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Functions

This document discusses functions in C programming. It begins by introducing functions and their benefits, including modularity, reusability, and avoiding code repetition. It then covers topics such as function definitions, prototypes, parameters, return types, scope, recursion, and storage classes. Examples are provided to demonstrate concepts like defining and calling functions, random number generation, and recursion. The document also discusses function prototypes, header files, and call by value vs call by reference.
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0% found this document useful (0 votes)
67 views

Functions

This document discusses functions in C programming. It begins by introducing functions and their benefits, including modularity, reusability, and avoiding code repetition. It then covers topics such as function definitions, prototypes, parameters, return types, scope, recursion, and storage classes. Examples are provided to demonstrate concepts like defining and calling functions, random number generation, and recursion. The document also discusses function prototypes, header files, and call by value vs call by reference.
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Functions

Outline
5.1 Introduction
5.2 Program Modules in C
5.3 Math Library Functions
5.4 Functions
5.5 Function Definitions
5.6 Function Prototypes
5.7 Header Files
5.8 Calling Functions: Call by Value and Call by Reference
5.9 Random Number Generation
5.10 Example: A Game of Chance
5.11 Storage Classes
5.12 Scope Rules
5.13 Recursion
5.14 Example Using Recursion: The Fibonacci Series
5.15 Recursion vs. Iteration
5.1 Introduction
• Divide and conquer
– Construct a program from smaller pieces or components
• These smaller pieces are called modules
– Each piece more manageable than the original program
5.2 Program Modules in C
• Functions
– Modules in C
– Programs combine user-defined functions with library functions
• C standard library has a wide variety of functions
• Function calls
– Invoking functions
• Provide function name and arguments (data)
• Function performs operations or manipulations
• Function returns results
– Function call analogy:
• Boss asks worker to complete task
– Worker gets information, does task, returns result
– Information hiding: boss does not know details
5.3 Math Library Functions
• Math library functions
– perform common mathematical calculations
– #include <math.h>
• Format for calling functions
– FunctionName( argument );
• If multiple arguments, use comma-separated list
– printf( "%.2f", sqrt( 900.0 ) );
• Calls function sqrt, which returns the square root of its
argument
• All math functions return data type double
– Arguments may be constants, variables, or expressions
5.4 Functions
• Functions
– Modularize a program
– All variables declared inside functions are local variables
• Known only in function defined
– Parameters
• Communicate information between functions
• Local variables
• Benefits of functions
– Divide and conquer
• Manageable program development
– Software reusability
• Use existing functions as building blocks for new programs
• Abstraction - hide internal details (library functions)
– Avoid code repetition
5.5 Function Definitions
• Function definition format
return-value-type function-name( parameter-list )
{
declarations and statements
}
– Function-name: any valid identifier
– Return-value-type: data type of the result (default int)
• void – indicates that the function returns nothing
– Parameter-list: comma separated list, declares parameters
• A type must be listed explicitly for each parameter unless, the
parameter is of type int
5.5 Function Definitions
• Function definition format (continued)
return-value-type function-name( parameter-list )
{
declarations and statements
}
– Declarations and statements: function body (block)
• Variables can be declared inside blocks (can be nested)
• Functions can not be defined inside other functions
– Returning control
• If nothing returned
– return;
– or, until reaches right brace
• If something returned
– return expression;
1 /* Fig. 5.4: fig05_04.c
2 Finding the maximum of three integers */
3 #include <stdio.h>
4
5 int maximum( int, int, int ); /* function prototype */ 1.  Function prototype 
6 (3 parameters)
7 int main()
8 {
9 int a, b, c; 2.  Input values
10
11 printf( "Enter three integers: " );
12 scanf( "%d%d%d", &a, &b, &c ); 2.1  Call function
13 printf( "Maximum is: %d\n", maximum( a, b, c ) );
14
15 return 0; 3. Function definition
16 }
17
18 /* Function maximum definition */
19 int maximum( int x, int y, int z )
20 {
21 int max = x;
22
23 if ( y > max )
24 max = y;
25
26 if ( z > max )
27 max = z;
28
29 return max;
30 }
Enter three integers: 22 85 17
Maximum is: 85
Program Output
5.6 Function Prototypes
• Function prototype
– Function name
– Parameters – what the function takes in
– Return type – data type function returns (default int)
– Used to validate functions
– Prototype only needed if function definition comes after use
in program
– The function with the prototype
int maximum( int, int, int );
• Takes in 3 ints
• Returns an int
• Promotion rules and conversions
– Converting to lower types can lead to errors
5.7 Header Files
• Header files
– Contain function prototypes for library functions
– <stdlib.h> , <math.h> , etc
– Load with #include <filename>
#include <math.h>
• Custom header files
– Create file with functions
– Save as filename.h
– Load in other files with #include "filename.h"
– Reuse functions
5.8 Calling Functions: Call by Value and 
Call by Reference
• Used when invoking functions
• Call by value
– Copy of argument passed to function
– Changes in function do not effect original
– Use when function does not need to modify argument
• Avoids accidental changes
• Call by reference
– Passes original argument
– Changes in function effect original
– Only used with trusted functions
• For now, we focus on call by value
5.9 Random Number Generation
• rand function
– Load <stdlib.h>
– Returns "random" number between 0 and RAND_MAX (at
least 32767)
i = rand();
– Pseudorandom
• Preset sequence of "random" numbers
• Same sequence for every function call
• Scaling
– To get a random number between 1 and n
1 + ( rand() % n )
• rand() % n returns a number between 0 and n - 1
• Add 1 to make random number between 1 and n
1 + ( rand() % 6)
– number between 1 and 6
5.9 Random Number Generation
• srand function
– <stdlib.h>
– Takes an integer seed and jumps to that location in its
"random" sequence
srand( seed );
– srand( time( NULL ) ); //load <time.h>
• time( NULL )
– Returns the time at which the program was compiled in
seconds
– “Randomizes" the seed
1 /* Fig. 5.9: fig05_09.c
2 Randomizing die-rolling program */
3 #include <stdlib.h>
4 #include <stdio.h> 1.  Initialize seed
5
6 int main() 2.  Input value for seed
7 {
8 int i; 2.1  Use srand to 
9 unsigned seed; change random 
10
sequence
11 printf( "Enter seed: " );
12 scanf( "%u", &seed ); 2.2  Define Loop 
13 srand( seed );
14 3.  Generate and 
15 for ( i = 1; i <= 10; i++ ) {
output random 
numbers 
16 printf( "%10d", 1 + ( rand() % 6 ) );
17
18 if ( i % 5 == 0 )
19 printf( "\n" );
20 }
21
22 return 0;
23 }
Enter seed: 67
6 1 4 6 2
1 6 1 6 4
Program Output
Enter seed: 867
2 4 6 1 6
1 1 3 6 2

Enter seed: 67
6 1 4 6 2
1 6 1 6 4
5.10 Example: A Game of Chance
• Craps simulator
• Rules
– Roll two dice
• 7 or 11 on first throw, player wins
• 2, 3, or 12 on first throw, player loses
• 4, 5, 6, 8, 9, 10 - value becomes player's "point"
– Player must roll his point before rolling 7 to win
1 /* Fig. 5.10: fig05_10.c
2 Craps */
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <time.h> 1.  rollDice 
6 prototype
7 int rollDice( void );
8
1.1  Initialize variables
9 int main()
10 {
11 int gameStatus, sum, myPoint; 1.2  Seed srand
12
13 srand( time( NULL ) );
14 sum = rollDice(); /* first roll of the dice */ 2.  Define switch 
15 statement for 
16 switch ( sum ) { win/loss/continue
17 case 7: case 11: /* win on first roll */
18 gameStatus = 1;
19 break; 2.1 Loop
20 case 2: case 3: case 12: /* lose on first roll */
21 gameStatus = 2;
22 break;
23 default: /* remember point */
24 gameStatus = 0;
25 myPoint = sum;
26 printf( "Point is %d\n", myPoint );
27 break;
28 }
29
30 while ( gameStatus == 0 ) { /* keep rolling */
31 sum = rollDice();
32
33 if ( sum == myPoint ) /* win by making point */
34 gameStatus = 1;
35 else
36 if ( sum == 7 ) /* lose by rolling 7 */
2.2  Print win/loss
37 gameStatus = 2;
38 }
39
40 if ( gameStatus == 1 )
41 printf( "Player wins\n" );
42 else
43 printf( "Player loses\n" );
44
45 return 0;
46 }
47
48 int rollDice( void )
49 {
50 int die1, die2, workSum;
51
52 die1 = 1 + ( rand() % 6 );
53 die2 = 1 + ( rand() % 6 );
54 workSum = die1 + die2;
55 printf( "Player rolled %d + %d = %d\n", die1, die2, workSum );
56 return workSum;
57 }
Player rolled 6 + 5 = 11
Player wins Program Output
Player rolled 6 + 6 = 12
Player loses

Player rolled 4 + 6 = 10
Point is 10 Program Output
Player rolled 2 + 4 = 6
Player rolled 6 + 5 = 11
Player rolled 3 + 3 = 6
Player rolled 6 + 4 = 10
Player wins

Player rolled 1 + 3 = 4
Point is 4
Player rolled 1 + 4 = 5
Player rolled 5 + 4 = 9
Player rolled 4 + 6 = 10
Player rolled 6 + 3 = 9
Player rolled 1 + 2 = 3
Player rolled 5 + 2 = 7
Player loses
5.11 Storage Classes
• Storage class specifiers
– Storage duration – how long an object exists in memory
– Scope – where object can be referenced in program
– Linkage – specifies the files in which an identifier is known
(more in Chapter 14)
• Automatic storage
– Object created and destroyed within its block
– auto: default for local variables
auto double x, y;
– register: tries to put variable into high-speed registers
• Can only be used for automatic variables
register int counter = 1;
5.11 Storage Classes
• Static storage
– Variables exist for entire program execution
– Default value of zero
– static: local variables defined in functions.
• Keep value after function ends
• Only known in their own function
– extern: default for global variables and functions
• Known in any function
5.12 Scope Rules
• File scope
– Identifier defined outside function, known in all functions
– Used for global variables, function definitions, function
prototypes
• Function scope
– Can only be referenced inside a function body
– Used only for labels (start:, case: , etc.)
5.12 Scope Rules
• Block scope
– Identifier declared inside a block
• Block scope begins at declaration, ends at right brace
– Used for variables, function parameters (local variables of
function)
– Outer blocks "hidden" from inner blocks if there is a variable
with the same name in the inner block
• Function prototype scope
– Used for identifiers in parameter list
1 /* Fig. 5.12: fig05_12.c
2 A scoping example */
3 #include <stdio.h>
4
5 void a( void ); /* function prototype */ 1.  Function prototypes
6 void b( void ); /* function prototype */
7 void c( void ); /* function prototype */ 1.1  Initialize global 
8
variable
9 int x = 1; /* global variable */
10
11 int main() 1.2  Initialize local 
12 { variable
13 int x = 5; /* local variable to main */
14
15 printf("local x in outer scope of main is %d\n", x ); 1.3  Initialize local 
16 variable in block
17 { /* start new scope */
18 int x = 7;
19
2.  Call functions
20 printf( "local x in inner scope of main is %d\n", x );
21 } /* end new scope */ 3.  Output results
22
23 printf( "local x in outer scope of main is %d\n", x );
24
25 a(); /* a has automatic local x */
26 b(); /* b has static local x */
27 c(); /* c uses global x */
28 a(); /* a reinitializes automatic local x */
29 b(); /* static local x retains its previous value */
30 c(); /* global x also retains its value */
31
32 printf( "local x in main is %d\n", x );
33 return 0;
34 }
3.1 Function definitions
35
36 void a( void )
37 {
38 int x = 25; /* initialized each time a is called */
39
40 printf( "\nlocal x in a is %d after entering a\n", x );
41 ++x;
42 printf( "local x in a is %d before exiting a\n", x );
43 }
44
45 void b( void )
46 {
47 static int x = 50; /* static initialization only */
48 /* first time b is called */
49 printf( "\nlocal static x is %d on entering b\n", x );
50 ++x;
51 printf( "local static x is %d on exiting b\n", x );
52 }
53
54 void c( void )
55 {
56 printf( "\nglobal x is %d on entering c\n", x );
57 x *= 10;
58 printf( "global x is %d on exiting c\n", x );
59 }
local x in outer scope of main is 5
local x in inner scope of main is 7
local x in outer scope of main is 5
Program Output
local x in a is 25 after entering a
local x in a is 26 before exiting a

local static x is 50 on entering b


local static x is 51 on exiting b

global x is 1 on entering c
global x is 10 on exiting c

local x in a is 25 after entering a


local x in a is 26 before exiting a

local static x is 51 on entering b


local static x is 52 on exiting b

global x is 10 on entering c
global x is 100 on exiting c
local x in main is 5
5.13 Recursion
• Recursive functions
– Functions that call themselves
– Can only solve a base case
– Divide a problem up into
• What it can do
• What it cannot do
– What it cannot do resembles original problem
– The function launches a new copy of itself (recursion
step) to solve what it cannot do
– Eventually base case gets solved
• Gets plugged in, works its way up and solves whole problem
5.13 Recursion
• Example: factorials
– 5! = 5 * 4 * 3 * 2 * 1
– Notice that
• 5! = 5 * 4!
• 4! = 4 * 3! ...
– Can compute factorials recursively
– Solve base case (1! = 0! = 1) then plug in
• 2! = 2 * 1! = 2 * 1 = 2;
• 3! = 3 * 2! = 3 * 2 = 6;
5.14 Example Using Recursion: The 
Fibonacci Series
• Fibonacci series: 0, 1, 1, 2, 3, 5, 8...
– Each number is the sum of the previous two
– Can be solved recursively:
• fib( n ) = fib( n - 1 ) + fib( n – 2 )
– Code for the fibaonacci function
long fibonacci( long n )
{
if (n == 0 || n == 1) // base case
return n;
else
return fibonacci( n - 1) +
fibonacci( n – 2 );
}
5.14 Example Using Recursion: The 
Fibonacci Series
• Set of recursive calls to function fibonacci
f( 3 )

return f( 2 ) + f( 1 )

return f( 1 ) + f( 0 ) return 1

return 1 return 0
1 /* Fig. 5.15: fig05_15.c
2 Recursive fibonacci function */
3 #include <stdio.h>
4
5 long fibonacci( long );
1.  Function prototype
6
7 int main() 1.1  Initialize variables
8 {
9 long result, number;
10 2.  Input an integer
11 printf( "Enter an integer: " );
12 scanf( "%ld", &number );
13 result = fibonacci( number );
2.1  Call function 
14 printf( "Fibonacci( %ld ) = %ld\n", number, result ); fibonacci
15 return 0;
16 } 2.2  Output results.
17
18 /* Recursive definition of function fibonacci */
19 long fibonacci( long n ) 3.  Define fibonacci 
20 { recursively 
21 if ( n == 0 || n == 1 )
22 return n;
23 else
24 return fibonacci( n - 1 ) + fibonacci( n - 2 );
25 }
Enter an integer: 0
Fibonacci(0) = 0 Program Output
Enter an integer: 1
Fibonacci(1) = 1
Enter an integer: 2
Fibonacci(2) = 1

Enter an integer: 3
Fibonacci(3) = 2
Program Output
Enter an integer: 4
Fibonacci(4) = 3

Enter an integer: 5
Fibonacci(5) = 5

Enter an integer: 6
Fibonacci(6) = 8

Enter an integer: 10
Fibonacci(10) = 55

Enter an integer: 20
Fibonacci(20) = 6765

Enter an integer: 30
Fibonacci(30) = 832040

Enter an integer: 35
Fibonacci(35) = 9227465
5.15 Recursion vs. Iteration
• Repetition
– Iteration: explicit loop
– Recursion: repeated function calls
• Termination
– Iteration: loop condition fails
– Recursion: base case recognized
• Both can have infinite loops
• Balance
– Choice between performance (iteration) and good software
engineering (recursion)

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