Reflection and Refraction by Senjics
Reflection and Refraction by Senjics
Reflection and Refraction by Senjics
Sengupta CS
Axle Analogy
Imagine you’re on a skateboard heading from the sidewalk toward some
grass at an angle. Your front axle is depicted before and after entering the
grass. Your right contacts the grass first and slows, but your left wheel is
still moving quickly on the sidewalk. This causes a turn toward the normal.
If you skated from grass to sidewalk, the same path would be followed. In
this case your right wheel would reach the sidewalk first and speed up, but
your left wheel would still be moving more slowly. The result this time
would be turning away from the normal. Skating from sidewalk to grass is
like light traveling from air to a more
overhead view
“optically dense” medium like glass
or water. The slower light travels in
the new medium, the more it bends
toward the normal. Light traveling
sidewalk
from water to air speeds up and grass
bends away from the normal. As
with a skateboard, light traveling
along the normal will change speed r
but not direction.
Index of Refraction, n
The index of refraction of a substance is the ratio of the speed in light
in a vacuum to the speed of light in that substance:
c
n=
v
Medium n
n = Index of Refraction Vacuum 1
c = Speed of light in vacuum Air (STP) 1.00029
v = Speed of light in medium Water (20º C) 1.33
Ethanol 1.36
Glass ~1.5
Note that a large index of refraction
Diamond 2.42
corresponds to a relatively slow
light speed in that medium.
i
Snell’s Law ni
nr
r
Snell’s law states that a ray of light bends in
such a way that the ratio of the sine of the
angle of incidence to the sine of the angle of
refraction is constant. Mathematically,
ni sin i = nr sinr
Here ni is the index of refraction in the original
medium and nr is the index in the medium the
light enters. i and r are the angles of
incidence and refraction, respectively.
Willebrord
Snell
Snell’s Law Derivation Two parallel rays are shown.
Points A and B are directly
opposite one another. The top
pair is at one point in time, and
the bottom pair after time t.
A 1 The dashed lines connecting
n1 x
• the pairs are perpendicular to
A the rays. In time t, point A
d
• •B travels a distance x, while
y
point B travels a distance y.
n2 •B sin1 = x / d, so x = d sin1
sin2 = y / d, so y = d sin2
2 Speed of A: v1 = x / t
Speed of B: v2 = y / t
Continued…
Snell’s Law Derivation
(cont.)
A 1
n1 x •
A d
• •B v1 x/ t x sin1
y = = = So,
n2 •B v2 y/ t y sin2
2
v1 / c sin1 1 / n1 sin1 n2
= = =
v2 / c sin2 1 / n2 sin2 n1
n1 sin1 = n2 sin2
Refraction Problem #1
Goal: Find the angular displacement of the ray after having passed
through the prism. Hints: 1. Find the first angle of refraction
using Snell’s law. 19.4712º
2. Find angle ø. (Hint: Use
Geometry skills.)
79.4712º
Air, n1 = 1 3. Find the second angle of
incidence.
30
4. Find the second angle of
10.5288º
°
refraction, , using Snell’s Law
Horiz. ray,
parallel to
ø
base 15.9º
Glass, n2 = 1.5
Refraction Problem #2
Goal: Find the distance the light ray displaced due to the thick
window and how much time it spends in the glass. Some hints are
given.
20º 1 1. Find 1 (just for fun). 20º
H20 2. To show incoming & outgoing
n1 = 1.3 rays are parallel, find .
20º
3. Find d.
0.504
4. Find the time the m
light spends in
glass
10m the glass.
n2 = 1.5 Extra practice: Find if bottom
5.2 · 10-8 s
medium is replaced with air.
d
H20
26.4º
Refraction Problem #3
Goal: Find the exit angle relative to the horizontal.
= 19.8°
36
°
air
glass =?
=
10º
50º
center of
semicircular mirror
with horizontal base
Brewster Angle
The Brewster angle is the angle of incidence the produces reflected
and refracted rays that are perpendicular.
From Snell, n1 sinb = n2 sin.
n2
α = b since + = 90º,
and b + = 90º.
n1
β = since + = 90º, b b
and + = 90º. Thus,
n1 sinb = n2 sin = n2 sin = n2 cosb
n1 n2 > n 1
n2 > c