0% found this document useful (0 votes)
31 views

02 Writing First C Program

The document describes the basics of writing a C++ program, including: 1) The smallest C++ program consists of a main function that returns 0 to indicate successful execution. 2) Variables are declared to store data in memory cells accessed by their names, and values are assigned using assignment statements. 3) The cout object from the iostream library is used with the insertion operator << to display output on the screen.

Uploaded by

y shuang
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
31 views

02 Writing First C Program

The document describes the basics of writing a C++ program, including: 1) The smallest C++ program consists of a main function that returns 0 to indicate successful execution. 2) Variables are declared to store data in memory cells accessed by their names, and values are assigned using assignment statements. 3) The cout object from the iostream library is used with the insertion operator << to display output on the screen.

Uploaded by

y shuang
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 69

Topic 2

Writing First C++ Program


Smallest C++ Program
 A C++ program consists of one or more blocks of code
called functions.

 Minimum number of functions in a program is one.

 The name of one of the functions must be main.


 The main function is where program execution begins.
Smallest C++ Program
 When a C++ program runs, it gives back a result to
indicate whether program execution is successful.
 0 (zero) shows successful execution.
 Non-zero shows there was some problems.
Data Type int and Constant
 The numbers (0,1,2, etc.) are integers i.e. whole numbers
which do not have decimal point.

 Integer values are one category of constants i.e. values


that appear in a program.

 In C++, this type of numbers belong to a group called int


i.e. this type of data or this data type is called int type.
The main Function
 Smallest C++ program has these lines:
Function header – marks the
int main(void) beginning of a function.
{
return 0; Indicates that the function
name is main and the function
}
gives back an integer type
value (int) and the function
does not need any
information (void).
The main Function
 Smallest C++ program has these lines:

int main(void) Opening curly brace -


{ indicates the start of the
return 0; body of the function.
}
Closing curly brace -
indicates the end of the
body of the function.
The main Function
 Smallest C++ program has these lines:

int main(void) The return statement


{ terminates the execution of
return 0; the function and returns
} control to the operating
system. It also gives back
the function’s result.

Zero indicates the program


executed without error.
Statements
 A statement causes an action to be performed by the
program.

 It translates directly into one or more machine language


instructions.
Statements

int main(void)
{
return 0; Notice the statement ends
with a semicolon (;).
}
Statements

int main(void)
{
return 0;
}

 This program can run but it doesn’t do anything.


Input-Process-Output
 The simplest program that does some useful work should:
 get some input data,
 process that data, and
 produce some output result.

Input Process Output


Working with Data
 A program usually processes data.

 But how do we store the data?


 In memory cells

 How does the program refer to these memory cells?


 By giving names to the memory cells.
 Example names are x, y, number, n1, n2.
Declaration Statement
 Before we can use a memory cell in the program, we
need to tell the compiler the name and the type of data it
will store.

 We do this using a declaration.


 Example:
Declaration that tells the
int x; compiler the name of the
memory cell is x and the type of
data it will store is integer.
Declaration Statement
 We can declare more than one name in one declaration.
 Example:
Tells compiler the
program uses 3 memory
int x, y, z; cells with the names x, y
and z to store integer
values.

Notice the names are


separated by commas (,).
Assignment Statement
 How do we tell the program to store a value in the
memory cell?
 By writing an assignment statement.
 Example:
Assignment statement that
x = 5; tells the program to store/assign
the value 5 in the memory cell
with the name x.

= is the assignment operator. It


does not mean equal.
Assignment Statement
 How do we tell the program to store a value in the
memory cell?
 By writing an assignment statement.
 Example:
Think of it like this:
x = 5; x 5
which you can read as:
“put the value 5 in the memory
cell with the name x”
or simply:
“assign 5 to x”
or “x becomes 5”.
Assignment Statement
 How do we tell the program to store a value in the
memory cell?
 By writing an assignment statement.
 Example:
We can describe this in picture
x = 5; form as:
x 5
Assignment Statement
 How do we tell the program to copy a value from one
memory cell to another?
 Use assignment statement.
 Example:
x 5
x = 5;
y = x;
Assignment Statement
 How do we tell the program to copy a value from one
memory cell to another?
 Use assignment statement
 Example:
x 5
x = 5;
Copy value
y = x; of x into y
y
Assignment Statement
 How do we tell the program to copy a value from one
memory cell to another?
 Use assignment statement
 Example:
x 5
x = 5;
Copy value
y = x; of x into y
y 5
Complete Program

int main(void)
{
int x, y;

x = 5;
y = x;

return 0;
}
Complete Program

int main(void) Function Header


{
int x, y;

x = 5; Function Body
y = x;

return 0;
}
Complete Program

int main(void)
{
Declarations
int x, y;

x = 5;
y = x; Statements

return 0;
}
Complete Program

int main(void)
{
int x, y;

x = 5; Assignment statements
y = x;
return statement
return 0;
}
Showing Results
 The above program will run but it does not show any results.
 Everything happens inside the computer’s main memory only.

 How do we make the program display the values stored in the


memory cells?
 By using the standard output stream. A stream is an entity where a
program can either insert or extract characters to/from. There is no
need to know details about the media associated to the stream or
any of its internal specifications.
 For formatted output operations, cout is used together with
the insertion operator, which is written as << (i.e., two "less than"
signs).
Showing Results
 How do we tell object cout what to display?
 The syntax of cout and << is:

 Example:
Showing Results
 Note that
 A manipulator is used to format the output
 Example: endl causes insertion point to move to the beginning of the
next line.

 The new line character is '\n'


 May appear anywhere in the string. E.g.:
cout << "Hello there. ";
cout << "My name is James.";
Output:
Hello there. My name is James.

cout << "Hello there.\n";


cout << "My name is James.";
Output :
Hello there.
My name is James.
Showing Results
Program Now

int main(void)
{
int x, y;

x = 5;
y = x;
cout << "y = " << y;

return 0;
}
Showing Results
 The cout object is same as some other functions available
in standard libraries.

 A library is a collection of classes and functions


that support for some language features, and everyday
functions for tasks such as finding the square root of a
number.

 The information for the cout object is in a file called


iostream.
Showing Results
 For the program to use cout object, this information must
be inserted into the program.

 To do this , we add this line in our program:


#include <iostream>

 This is called a preprocessor directive.

 A preprocessor or precompiler processes the text of a


program before it is compiled.
Showing Results
 Each library in C has a standard header file whose name ends
with .h which contains information about the functions;
However, no other headers in the C++ Standard Library end
in ".h”

 cin and cout are declared in the header file iostream, but
within std namespace

 To use cin and cout in a program, use the following two


statements:

#include <iostream>
using namespace std;
Complete Program
#include <iostream> Memory Cells
using namespace std;
x 5
int main(void)
{
int x, y; y 5

x = 5; Computer Screen
y = x;
cout << "y = " << y; y=5
return 0;
}
Showing Results
 How do we make the program display the following?
 y is 5
cout << "y is " << y;

 5 is the value in y.
cout << y << " is the value in y.";
Computation – Arithmetic Operators
 How do we make the program do some computation or
calculation?
 Use arithmetic operators.
Operator In Maths In C
Add a+b a+b
Subtract a-b a-b
Multiply ab a*b
a
Divide --- or a / b or a ÷ b a/b
b
Modulus a mod b a%b
Variables
 Programs store data in memory cells.

 A memory cell has a name, a data type, a value, and an


address.

 In programming, these memory cells are called variables


because the value in the memory cell can change.
Variable Declaration and Assignment
Variable declaration – tells
compiler the name and data type
int n; of the variable (i.e. memory cell).

n = 72; Assigns value 72 to variable n (i.e.


memory cell with name n).
Variable Declaration and Assignment

int n;

n = 72;

Only variables are allowed on the left-


hand side of an assignment statement.
Getting Input Data
 How do we make a program input the data from the
program user in order to do computation?
 By using the standard input stream.
 For formatted input operations, cin is used together with
the extraction operator, which is written as >> (i.e., two
"greater than" signs).

 After we get the data, where do we store it?


 In a variable
Getting Input Data
 How do we tell object cin where to store the data?
 The syntax of cin and >> is:

 Example:
 If miles is a double variable
cin >> miles;
 Causes computer to get a value of type double
 Places it in the variable miles
Getting Input Data
 Using more than one variable in cin allows more than
one value to be read at a time

 For example, if feet and inches are variables of type


int, a statement such as:
cin >> feet >> inches;
 Inputs two integers from the keyboard
 Places them in variables feet and inches respectively
Getting Input Data
Getting Input Data
 Just like for the object cout, the iostream file provides
additional information about the object cin.

 We need to add the preprocessor directive in our


program:
#include <iostream>
using namespace std;
Complete Program
#include <iostream>
using namespace std;

int main(void)
{
int num;

cin >> num;

return 0;
}
Getting Input Data
Computer Screen
Cursor appears and
_ program waits for the
user to enter a number.

 Better to let the user know that the program is expecting


some data.
 How do we do this?
 We display a prompt using cout object
Complete Program
#include <iostream>
using namespace std;

int main(void)
Displays a
{
prompt.
int num;

cout << "Enter a number: ";


cin >> num;
Getting input
return 0; data
}
Getting Input Data
Computer Screen
Cursor appears and
Enter a number: _ program waits for the
user to enter a number

Prompt displayed by
cout object
Getting Input Data
Computer Screen
User types a number and
Enter a number: 91 presses “Enter” key.

The input data is stored


as an integer in the
variable num.

num 91
Getting Input Data
Computer Screen
User types a number and
Enter a number: 91 presses “Enter” key.

The input data is stored


as an integer in the
variable num.
Note: the underline is used to
show that this is data entered
by the user.
num 91
Store a value into variable
 There are two ways to store a value into variable:
int num;
 By using the assignment statement
num = 35;
 By using a read statement
cin >> num;
What does this program do?
#include <iostream>
using namespace std;

int main(void)
{
int num, num_power2;

cout << "Enter n: ";


cin >> num;

num_power2 = num * num;


cout << "n x n = " << num_power2 << endl;

return 0;
}
What does this program do?
Computer Screen
5 num
Enter n: 5
n x n = 25
25 num_power2
What does this program do?
#include <iostream>
using namespace std;

int main(void)
{
int a, b, sum;

cout << "Enter a: ";


cin >> a;

cout << "Enter b: ";


cin >> b;

sum = a + b;
cout << "a + b = " << sum << endl;

return 0;
}
What does this program do?
Computer Screen a
531
Enter a: 531
Enter b: 24 24 b
a + b = 555

555 sum
What does this program do?
#include <iostream>
using namespace std;

int main(void)
{
int a, b, sum;

cout << "Enter a and b: ";


cin >> a >> b;

sum = a + b;
cout << a << " + " << b << " = " << sum << endl;

return 0;
}
What does this program do?

Enter a and b: 531 24

a 531 b 24 sum ?
What does this program do?

Enter a and b: 531 24


531 + 24 = 555

a 531 b 24 sum 555


What does this program do?
#include <iostream>
using namespace std;

int main(void)
{
int a, b;
a = 3;
b = 5;
cout << "a = " << a << ", b = " << b << endl;

a = b;
b = a;
cout << "a = " << a << ", b = " << b << endl;

return 0;
}
What does this program do?
a = 3;
a 3 b ?
b = 5;

a = b;
b = a;
What does this program do?
a = 3;
a 3 b 5
b = 5;

a = b;
b = a;
What does this program do?
a = 3;
a 5 b 5
b = 5;

a = b;
b = a;
What does this program do?
a = 3;
a 5 b 5
b = 5;

a = b;
b = a;
What does this program do?
#include <iostream>
using namespace std;

int main(void)
{
int a, b, temp;

a = 3;
b = 5;

cout << "a = " << a


<< ", b = " << b << endl;
What does this program do?
temp = a;
a = b;
b = temp;

cout << "a = " << a


<< ", b = " << b << endl;

return 0;
}
What does this program do?
a = 3;
a 3 b ? temp ?
b = 5;

temp = a;
a = b;
b = temp;
What does this program do?
a = 3;
a 3 b 5 temp ?
b = 5;

temp = a;
a = b;
b = temp;
What does this program do?
a = 3;
a 3 b 5 temp 3
b = 5;

temp = a;
a = b;
b = temp;
What does this program do?
a = 3;
a 5 b 5 temp 3
b = 5;

temp = a;
a = b;
b = temp;
What does this program do?
a = 3;
a 5 b 3 temp 3
b = 5;

temp = a;
a = b;
b = temp;

You might also like