transparent Convex (Converging)
materials, like glass or plastic, that Lens
typically have an index of refraction
greater than that of air. Each of a lens’
two faces is part of a sphere and can be
convex or concave (or one face may be
flat). If a lens is thicker at the center
than the edges, it is a convex, or Concave (Diverging)
converging, lens since parallel rays will Lens
be converged to meet at the focus. A
lens which is thinner in the center than
the edges is a concave, or diverging,
lens since rays going through it will be
spread out.
Lenses: Focal Length
• They have a focal point, F, and the focal length is the distance from
the vertical axis to F.
• There is no real center of curvature, so 2F is used to denote twice
the focal length.
Ray Diagrams For Lenses
When light rays travel through a lens, they refract at both surfaces of
the lens, upon entering and upon leaving the lens. At each interface the
bends toward the normal. (Imagine the wheels and axle.) To simplify
ray diagrams, we often pretend that all refraction occurs at the vertical
axis. This simplification works well for thin lenses and provides the
same results as refracting the light rays twice.
• •F
2F
•F 2F
• • •F
2F
•F 2F
•
Reality Approximation
Convex Lenses
•2F •F •F 2F
•
Convex Lens: Object Beyond 2F
F F
F
Concave Lens Diagram
H2O Air
Because glass has a higher index of refraction that water the convex
lens at the left will still converge light, but it will converge at a
greater distance from the lens that it normally would in air. This is
due to the fact that the difference in index of refraction between
water and glass is small compared to that of air and glass. A large
difference in index of refraction means a greater change in speed of
light at the interface and, hence, a more dramatic change of
direction.
Convex Lens Made of Water
Glass
Since water has a higher index of
refraction than air, a convex lens made of
water will converge light just as a glass
lens of the same shape. However, the
Air glass lens will have a smaller focal length
n = 1.5 than the water lens (provided the lenses
are of same shape) because glass has an
index of refraction greater than that of
water. Since there is a bigger difference in
H2O refractive index at the air-glass interface
than at the air-water interface, the glass
lens will bend light more than the water
lens.
Air
n = 1.33
Air & Water Lenses
On the left is depicted a concave lens filled
with water, and light rays entering it from an
air-filled environment. Water has a higher
index than air, so the rays diverge just like
Air they do with a glass lens.
Concave lens made of H2O
Nearsighted means “can see near” and the rays focus too near the lens.
Refracting Telescopes
Refracting telescopes are comprised of two convex lenses. The objective
lens collects light from a distant source, converging it to a focus and
forming a real, inverted image inside the telescope. The objective lens
needs to be fairly large in order to have enough light-gathering power so
that the final image is bright enough to see. An eyepiece lens is situated
beyond this focal point by a distance equal to its own focal length. Thus,
each lens has a focal point at F. The rays exiting the eyepiece are nearly
parallel, resulting in a magnified, inverted, virtual image. Besides
magnification, a good telescope also needs resolving power, which is its
ability to distinguish objects with very small angular separations.
F
Reflecting Telescopes
Galileo was the first to use a refracting telescope for astronomy. It is
difficult to make large refracting telescopes, though, because the
objective lens becomes so heavy that it is distorted by its own weight. In
1668 Newton invented a reflecting telescope. Instead of an objective
lens, it uses a concave objective mirror, which focuses incoming parallel
rays. A small plane mirror is placed at this focal point to shoot the light
up to an eyepiece lens (perpendicular to incoming rays) on the side of
the telescope. The mirror serves to gather as much light as possible,
while the eyepiece lens, as in the refracting scope, is responsible for the
magnification.
Huygens’ Principle
Christiaan Huygens, a contemporary of Newton, was
an advocate of the wave theory of light. (Newton
favored the particle view.) Huygens’ principle states
that a wave crest can be thought of as a series of
equally-spaced point sources that produce wavelets
that travel at the same speed as the original wave.
These wavelets superimpose with one another.
Constructive interference occurs along a line parallel
to the original wave at a distance of one wavelength
from it. This principle explains diffraction well:
When light passes through a very small slit, it is as if
only one of these point sources is allowed through. Christiaan
Since there are no other sources to interfere with it, Huygens
circular wavefronts radiate outwards in all directions.
Applet showing
reflection and
refraction Huygens
• • • • • style
screen P
Diffraction: Single Slit
Light enters an opening of width a and is
diffracted onto a distant screen. All points at the
opening act as individual point sources of light.
These point sources interfere with each other, both
constructively and destructively, at different points
on the screen, producing alternating bands of
light and dark. To find the first dark spot, let’s
consider two point sources: one at the left edge,
and one in the middle of the slit. Light from the
left point source must travel a greater distance to
point P on the screen than light from the middle
point source. If this extra distance Extra
is a half a wavelength, /2, distance
destructive interference will
occur at P and there will
be a dark spot there. a/2
applet a Continued…
Single Slit (cont.)
Let’s zoom in on the small triangle in the last slide. Since a / 2 is
extremely small compared to the distanced to the screen, the two
arrows pointing to P are essentially parallel. The extra distance is
found by drawing segment AC perpendicular to BC. This means that
angle A in the triangle is also . Since AB is the hypotenuse of a
right triangle, the extra distance is given by (a / 2) sin. Thus, using
(a / 2) sin = /2, or equivalently,
a sin = , we can locate the first dark
C spot on the screen. Other dark spots can
be located by dividing the slit further.
B a/2 A
Diffraction: Double Slit screen P
Light passes through two openings, each
of which acts as a point source. Here a is
the distance between the openings rather
than the width of a particular opening. As
before, if d1 - d2 = n (a multiple of the
wavelength), light from the two sources
will be in phase and there will a bright
d1
spot at P for that wavelength. By the d2
Pythagorean theorem, the exact difference L
in distance is
d1 - d2 = [ L2 + (x + a /2)2 ] ½
- [ L2 + (x - a /2)2 ] ½
Approximation on next slide.
Link 1 Link 2 a x
Double Slit (cont.) screen P
In practice, L is far greater than a, meaning
that segments measuring d1 and d2 are
virtually parallel. Thus, both rays make an
angle relative to the vertical, and the
bottom right angle of the triangle is also
(just like in the single slit case). This means
the extra distance traveled is given by a sin.
d1
Therefore, the required condition for a bright d2
spot at P is that there exists a natural number, L
n, such that:
a sin = n
If white light is shone at the
slits, different colors will be
in phase at different angles.
Electron diffraction a
Diffraction Gratings
A different grating has numerous tiny slits, equally spaced. It separates
white light into its component colors just as a double slit would. When
a sin = n , light of wavelength will be reinforced at an angle of
. Since different colors have different wavelengths, different colors
will be reinforced at different angles, and a prism-like spectrum can be
produced. Note, though, that prisms separate light via refraction rather
than diffraction. The pic on the left shows red light shone through a
grating. The CD acts as a diffraction grating since the tracks are very
close together (about 625/mm).