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Algorithmic Game Theory and Scheduling: Eric Angel, Evripidis Bampis, Fanny Pascual IBISC, University of Evry, France

The document summarizes research at the intersection of algorithmic game theory and scheduling. It discusses how scheduling problems can be modeled as games and explores concepts like Nash equilibrium, price of anarchy, and coordination mechanisms. It also proposes truthful algorithm designs for scheduling games and analyzes algorithms like SPT, LPT, and SPTδ in terms of truthfulness and approximation ratio.
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0% found this document useful (0 votes)
73 views40 pages

Algorithmic Game Theory and Scheduling: Eric Angel, Evripidis Bampis, Fanny Pascual IBISC, University of Evry, France

The document summarizes research at the intersection of algorithmic game theory and scheduling. It discusses how scheduling problems can be modeled as games and explores concepts like Nash equilibrium, price of anarchy, and coordination mechanisms. It also proposes truthful algorithm designs for scheduling games and analyzes algorithms like SPT, LPT, and SPTδ in terms of truthfulness and approximation ratio.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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GOTha, 12/05/06, LIP 6

Algorithmic Game Theory and


Scheduling

Eric Angel, Evripidis Bampis, Fanny Pascual

IBISC, University of Evry, France


Outline
 Scheduling vs. Game Theory

 Stability, Nash Equilibrium

 Price of Anarchy

 Coordination Mechanisms

 Truthfulness
Scheduling
(A set of tasks) + (a set of machines)
(an objective function)

Aim: Find a feasible schedule optimizing the


objective function.
Game Theory
(A set of agents) + (a set of strategies)
(an individual obj. function for every agent)

Aim: Stability, i.e. a situation where no agent has


incentive to unilaterally change strategy.

Central notion: Nash Equilibrium (pure or mixed)


Game Theory (2)

Nash: For any finite game, there is always a


(mixed) Nash Equilibrium.

Open problem: Is it possible to compute a Nash


Equilibrium in polynomial time, even for the case
of games with only two agents ?
Scheduling & Game Theory
The KP model:
(Agents: tasks) + (Ind. Obj. F. of agent i:
the completion time of the machine on
which task i is executed)
The CKN model:
(Agents: tasks) + (Ind. Obj. F. of agent i:
the completion time of task i)
Scheduling & Game Theory (2)

The AT model:
(Agents: uniform machines) + (Ind. Obj. F.
of agent i: the profit defined as Pi-wi/si)

Pi: payment given to i

Wi : load of machine i
: the speed of machine i
Si
The Price of Anarchy (PA)
Aim: Evaluate the quality of a Nash Equilibrium.
[Koutsoupias, Papadimitriou: STACS’99]

Need of a Global Objective Function (GOF)


PA=(The value of the GOF in the worst NE)/(OPT)

It measures the impact of the absence of


coordination
[In what follows, GOF: makespan]
An example: KP model
[Koutsoupias, Papadimitriou: STACS’99]

3 tasks
1 2 2 machines
1 3

0 1 2 3 time

A (pure) Nash Equilibrium

Question:
How bad can be a Nash Equilibrium ?
An example: KP model
pij : the probability of task i to go on machine j

The expected cost of agent i, if it decides to go


on machine j with pij =1:

Ci j = li + S pj k lk
Ki
In a NE, agent i assigns non zero probabilities
only to the machines that minimize Ci j
An example
Instance: 2 tasks of length 1, 2 machines.

A NE: pij = 1/2 for i=1,2 and j=1,2


C11= 1 + 1/2*1 = 3/2

C12= C21= C22=3/2

Expected makespan
1/4*2+1/4*2+1/4*1+1/4*1 =3/2

OPT = 1
The PA for the KP model
Thm [KP99]: The PA is (at least and at most)
3/2 for the KP model with two machines.

Thm [CV02]: The PA is Q(log m/(log log log m))


for the KP model with m uniform machines.
Pure NE for the KP model
Thm [FKKMS02]: There is always a pure NE for
the KP model.

Thm [V02]: The PA (pure Nash eq.), is 2-2/(m+1)


for the KP model with m identical machines

Thm [CV02]: The PA is Q(log m/(log log log m))


for the KP model with m identical machines.

Thm [FKKMS02]: It is NP-hard to find the best


and worst equilibria.
Pure NE for KP and local
search
Nash eq. => local optimum (with Jump)

The converse is not true.

4 4 1
2 4 2 4
5 1 5

A local optimum
Not a Nash eq.
How can we improve the PA ?
Coordination mechanisms
Aim: to decrease the PA
What kind of mechanisms ?
-Local scheduling policies in which the schedule on each
machine depends only on the loads of the machine.
-each machine can give priorities to the tasks and introduce
delays.
The LPT-SPT c.m. for the CKN model

M1 1 1 SPT

M2 2 2 LPT
0 4

M1 1 2
M2 2 1

0 3

Thm [CKN03]: The LPT-SPT c.m. has a price of


anarchy of 4/3 for m=2.

[The LPT c.m. has a PA of 4/3-1/3m]


The Price of Stability (PS)
The framework: A protocol wishes to propose a collective
solution to the users that are free to accept it or not.

Aim: Find the best (or a near optimal) NE

PS = (value of the GOF in the best NE)/OPT

Example:
- PS=1 for the KP model

- PS=4/3-1/3m for the CKN model (with LPT l.p.)


Nashification for the KP model
Thm [E-DKM03++]: There is a polynomial time
algorithm which starting from an arbitrary
schedule computes a NE for which the value of the
GOF is not greater than the one of the original
schedule.

Thus: There is a PTAS for computing a NE of


minimum social cost for the KP model.
Approximate Stability
Aim: Relax the notion of stable schedule in order to improve
the price of stability.

a-approx. NE: a situation in which no agent has


sufficient incentive to unilaterally change
strategy, i.e. its profit does not increase more
than a times
its current profit.
Example: a 2-approx. NE
M1 LPT
3 3
M2 2 2 2 LPT
The algorithm LPTswap
Thm[ABP05]: LPTswap returns a 3-approx. NE and
has an approximation ratio of 8/7. Therefore the
price of 3-approximate stability is less than 8/7 (LPT l.p).

-construct an LPT schedule


Exchange: (x1,y1), or (x1,y2),
-1st case: x1 x2 x3 or (x2,y2)
y1 y2 Return the best or LPT

-2nd case: x1 x2 x3 x4
y1 y2
Exchange: (x3+x4,y2)
Compare with LPT and return
the best
-3rd case: Return LPT
Truthful algorithms

The framework:

Even the most efficient algorithm may lead


to unreasonable solutions if it is not
designed to cope with the selfish behavior
of the agents.
CKN model: Truthful algorithms
• The approach:
– Task i has a secret real length li.
– Each task bids a value bi ≥ li.
– Each task knows the values bidded by the other tasks, and
the algorithm.

• Each task wish to reduce its completion time.


• Social cost = maximum completion time (makespan)

• Aim : An algorithm truthful and which minimizes the


makespan.
[Christodoulou, Koutsoupias, Nanavati: ICALP’04]
Two models
• Each task wish to reduce its completion time
(and may lie if necessarily).
• 2 models:
– Model 1: If i bids bi, its length is li
– Model 2: If i bids bi, its length is bi

• Example: We have 3 tasks: , ,


Task 1 bids 2.5 instead of 1: 1 2 3

.
3 Model 1: C1 = 1
1 2 Model 2: C1 = 2.5

0 1 2 3 4 5 time
SPT: a truthful algorithm
• SPT: Schedules greedily the tasks from the
smallest one to the largest one.
– Example:
1 3

– Approx. Ratio = 2 – 1/m [Graham]

• Are there better truthful algorithms ?


LPT
• LPT: Schedules greedily the tasks from the
largest one to the smallest one.
– Approx. Ratio = 4/3 – 1/(3m) [Graham]

• We have 3 tasks: , ,
1 2 3
Task 1 bids 1: Task 1 bids 2.5:

3 C1 = 3 3
2 1 2 C1 = 1
1

0 1 2 3 4 5 time 0 1 2 3 4 5 time

Task 1 has incentive to bid 2.5, and LPT is not truthful.


Randomized Algorithm
• Idea: to combine:
– A truthful algorithm
– An algorithm not truthful but with a good approx.
ratio.

• Task: wants to minimizes its expected


completion time.

• Our Goal: A truthful randomized algorithm


with a good approx. ratio.
Outline

 Truthful algorithm
SPT-LPT is not truthful
Algorithm: SPT
A truthful algorithm: SPT-LPT
SPT-LPT is not truthful
• Algorithm SPT-LPT:
– The tasks bid their values
– With a proba. p, returns an SPT schedule.
With a proba. (1-p), returns an LPT schedule.
• We have 3 tasks : , ,
– Task 1 bids its true 1value : 12 3

SPT : 1 3 3 C1 = p + 3(1-p)
– Task 1 bids2 a false value : LPT
2.5 : 2 1 = 3 - 2p

SPT : 1 1 3 C1 = 1
2 3 LPT :
1 1 2
Algorithm SPT
• SPT:
Schedules tasks 1,2,…,n s.t. l1 < l2 < … < ln
Task (i+1) starts when 1/m of task i has been
executed.
• Example: (m=3)

1 4 7
2 5 8
3 6 9

0 1 2 3 4 5 6 7 8 9 10 11 12
Algorithm SPT
• Thm: SPT is (2-1/m)-approximate.
• Idea of the proof: (m=3)
1 4 7
2 5 8
3 6 9

12
• 0 Idle
1 2 3 4
times : 5 6 7 8 9 10 11

idle_beginning(i) = ∑ (1/3 lj)


idle_middle(i) = 1/3 ( li-3 + li-2 + li-1 ) – li-3
idle_end(i) = li+1 – 2/3
j<i
li + idle_end(i+1)
Algorithm SPT
• Thm: SPT is (2-1/m)-approximate.
• Idea of the proof: (m=3)
Cmax
1 4 7
2 5 8
3 6 9

0 1 2 3 4 5 6 7 8 9 10 11 12

Cmax = (∑(idle times) + ∑(li)) / m


∑(idle times) ≤ (m-1) ln and ln ≤ OPT
 Cmax ≤ ( 2 – 1/m ) OPT
A truthful algorithm: SPT-LPT
• Algorithm SPT-LPT:
– With a proba. m/(m+1), returns SPT.
– With a proba. 1/(m+1), returns LPT.

• The expected approx. ratio of SPT - LPT is


smaller than the one of SPT: e.g. for m=2,
ratio(SPT-LPT) < 1.39, ratio(SPT)=1.5

• Thm: SPT-LPT is truthful.


A truthful algorithm: SPT-LPT
• Thm: SPT-LPT is truthful.
Idea of the proof:
• Suppose that task i bids b>li. It is now larger than
tasks 1,…, x, smaller than task x+1.

l1 < … < li < li+1 < … < lx < lx+1 < … < ln
b<
• LPT: decrease of Ci(lpt) ≤ (li+1 + … + lx)
• SPT: increase of Ci(spt) = 1/m (li+1 + … + lx)
• SPT-LPT:
change = - m/(m+1) Ci(spt) + 1/(m+1) Ci(spt) ≥ 0
AT model: Truthful algorithms
Monotonicity: Increasing the speed of
exactly one machine does not make the
algorithm decrease the work assigned to
that machine.

Thm [AT01]: A mechanism M=(A,P) is


truthful iff A is monotone.
An example
The greedy algorithm is not monotone.

Instance: 1, e, 1, 2-3 e, for 0<e<1/3


Speeds (s1,s2) M1 M2
(1,1) e, 1 1, 2-3 e
(1,2) e, 2-3 e 1,1
Results for the AT model
3-approx randomized mechanism [AT01]

(2+e)-approx mechanism for divisible speeds and


integer and bounded speeds [ADPP04]

(4+e)-approx mechanism for fixed number of


machines [ADPP04]
12-approx mechanism for any number of machines
[AS05]
Conclusion
• Future work:
-Links between LS and game theory
-Many variants of scheduling problems

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