01-Units, Physical Quantities, and Vectors
01-Units, Physical Quantities, and Vectors
and Vectors
Muhammad Afnan Habibi
Lesson Summary
• Three Fundamental Quantities of Physics
• The Difference between Scalars and Vectors
• Components of a Vector
• Unit Vectors
• Multiplying Vectors
Nature of Physics
• Physics is an experimental science. Physicists observe the phenomena of
nature and try to find patterns that relate these phenomena. These
patterns are called physical theories or, when they are very well
established and widely used, physical laws or principles.
• To develop a physical theory, a physicist has to learn to ask appropriate
questions, design experiments to try to answer the questions, and draw
appropriate conclusions from the results.
• Legend has it that Galileo Galilei (1564–1642) dropped light and heavy
objects from the top of the Leaning Tower of Pisa (Fig. 1.1a) to find out
whether their rates of fall were the same or different. If we drop the feather
and the cannonball in a vacuum to eliminate the effects of the air, then
they do fall at the same rate.
Solving Physics Problems
• Identify the target variables of the problem such as the speed
at which a projectile hits the ground, the intensity of a sound made
by a siren, or the size of an image made by a lens.
• Choose the equations that you’ll use to solve the problem. Make
sure that the variables you have identified correlate exactly with
those in the equations. If appropriate, draw a sketch of the situation
described in the problem.
• Study the worked examples to see what’s involved in this step. This
is where you do the math.
• Compare your answer with your estimates, and reconsider things if
there’s a discrepancy.
Idealized Model
• In everyday conversation we
use the word “model” to mean
either a small-scale replica,
such as a model railroad, or a
person who displays articles of
clothing (or the absence
thereof).
• In physics a model is a
simplified version of a physical
system that would be too
complicated to analyze in full
detail. Fig 1. To simplify the analysis of (a) a
baseball in flight, we use (b) an idealized
model.
Standards and Units
• Experiments require measurements, and we generally use numbers
to describe the results of measurements. Any number that is used to
describe a physical phenomenon quantitatively is called a physical
quantity. For example, two physical quantities that describe you are
your weight and your height. Some physical quantities are so
fundamental that we can define them only by describing how to
measure them. Such a definition is called an operational definition.
• When we measure a quantity, we always compare it with some
reference standard. Such a standard defines a unit of the quantity.
The
system of units used by scientists and engineers around the world is
commonly called “the metric system,” but since 1960 it has been
known officially as the International System, or SI
Time
• In 1967, time is based on an atomic
clock, which uses the energy
difference between the two lowest
energy states of the cesium atom.
When bombarded by microwaves of
precisely the proper frequency,
cesium atoms undergo a transition
from one of these states to the other.
One second (abbreviated s) is
defined as the time required for
9,192,631,770 cycles of this
microwave radiation.
Fig 7. The meaning of vectors that have the same magnitude and the same or opposite
direction.
Vector Addition
• Suppose a particle undergoes a displacement 𝐴Ԧ followed by a
second displacement 𝐵. The final result is the same as if the particle
had started at the same initial point and undergone a single
displacement 𝐶.Ԧ We call displacement the vector sum, or resultant,
of displacements and We express this relationship symbolically as
• 𝐶Ԧ = 𝐴Ԧ + 𝐵 = 𝐵 + 𝐴Ԧ
• When there are three displacement, 𝐴, Ԧ 𝐵, 𝐶,
Ԧ The vector sum is:
• 𝑅 = (𝐴Ԧ + 𝐵) + 𝐶Ԧ = 𝐷 + 𝐶Ԧ , or
• 𝑅 = 𝐴Ԧ + (𝐵 + 𝐶)
Ԧ = 𝐴Ԧ + 𝐸
Vector Subtraction and Scalar Multiplication
• We can subtract vectors as well as add them. To see how,
recall that vector −𝐴Ԧ has the same magnitude as but the
opposite direction. We define the difference 𝐴Ԧ − 𝐵 of two
vectors 𝐴Ԧ and 𝐵 to be the vector sum of 𝐴Ԧ and −𝐵 :
𝐴Ԧ − 𝐵 = 𝐴Ԧ + (−𝐵)
• A scalar used to multiply a vector may also be a physical
quantity. For example, you may be familiar with the
relationship:
𝐹Ԧ = 𝑚𝑎Ԧ
Components of Vectors
• We can represent any vector lying in the xy-plane
(Cartesian Coordinate) as the sum of a vector parallel to
the x-axis and a vector parallel to the y-axis. Suppose 𝐴Ԧ is
equal to the summation vectors of 𝐴Ԧ𝑥 and 𝐴Ԧ𝑦 :
𝐴Ԧ = 𝐴Ԧ𝑥 + 𝐴Ԧ𝑦
• The angle between vector 𝐴Ԧ and the positive x-axis is θ. If
θ is measured, then from the definition of the trigonometric
functions,
𝐴𝑥 𝐴𝑦
= 𝑐𝑜𝑠𝜃 𝑎𝑛𝑑 = 𝑠𝑖𝑛𝜃
𝐴 𝐴
Unit Vectors
• A unit vector is a vector that has a magnitude of 1, with
no units. Its only purpose is to point—that is, to describe a
direction in space.
𝐴Ԧ = 𝐴Ԧ𝑥 𝑖Ƹ + 𝐴Ԧ𝑦 𝑗Ƹ
• The resultant 𝑅 of two vector 𝐴Ԧ and 𝐵, which are 3 axes
applied, is:
𝐴Ԧ = 𝐴Ԧ𝑥 𝑖Ƹ + 𝐴Ԧ𝑦 𝑗Ƹ + 𝐴Ԧ𝑧 𝑘 𝑎𝑛𝑑 𝐵 = 𝐵𝑥 𝑖Ƹ + 𝐵𝑦 𝑗Ƹ + 𝐵𝑧 𝑘
𝑅 = (𝐴𝑥 + 𝐵𝑥 )𝑖Ƹ + (𝐴𝑦 + 𝐵𝑦 )𝑗Ƹ + (𝐴𝑧 + 𝐵𝑧 )𝑘
𝑅 = 𝑅𝑥 𝑖Ƹ + 𝑅𝑦 𝑗Ƹ + 𝑅𝑧 𝑘
Products of Vector
• The scalar product of two vectors 𝐴Ԧ and 𝐵 is denoted by
𝐴Ԧ ∙ 𝐵. Although 𝐴Ԧ and 𝐵 are vectors, the quantity is a
scalar.
𝐴Ԧ ∙ 𝐵 = ABcosφ = 𝐴Ԧ 𝐵 cosφ
• The vector product of two vectors 𝐴Ԧ and 𝐵 also called
the cross product, is denoted by 𝐴Ԧ × 𝐵. As the name
suggests, the vector product is itself a vector. If 𝐶Ԧ = 𝐴Ԧ ×
𝐵, the magnitude is: 𝐶 = A𝐵sinφ
• The direction of 𝐶Ԧ is following the right-hand rule.