Distributed Systems Characterisation and Design: 1DT057 D I S
Distributed Systems Characterisation and Design: 1DT057 D I S
Distributed Systems
Characterisation and Design
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OUTLINE
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1. DISTRIBUTED SYSTEM TYPES
Fully
Control Distributed
Autonomous
fully cooperative
Local data,
Autonomous local directory
transaction based Not fully replicated
master directory
Master-slave Fully replicated
Homog. Homog.
special general Processors
purpose purpose
Heterog. Heterog.
special general 3
purpose purpose
1. WHAT IS A DISTRIBUTED SYSTEM?
Concurrency of components
Lack of a global ‘clock’
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1.2 DISTRIBUTED SYSTEM CHARACTERISTICS
Google Datacenters
Internet/World-Wide Web
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2.0 GOOGLE DATACENTERS
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2.1 LOCAL AREA NETWORK
email server Desk to p
co mp uters
print and other servers
Local area
Web server network
email server
print
File server
other servers
the rest of
the Internet
router/firewall
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2.2 DATABASE MANAGEMENT SYSTEM
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2.4 INTERNET
intranet %
%
% ISP
backbone
satellite link
desktop computer:
server:
network link:
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2.4.1 WORLD-WIDE-WEB
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2.4.2 WEB SERVERS AND WEB BROWSERS
http://www.google.comlsearch?q=lyu
www.google.com
Browsers
Web servers
www.uu.se Internet
http://www.uu.se/
www.w3c.org
Activity.html
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2.5 MOBILE AND UBIQUITOUS COMPUTING
Internet
Mobile
phone
Printer Laptop
Camera Host site
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3. COMMON CHARACTERISTICS
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3.1 HETEROGENEITY
Variety and differences in
Networks
Computer hardware
Operating systems
Programming languages
Implementations by different developers
Middleware as software layers to provide a programming
abstraction as well as masking the heterogeneity of the
underlying networks, hardware, OS, and programming languages
(e.g., CORBA).
Mobile Code to refer to code that can be sent from one computer
to another and run at the destination (e.g., Java applets and Java
virtual machine).
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3.2 OPENNESS
Openness is concerned with extensions and
improvements of distributed systems.
Detailed interfaces of components need to be
published.
New components have to be integrated with existing
components.
Differences in data representation of interface types
on different processors (of different vendors) have to
be resolved.
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3.3 SECURITY
In a distributed system, clients send requests to
access data managed by servers, resources in the
networks:
Doctors requesting records from hospitals
Users purchase products through electronic commerce
Security is required for:
Concealing the contents of messages: security and privacy
Identifying a remote user or other agent correctly
(authentication)
New challenges:
Denial of service attack
Security of mobile code
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3.4 SCALABILITY
Adaptation of distributed systems to
accommodate more users
respond faster (this is the hard one)
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3.5 FAILURE HANDLING (FAULT TOLERANCE)
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3.6 CONCURRENCY
Components in distributed systems are executed in
concurrent processes.
Components access and update shared resources (e.g.
variables, databases, device drivers).
Integrity of the system may be violated if concurrent
updates are not coordinated.
Lost updates
Inconsistent analysis
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3.7 TRANSPARENCY
Distributed systems should be perceived by users and
application programmers as a whole rather than as a
collection of cooperating components.
Transparency has different aspects.
These represent various properties that distributed
systems should have.
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4. BASIC DESIGN ISSUES
General software engineering principles include
rigor and formality, separation of concerns,
modularity, abstraction, anticipation of
change, …
Specific issues for distributed systems:
Naming
Communication
Software structure
System architecture
Workload allocation
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Consistency maintenance
4.1 NAMING
A name is resolved when translated into an interpretable
form for resource/object reference.
Communication identifier (IP address + port number)
Name resolution involves several translation steps
Design considerations
Choice of name space for each resource type
Name service to resolve resource names to comm. id.
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4.2 COMMUNICATION
Separated components communicate with sending
processes and receiving processes for data transfer and
synchronization.
Message passing: send and receive primitives
synchronous or blocking
asynchronous or non-blocking
Abstractions defined: channels, sockets, ports.
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4.3 SOFTWARE STRUCTURE
Layers in centralized computer systems:
Applications
Middleware
Operating system
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4.3 SOFTWARE STRUCTURE
Layers and dependencies in distributed systems:
Applications
Open
Distributed programming services
support
Network computers
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4.4.1 CLIENTS INVOKE INDIVIDUAL SERVERS
r esult r esult
Ser ver
C lien t
Key:
Pr ocess : C omputer :
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4.4.2 PEER-TO-PEER SYSTEMS
Peer 2
Peer 1
Application
Application
Sharable Peer 3
objects
Application
Peer 4
Application
Peers 5 . .. . N
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4.4.3 A SERVICE BY MULTIPLE SERVERS
Servic e
Server
Client
Server
Client
Server
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4.4.4 WEB PROXY SERVER
Cl ient W eb
server
Proxy
server
Cl ient W eb
server
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4.4.5 WEB APPLETS
a) client request results in the downloading of applet code
Client Web
Applet code server
Web
Client Applet server
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4.4.6 THIN CLIENTS AND COMPUTE SERVERS
Compute server
Network computer or PC
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5. SUMMARY
Definitions of distributed systems and comparisons to
centralized systems.
The characteristics of distributed systems.
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