Regular/Bullets:: Z H X Q B Y

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REGULAR/BULLETS:

WK RALLY (WK LOCO)

REGULAR: BULLETS:
X-Weathers / Moore X-Weathers / Moore
Z-Kerrick / Axline or Gammon Z-Kerrick / Gammon
Y-CJ / Daniel Y-Axline / Thompson
H-Najee / Dawson or Mook H-Najee / Dawson or Mook
B-Juice / Norris B-Juice / Norris

BASE RULES:
Any personnel that puts Ben or Brett as attached TE
automatically indicates “TALL”

Tag H for the H to be the runner, for example “H Viking up ”

X Y
Z
Q
H B
REGULAR/BULLETS:
WK TWINS RT (WK TWINS LT)

X Y
Z
Q
H B
BULLETS/REGULAR:
RACER (LANCER)

X Z
Y
Q
H T
BULLETS/REGULAR:
WING RACER (WING LANCER)

X Z
Y
Q
H T
ROCKET (LASER)

X Y

H Z
T Q
ROCKET (LASER)

X Y

H Z
T Q
TREY RT (LT)

X Y

H Z
T Q
RADAR (LAVA)

X Z
Y
H
T Q
ROBIN (LINDA)

X
Z
Y H
T Q
RAM/LION

X Z
Y Y H
OFF Y Q Y WING
WEAK
T STRONG
WING RAM (LION)

X Z
Y H
Q WING

T
STRONG RAM/LION

X Z
H
Q Y

T STRONG
WEAK RAM/LION

X Z
H
Y Q
WEAK
T
OFF RAM (LION)

X Z
Y H
OFF Q

T
RALLY (LOCO)

X Y
Q
Z
H
T
WING RALLY (LOCO)

X Y
Q H Z

T
OFF RALLY (LOCO)

X Y
H Q Z

T
TWINS RT/LT

Z Y
X H H
OFF H Q H WING
WEAK STRONG
T
OFF TWINS RT (LT) RUN PASS

Z Y
X H
OFF Q

T
WING TWINS RT (LT)

Z Y
X H
Q WING

T
WEAK TWINS RT (LT)

Z Y
X
H Q
WEAK
T
STRONG TWINS RT (LT)

Z Y
X
Q H
STRONG
T
TRIPS RT (LT) RUN PASS

X Y
Z H
Q

T
BUNCH RT (LT) RUN PASS
13

X Y
H Z
T Q
CLUSTER RT (LT) RUN PASS
13

X Y
H Z
T Q
EMPTY RUNS PASS

X Z
Y
H T
Q
Takeof
Radar/Lava

X Z
BS #1 - Takeof
Y PS #1 - Takeof
H
PS #3 – Hash Read
BS #2 – Seem
T Q
RB- Protection/Route
Takeof
Robin/Linda

X Z
BS #1 - Takeof
Y H PS #1 - Takeof
PS #3 - Crosser PS #2 – Hash Read
T Q
RB- Protection/Route
Curve
Radar/Lava

X Z
PS #1 – 7x4 Curl
Y BS #1 – 7x4 Curl
H
T Q BS #2 - Flat
PS #2 – Pole
RB- Protection/Flat
Curve X Shark
Radar/Lava

X Z
TAG – 7X3 Shark
Y BS #1 – 7x4 Curl
H
T Q BS #2 - Flat
PS #2 – Pole
RB- Protection/Flat
Curve
Trey

Y X
Z
BS #1 – 7x4 Curl
PS #1 – 7x4 Curl H PS #3 – Flat Control

PS #2 – Pole
Q T
RB- Protection/Flat
H - Climb
Radar/Lava

X Z
PS #1 – 7x4 Curl Y
H BS #1 – Fast Vert
T Q BS #2 - Flat
Tag - Climb
RB- Protection/Flat
H - Climb
Radar/Lava

Y X
Z
H PS #2 or 3 Untagged - Flat
PS #1 – 7x4 Curl BS #1 – Fast Vert
Tagged #2 or #3 - Climb Q T
RB- Protection/Flat
H - Cross
Radar/Lava

X Z
#1 Away from Hunt - Curl Y Hunt Side #1 – Post
H
T Q
Tag I/S - Cross Untagged I/S - Hunt
RB- Protection/Flat
H - Drive
Trey R/L

Y X
Z
H PS #2 or 3 Untagged - Flat Away from Drive - Takeof
Hunt Side #1 - Post
Tagged #2 or #3 - Climb T Q
RB- Protection/Flat
H - Drive
Trey R/L

Y X
Z
H PS #2 or 3 Untagged - Flat Away from Drive - Takeof
Hunt Side #1 - Post
Tagged #2 or #3 - Climb T Q
RB- Protection/Flat
H - Shallow
Radar/Lava

X Z
#1 Away from Hunt – Tag (Utah) Y Hunt Side #1 – Post
H
Tag I/S - Cross
Q T Untagged I/S - Hunt

RB- Protection/Wheel
Trail
Radar/Lava

X Z
High Mesh Hole
H Y Under Mesh

Pick Mesh T Q Outside Hunt


RB- Protection/Wheel
X Webb
Trey R/L

Y X
Z
H Hunt Under Mesh
Post
Over Mesh Q T
RB- Protection/Wheel
H – Drive Z SHARK
Trey R/L

Y X
Z
H PS #2 or 3 Untagged - Flat
Tag – 7x3 Shark Away from Drive - Takeof
Tagged #2 or #3 - Climb T Q
RB- Protection/Flat
SKIN
Trey R/L

“Cowboy”

“Skin”

Y X
Z H Drano
Get open Slant
Curl, point to point
Flat Q T
RB- Protection/Flat
Z- Drive
Radar/Lava

X Z
#1 Takeof away from Drive Y Tagged - Drive
H
T Q
#2 Takeof away from drive Call side untagged - Hunt
RB- Protection
Z- Drive
Radar/Lava

X H
#1 Takeof away from Drive
Y Z
#3 on Z Drive - Wheel Tagged - Drive
T Q #2 Hunt or Drive based on
RB- Protection Tag
CORNER CONCEPT SMASH

3x Rules 2x Rules

1 1
2 3 2 Smash Hitch
Smash Hitch
High Angle Corner
High Angle Corner Drano Q
CORNER CONCEPT CRUNCH

3x Rules 2x Rules

1 1
2 3 2 Deeper
Deeper Smash Smash Hitch
Hitch High Angle Corner
High Angle Corner Drano Q
CORNER CONCEPT CRUSH

2x Rules 2x Rules

High Angle Corner


1 1 High Angle Corner
2
DATE 2 Date

B Q
CORNER CONCEPT CRUSH RETURN

2x Rules 2x Rules

High Angle
Corner
1 High Angle 1
Corner
2 2
Return Return
B Q
CORNER CONCEPT SMASH COP

2x Rules

1 1
2 2 Smash Hitch
Smash Hitch
High Angle Corner Corner Post
B Q
Protection/Check Down
CORNER CONCEPT SMASH X BUZZ

2x Rules

1 1
2 2 Buzz
Smash Hitch
High Angle Corner High Angle Corner
B Q
Protection/Check Down
CORNER CONCEPT SMASH Y CHOICE

3x Rules 2x Rules

1 1
2 3 2 Smash Hitch
Smash Hitch
High Angle Corner
High Angle Corner POLE Q
CORNER CONCEPT SMASH Y OPTION

3x Rules 2x Rules

1 1
2 3 2 Smash Hitch
Smash Hitch
High Angle Corner
High Angle Corner Option Q
CORNER CONCEPT SQUEEZE

3x Rules 2x Rules

1 1
2 3 2 Switch Corner
Switch Corner
Switch Hitch
Switch Hitch Drano Q
CORNER CONCEPT CRUNCH

2x Rules

1 1
2 2 Two yards
2 Yards deeper deeper then
then smash High Angle Corner smash hitch
hitch High Angle Corner Q B
LEVEL CONCEPTS STOVE

2x Rules

1 1
2 3 2 Hunt
Hunt
Whip
Whip Drano Q
LEVEL CONCEPTS INSIDE STOVE

3x Rules 2x Rules

“I/S STOVE”

1 1
2 3 2
Post
Hunt Pull out Q
LEVEL CONCEPTS OVEN

3x Rules 2x Rules

1 1
2 3 2 OS Pull out
OS Pull out
Hunt
Hunt Drano Q
LEVEL CONCEPTS CARDINAL

3x Rules
2x Rules

“OS CARDINAL”

1 1
2 3 2 Read Hitch
Read Hitch
Hunt
Hunt Drano Q
LEVEL CONCEPTS INSIDE CARDINAL

3x Rules 2x Rules

“I/S Cardinal”

1 1
2 3 2
Hitch Read Inside Hitch
Inside Hitch Hitch Read
Drano Q
LEVEL CONCEPTS SWITCH STOVE

3x Rules 2x Rules

1 1
2 3 2 Switch Hunt
Switch Hunt
Switch Hitch
Switch Hitch Drano Q
LEVEL CONCEPTS DRIVE

3x Rules 2x Rules

1 1
2 3 2
“#1 Tagged, under
“#1 Tagged, Hunt #1 Tagged, under
#2 Tagged, Post #1 Tagged, Hunt
#3 Tagged, Post #2 Tagged, Under #1 Tagged, Wheel Q #2 Tagged, Under
#2 Tagged, Hunt
#3 Tagged, Hunt #2 Tagged, hunt,
#3 Tagged, Under
CURL FLAT CONCEPTS CURVE

3x Rules 2x Rules

1 1
2 3 2
Curl
Call Side , Bender #1 Tagged, under
to Hunt Flat Q Call Side, Bender
#2 Tagged, Hunt
to Hunt,
Backside, Flat
CURL FLAT CONCEPTS COWBOY

3x Rules 2x Rules

1 1
2 3 2
Curl
Flat Cur
Drano Q Flat
CURL FLAT CONCEPTS INDIAN

3x Rules 2x Rules

1 1
2 3 2
Curl
Flat Cur
Hole Q Flat
VERTICAL CONCEPTS TAKEOFF

3x Rules 2x Rules

1 1
2 3 2
Read Vertical Read Vertical
Seam Read Seam Read or
Vertical Climb Q seam lock based
on call and
formation
VERTICAL CONCEPTS TROT

3x Rules 2x Rules

1 1
2 3 2
Read Vertical Read Vertical
7 yd Option Option
Vertical Climb Q
VERTICAL CONCEPTS STREAK

3x Rules 2x Rules

1 1
2 3 2
Locked Vertical Locked Vertical
Seam Read Seam Read or
Vertical Climb Q seam lock based
on call and
formation
VERTICAL CONCEPTS SWITCH

3x Rules 2x Rules

1 1
2 3 2
Switch Vertical Switch Seam read,
Seem read Switch Vertical Switch Vertical based on
Read Vertical Climb Q Read formation and call
VERTICAL CONCEPTS INSIDE SWITCH

3x Rules 2x Rules

1 1
2 3 2
Vertical Read Locked Vertical
Switch Vertical Seam Read or
Climb Switch Seam Read Q seam lock based
on call and
formation
VERTICAL CONCEPTS CREASE

3x Rules 2x Rules

1 1
2 3 2
Locked Vertical Locked Vertical
Flood Route Flood Route
Late Flat Q
VERTICAL CONCEPTS DIG ?

3x Rules 2x Rules

1 1
2 3 2
Locked Vertical Locked Vertical
Hunt Hunt
Late Flat Q
POST CONCEPTS Demon

3x Rules 2x Rules

1 1
2 3 2
Big Post Big Post
I/S Post I/S Post
Late Flat Q
POST CONCEPTS I/S Demon

3x Rules 2x Rules

1 1
2 3 2
Read Hitch
O/S POST
I/S Post Q
POST CONCEPTS PEEL

3x Rules 2x Rules

1 1
2 3 2
Locked Post Locked Post
Wheel Wheel, also could
Late Flat Q be a RB
POST CONCEPTS Demon “TAG” Wheel

3x Rules 2x Rules

1 1
2 3 2
Locked Post Locked Post
I/S POSt I/S Post
Late Flat Q
POST CONCEPTS DEVIL

3x Rules 2x Rules

1 1
2 3 2
Locked Post Locked Post
Date, Wheel I/S Post
I/S Post Q
CORNER CONCEPTS CROWE GOTCHA

3x Rules 2x Rules

1 Y
Locked Post
2 3 Corner
Date, Wheel
I/S Post Q B
FULL FIELD JAZZ

“Cardinal Jerk” “CIRCUS”

1 Y
Read Hitch
2 3 Corner
Hunt
Jerk Q B
FULL FIELD JAZZ

“Cardinal Jerk”
“CIRCUS”

1 1
Read Hitch
2 3 Corner
Hunt
Jerk Q B
FULL FIELD H CROSS

“52”

1 Y
Curl
2 3 Hunt
Flat
Under Q B
POST CONCEPTS FORK

3x Rules 2x Rules

1 1
2 3 2
Big Post Big Post
Flag Flag
Late Flat Q
POST CONCEPTS SPOON

3x Rules 2x Rules

1 1
2 3 2
Big Post Big Post
I/S Shark I/S Shark
Late Flat Q
POST CONCEPTS KNIFE

3x Rules 2x Rules

1 1
2 3 2
Big Post Big Post
Hash, “Climb” I/S Shark
Late Flat Q
3 STEP - HITCH STOP

3x Rules 2x Rules

1 1
2 3 2
Hitch Hitch
Hitch Hitch
Hitch Q
3 STEP - HITCH SCORE

3x Rules 2x Rules

1 1
2 3 2
7 Step Hitch 7 Step Hitch
7 Step Hitch 7 Step Hitch
7 Step Hitch Q
3 STEP - HITCH EAGLE

3x Rules 2x Rules

1 1
2 3 2
Hitch Read Inside Hitch
Inside Hitch Hitch Read
Drano Q
3 STEP - HITCH CROWE

3x Rules 2x Rules

1 1
2 3 2
Hitch Read Inside Hitch
Inside Hitch Hitch Read
Drano Q
3 STEP - SLANT DETROIT

3x Rules 2x Rules

“TRIPLE SLANT”

1 1
2 3 2
Slant Slant
Alley Slant I/S Slant
I/S Slant Q
3 STEP - SLANT “Z” DRAPER

2x Rules: Away from Door is Detroit

3x Rules: “TAG” Drapes

“MIKE READ”

Y X
H Read Hitch
Z I/S Slant
Q B
3 STEP - SLANT “Z” DRAPER

2x Rules: Away from Door is Detroit

3x Rules: “TAG” Door

“MIKE READ”

Y X
H Read Hitch
Z I/S Slant
Q B
3 STEP - SLANT 7 LAVA “B” DRAPER

2x Rules: Away from Door is Detroit

3x Rules: “TAG” Drapes

“MIKE READ”

Y X
H Read Hitch
B Z I/S Slant
Q
3 STEP - 7 RAM Y SAIL “B” CURTAIN

3x Rules: “TAG” Side “Curtain”

2x Rules: Away is STICK

X
H Z
B Y
Read Hitch
Q I/S Slant
3 STEP - SLANT 7 RAM Y SAIL “B” WRAP

3x Rules: “TAG” Side “WRAP”

2x Rules: Away is STICK

X
H Z
B Y
Read Hitch
Q I/S Slant
3 STEP - SLANT HANK

3x Rules 2x Rules

1 1
2 3 2
Slant Slant
I/S Slant Most Inside,
Most inside, Bubble Q Bubble
3 STEP - SLANT SLAP

3x Rules 2x Rules

1 1
2 3 2
Slant Slant
I/S Slant Most Inside,
Most inside, Bubble Q Bubble
3 STEP - HITCH OHIO “TAG” Drano

3x Rules 2x Rules

1 1
2 3 2
Hitch Read Date
Option Option
Drano Q
3 STEP - HITCH OHIO

3x Rules 2x Rules

1 1
2 3 2
DATE Date
DATE Option
OPTION Q
3X1 CONCEPTS PIRATE

3x Rules 2x Rules

1 1
2 3 2
Spot Hitch Date
FLAT Option
Box Hitch Q
3X1 CONCEPTS DICE

3x Rules 2x Rules

1 1
2 3 2
Take 2 Post Take 2 Post
FLAT Option
Option Q
3X1 CONCEPTS POP

3x Rules 2x Rules

“PAR”
“POLE”

1 1
2 3 2
Inside Spot Inside Spot
FLAT Corner
Corner Q
3 STEP – VERT/FLAT CONCEPTS STICK

3x Rules 2x Rules

1 1
2 3 2
Locked Vertical Locked Vertical
I/S Date I/S Date
I/S Date Q
3 STEP – VERT/FLAT CONCEPTS OXFORD

3x Rules 2x Rules

1 1
2 3 2
Locked Vertical Locked Vertical
I/S Date I/S Date
I/S Date Q
3 STEP – VERT/FLAT CONCEPTS STICK NOD

3x Rules 2x Rules

“STICK
RETURN”

1 1
2 3 2
Locked Vertical Locked Vertical
Flip Flip
Nod Q
3 STEP – VERT/FLAT CONCEPTS DBL Nod

3x Rules 2x Rules

“TAG Nod”

1 1
2 3 2
Locked Vertical Locked Vertical
Nod Nod
Nod Q
FAST CALL – INSIDE ZONE FAST CALL IRAQ
“I for Inside Zone”
“R for Right”

“22 KEY”

Block

Y X
Z
BLOCK #1 H
KEY B Q
FAST CALL – INSIDE ZONE FAST CALL ITALY
“I for Inside Zone”
“L for Left”

“23 KEY”

Block

X Y
H Z
KEY BLOCK #1
Q B
EMPTY FAST CALL – PEPSI 1
FORMATION/PLAY – ALWAYS SET RIGHT “PEPSI – EMPTY CAN”

“50 TAKEOFF B
UNDER”

Vertical / Fall

X Y
H Z
Crosser
B Seam Read
Vertical / Fall

UNDER
Q
EMPTY FAST CALL – PEPSI 2
FORMATION/PLAY – ALWAYS SET RIGHT

“DOOR” “WINDOW”
“50 NUTS”

Block

X Z
Y H BLOCK #1
B
Door
Q BLOCK #2
WINDOW
INSIDE ZONE
12/13 – 5 man zone Roger/Larry – Fast Call Arc – Arc 4th defender

22/23 – 6 Man Zone Brown/Gold – Fast calls


Feather – 7 Man Zone Scissors – Automatic cut-back
Lock – 2 man side BOB Noah – Arc box to 4 guy
Baltimore – 6 man zone too TE, always a RB Split – Split zone action
Ravens – Lock 22/23 (BOB)
Saturn – Zone opposite Jet action, give
North/South – Triple option, area block, could reference split flow or motion
East/West – Zone seal with a blocker, read alley defender for pull

X Y
H Z
Q

B
POWER

Pittsburg – 2 back power Purple/Yellow


Steeler – 1 back power Joe/Willey
Noah – arc box to 4th defender
Apache – 3x1 Crack concept
Peter – Power read across QB
Piper – Power read with toss

Lock – Fold Scheme pwr Bolt – ISO/Power


Fold– C/G lock principal
Scuba – Same blocking as Lock, backfield action is Dive,
wider splits, too or away from TE

X Y
H Z
Q

B
MID ZONE

14/15 – Open Mid Zone


24/25 – Two back lead zone

X Y
H Z
Q

B
STRETCH

18/19 – 2 man surface, 1 rb, 5 man OS zone Bruin/Lovie


28/29 – 2 man surface, 2 back run, lead blocker Reggie/Lewis
Ducks – 3 man surface, one back, two a TE Orange/Blue
Oregon – 3 man surface, two back two a TE Orange/Blue
Goose – Outside zone, read first DL outside BSG

Split – Split zone action

X Y
H Z
Q

B
PIN & PULL

New York – 2 back G Play


Viking – 1 back
Giants– 1 back G Play
Gopher – 2 back
Grace - ??
Gary – Both Guards pull

Tank – Toss play, Tackle Pull, Crack from Outside


Alley – Toss play, two pullers

X Y
H Z
Q

B
COUNTER

26/27 – GF Counter
Cleveland – GT Counter
Tampa – Tackle Trap

X Y
H Z
Q

B
ISO

Falcon - Iso
Mike – 4-3 Iso
Funnel – GL ISO, Double team first down past center

X Y
H Z
Q

B
SPEED OPTION

SPEED – Pitch of C Gap Defender

DOG – Pitch of D Gap defender

X Y
H Z
Q

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