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Scoping and Testing: Professor Jennifer Rexford COS 217

This document discusses scoping of variables and testing of programs. It covers: - Local and global variables and where they are visible - Identifying boundary conditions and debugging code through retesting - Global variables can be used by any function, while local variables are only visible within their scope - Testing programs through identifying boundary conditions, debugging code, and retesting is important to ensure programs are working correctly.

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0% found this document useful (0 votes)
70 views34 pages

Scoping and Testing: Professor Jennifer Rexford COS 217

This document discusses scoping of variables and testing of programs. It covers: - Local and global variables and where they are visible - Identifying boundary conditions and debugging code through retesting - Global variables can be used by any function, while local variables are only visible within their scope - Testing programs through identifying boundary conditions, debugging code, and retesting is important to ensure programs are working correctly.

Uploaded by

DaWheng Vargas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 34

Scoping and Testing

Professor Jennifer Rexford


COS 217

1
Overview of Today’s Lecture
• Scoping of variables
 Local or automatic variables
 Global or external variables
 Where variables are visible

• Testing of programs
 Identifying boundary conditions
 Debugging the code and retesting

2
Global Variables
• Functions can use global variables defined outside
and above them

int stack[100];

int main(void) {
. . . stack is in scope
}

int sp;

void push(int x) {
. . . stack, sp are in scope
}

3
Definition vs. Declaration
• Definition
 Where a variable is created and assigned storage

• Declaration
 Where the nature of a variable is stated, but no storage allocated

• Global variables
 Defined once (e.g., “int stack[100]”)
 Declared where needed (e.g., “extern int stack[]”)
– Only needed if the function does not appear after the definition
– Convention is to define global variables at the start of the file

4
Local Variables and Parameters
• Functions can define local variables
 Created upon entry to the function
 Destroyed upon departure and value not retained across calls
– Exception: “static” storage class (see chapter 4 of K&R)
• Function parameters behave like initialized local variables
 Values copied into “local variables”
 C is pass by value (so must use pointers to do “pass by reference”)

5
Local Variables & Parameters
• Function parameters and local definitions
“hide” outer-level definitions (gcc -Wshadow)

int x, y;
. . .
void f(int x, int a) { different x
int b;
. . .
y = x + a * b;
if (. . .) {
int a; same y
. . .
y = x + a * b;
}
}
different a

6
Local Variables & Parameters
• Cannot declare the same variable twice in one scope

void f(int x) {
int x; error!
. . .
}

7
Scope Example
int a, b;

void f(int a) {
a = 3;
{
int b = 4;
printf(“a=%d, b=%d\n”, a, b);
}
printf(“a=%d, b=%d\n”, a, b);
b = 5;
}

int main (void) {


a = 1; b = 2;
f(a);
printf(“a=%d, b=%d\n”, a, b);
return 0;
}
8
Scope: Another Example
interface.h
extern int A;
void f(int C);

module1.c module2.c
#include “interface.h” #include “interface.h”
int A;
int B; int J;
void f(int C) { void m(...) {
int D; int K;
if (...) { ...
int E; }
...
} void g(...) {
} int H;
...
void g(...) { }
int H;
...
}

9
Scope: A
interface.h
extern int A;
void f(int C);

module1.c module2.c
#include “interface.h” #include “interface.h”
int A;
int B; int J;
void f(int C) { void m(...) {
int D; int K;
if (...) { ...
int E; }
...
} void g(...) {
} int H;
...
void g(...) { }
int H;
...
}

10
Scope: B
interface.h
extern int A;
void f(int C);

module1.c module2.c
#include “interface.h” #include “interface.h”
int A;
int B; int J;
void f(int C) { void m(...) {
int D; int K;
if (...) { ...
int E; }
...
} void g(...) {
} int H;
...
void g(...) { }
int H;
...
}

11
Scope: C
interface.h
extern int A;
void f(int C);

module1.c module2.c
#include “interface.h” #include “interface.h”
int A;
int B; int J;
void f(int C) { void m(...) {
int D; int K;
if (...) { ...
int E; }
...
} void g(...) {
} int H;
...
void g(...) { }
int H;
...
}

12
Scope: D
interface.h
extern int A;
void f(int C);

module1.c module2.c
#include “interface.h” #include “interface.h”
int A;
int B; int J;
void f(int C) { void m(...) {
int D; int K;
if (...) { ...
int E; }
...
} void g(...) {
} int H;
...
void g(...) { }
int H;
...
}

13
Scope: E
interface.h
extern int A;
void f(int C);

module1.c module2.c
#include “interface.h” #include “interface.h”
int A;
int B; int J;
void f(int C) { void m(...) {
int D; int K;
if (...) { ...
int E; }
...
} void g(...) {
} int H;
...
void g(...) { }
int H;
...
}

14
Scope: Keeping it Simple
• Avoid duplicate variable names
 Don’t give a global and a local variable the same name
 But, duplicating local variables across different functions is okay
– E.g., array index of i in many functions

• Avoid narrow scopes


 Avoid defining scope within just a portion of a function
– Even though this reduces the storage demands somewhat

• Use narrow scopes judiciously


 Avoid re-defining same/close names in narrow scopes

• Define global variables at the start of the file


 Makes them visible to all functions in the file
 Though, avoiding global variables whenever possible is useful

15
Scope and Programming Style
• Avoid using same names for different purposes
 Use different naming conventions for globals and locals
 Avoid changing function arguments
 But, duplicating local variables across different functions is okay
– E.g., array index of i in many functions

• Define global variables at the start of the file


 Makes them visible to all functions in the file

• Use function parameters rather than global variables


 Avoids misunderstood dependencies
 Enables well-documented module interfaces

• Declare variables in smallest scope possible


 Allows other programmers to find declarations more easily
 Minimizes dependencies between different sections of code
16
Testing

Chapter 6 of “The Practice of Programming”

17
"On two occasions I have been asked [by members of Parliament!],
`Pray, Mr. Babbage, if you put into the machine wrong figures, will
the right answers come out?' I am not able rightly to apprehend the
kind of confusion of ideas that could provoke such a question."
-- Charles Babbage

18
Testing, Profiling, & Instrumentation
• How do you know if your program is correct?
 Will it ever crash?
 Does it ever produce the wrong answer?
 How: testing, testing, testing, testing, …

• How do you know if your program is efficient?


 How fast is your program?
 Why is it slow for one input but not for another?
 How much memory is it using?
 How: timing, profiling, and instrumentation (later in the course)

19
Program Verification
• How do you know if your program is correct?
 Can you prove that it is correct?
 Can you prove properties of the code?
– e.g., It terminates

Specification Program Right/Wrong


setarray.c Checker

?
"Beware of bugs in the above code;
I have only proved it correct, not tried it." -- Donald Knuth 20
Program Testing
• Convince yourself that your program probably works

Specification Test Probably


Program Right/Wrong
setarray.c

How do you write a test program?

21
Test Programs
• Properties of a good test program
 Tests boundary conditions
 Exercises as much code as possible
 Produces output that is known to be right/wrong

How do you achieve all three properties?

22
Program Testing
• Testing boundary conditions
 Almost all bugs occur at boundary conditions
 If program works for boundary cases, it probably works for others

• Exercising as much code as possible


 For simple programs, can enumerate all paths through the code
 Otherwise, sample paths through code with random input
 Measure test coverage

• Checking whether output is right/wrong?


 Match output expected by test programmer (for simple cases)
 Match output of another implementation
 Verify conservation properties

 Note: real programs often have fuzzy specifications

23
Test Boundary Conditions
• Truncate the last letter of a word
int i;
char s[MAXLINE];

for (i=0; (s[i]=getchar()) != ‘\n’; i++)


;
s[--i] = ‘\0’;
printf(“String: %s\n”, s);

• Example
 Input “foot”  output “foo”
 But, what if the input is the empty line (i.e., just a ‘\n’)?
 Or an EOF?
 Or a very long string?
24
Test Boundary Conditions
• Code to get line from stdin and put in character array
int i;
char s[MAXLINE];

for (i=0; (s[i]=getchar()) != ‘\n’ && i < MAXLINE-1; i++)


;
s[i] = ‘\0’;
printf(“String: |%s|\n”, s);

• Boundary conditions
 Input starts with \n (empty line)
 End of file before \n
 End of file immediately (empty file)
 Line exactly MAXLINE-1 characters long
 Line exactly MAXLINE characters long
 Line more than MAXLINE characters long 25
Test Boundary Condition
• Rewrite the code
int i;
char s[MAXLINE];
for (i=0; i<MAXLINE-1; i++)
if ((s[i] = getchar()) == ‘\n’)
break;
s[i] = ‘\0’;

• Another boundary condition: EOF


for (i=0; i<MAXLINE-1; i++)
if ((s[i] = getchar()) == ‘\n’ || s[i] == EOF)
break;
s[i] = ‘\0’;

• What are other boundary conditions?


 Nearly full
This is
 Exactly full
 Over full
wrong; why? 26
A Bit Better...
• Rewrite yet again
for (i=0; ; i++) {
int c = getchar();
if (c==EOF || c==’\n’ || i==MAXLINE-1) {
s[i]=’\0’;
break;
}
else s[i] = c;
}
 There’s still a problem...
Input: Output:
Four FourØ Where’s
score and seven score anØ the ‘d’?
years sevenØ
yearsØ
27
Ambiguity in Specification
• If line is too long, what should happen?
 Keep first MAXLINE characters, discard the rest?
 Keep first MAXLINE-1 characters + ‘\0’ char, discard the rest?
 Keep first MAXLINE-1 characters + ‘\0’ char, save the rest for the
next call to the input function?

• Probably, the specification didn’t even say what to do if


MAXLINE is exceeded
 Probably the person specifying it would prefer that unlimited-length
lines be handled without any special cases at all
 Moral: testing has uncovered a design problem, maybe even a
specification problem!

• Define what to do
 Truncate long lines?
 Save the rest of the text to be read as the next line?
28
Moral of This Little Story:
• Complicated, messy boundary cases are often
symptomatic of bad design or bad specification
• Clean up the specification if you can
• If you can’t fix the specification, then fix the code

29
Test As You Write Code
• Use “assert” generously (the time you save will be your own)
• Check pre- and post-conditions for each function
 Boundary conditions

• Check invariants
• Check error returns

30
Test Automation
• Automation can provide better test coverage
• Test program
 Client code to test modules
 Scripts to test inputs and compare outputs

• Testing is an iterative process


 Initial automated test program or scripts
 Test simple parts first
 Unit tests (i.e., individual modules) before system tests
 Add tests as new cases created

• Regression test
 Test all cases to compare the new version with the previous one
 A bug fix often create new bugs in a large software system

31
Stress Tests
• Motivations
 Use computer to generate inputs to test
 High-volume tests often find bugs

• What to generate
 Very long inputs
 Random inputs (binary vs. ASCII)
 Fault injection

• How much test


 Exercise all data paths
 Test all error conditions

32
Who Tests What
• Implementers
 White-box testing
 Pros: An implementer knows all data paths
 Cons: influenced by how code is designed/written

• Quality Assurance (QA) engineers


 Black-box testing
 Pros: No knowledge about the implementation
 Cons: Unlikely to test all data paths

• Customers
 Field test
 Pros: Unexpected ways of using the software, “debug” specs
 Cons: Not enough cases; customers don’t like “participating” in this
process; malicious users exploit the bugs

33
Conclusions
• Scoping
 Knowing which variables are accessible where
 C rules for determining scope vs. good programming
practices

• Testing
 Identifying boundary cases
 Stress testing the code
 Debugging the code, and the specification!

34

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