This document provides an overview of key considerations for set designers, including:
1. Set designers must consider the period, genre, and venue of the production as well as its social/historical context.
2. Designs communicate location, era, and style through realistic, minimalist, or fantastical elements to represent the world of the play.
3. Designers make deliberate decisions about shape, color, scale, texture, entrances/exits, actor movement, and audience sightlines that impact the atmosphere and understanding of the production. Practical limitations of the theater must also be considered.
This document provides an overview of key considerations for set designers, including:
1. Set designers must consider the period, genre, and venue of the production as well as its social/historical context.
2. Designs communicate location, era, and style through realistic, minimalist, or fantastical elements to represent the world of the play.
3. Designers make deliberate decisions about shape, color, scale, texture, entrances/exits, actor movement, and audience sightlines that impact the atmosphere and understanding of the production. Practical limitations of the theater must also be considered.
This document provides an overview of key considerations for set designers, including:
1. Set designers must consider the period, genre, and venue of the production as well as its social/historical context.
2. Designs communicate location, era, and style through realistic, minimalist, or fantastical elements to represent the world of the play.
3. Designers make deliberate decisions about shape, color, scale, texture, entrances/exits, actor movement, and audience sightlines that impact the atmosphere and understanding of the production. Practical limitations of the theater must also be considered.
This document provides an overview of key considerations for set designers, including:
1. Set designers must consider the period, genre, and venue of the production as well as its social/historical context.
2. Designs communicate location, era, and style through realistic, minimalist, or fantastical elements to represent the world of the play.
3. Designers make deliberate decisions about shape, color, scale, texture, entrances/exits, actor movement, and audience sightlines that impact the atmosphere and understanding of the production. Practical limitations of the theater must also be considered.
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SET DESIGNS
Dianna May C. Macapulay
Set designers need to consider the period and genre of a play, as well as the venue where the performance will take place. They also need to respond to the social, historical and cultural context of the production. *For a play text, this might mean thinking about when and where the play was written, as well as when and where it is set. Location is the ‘where’ of the set design: what place does the design represent? For a realist set, this might be a certain room, in a certain house, belonging to a certain character. The designer will try to ensure that the audience understand this by placing specific objects and furniture into the space, as well as creating appropriate scenery. Era is the ‘when’ of the set design: when does the action take place? This might be the era in which the play is set, or another era that the director or designer has chosen for the production. Knowing about the era of the play text allows you to make choices in your design that are appropriate for the production. What style is the set?
Set designers can work in a range of
styles. It is important to be able to identify the style a set designer is using in order to understand how and why the set works for a specific play or production. Realism
Realist set designs incorporate elements that are meant
to look like real life. Realism can be total or partial. Total realism means a set that looks as close to real life as possible and includes scenery, furniture and props that mimic a real-life setting. The design will reflect the period that the play is set in with historical accuracy. Partial realism incorporates realistic elements into a set that might not be realistic overall, for example using detailed period furniture on a stage constructed of a series of platforms. Minimalism
Not all set design has to be large-scale.
Minimalist sets use pieces of stage furniture or props to indicate a setting or location. For example, a table and two chairs could indicate a kitchen, dining room, or even a café. The specific identity of the space is determined by the way in which the actors behave. This process is called minimal signification. There are many small theatre spaces, for example black box theatres, that are well-suited to minimalism. Fantasy
Fantasy set designs allow the designer to
create a new world for a production. Designers can engage with fantastical locations without the constraints of representing a world that is already known to the audience. However, it is worth remembering that a fantastical design still needs to maintain an internal logic so that the audience can understand and engage with the world of the production. What decisions has the designer made? A set designer’s job is to make deliberate decisions about what the audience see in the stage space. Part of understanding a stage set is considering what decisions have been made and what effect they might have on an audience. A set can be the first information that the audience is given about a production, as the set is often the first thing that the audience see in the theatre. Set designers might make decisions related to: Shape
the shape of the stage floor, the shape of any
platforms, levels, or pieces of scenery and the shape of any stage furniture. Different shapes can have a different effect on the audience or create a different atmosphere: lots of smooth curves look and feel very different to lots of jagged, pointed lines. Colour
the colours used on the stage floor, pieces
of scenery, stage furniture and backdrop. Colours on stage have many functions: they can be used to reflect colours in real life, create an atmosphere or tell an audience about the mood of a place or the personality of a character. Scale
the size of individual items on stage and
the relationship between different objects of different sizes. An audience can be told that an object is very important by making it slightly bigger and ‘out of scale’ or a strange atmosphere can be created by varying the scale of different parts of the stage. Texture the textures of surfaces on the stage (the floor or the walls), as well as the texture of the stage furniture. Texture either comes from the materials used to create the set (wood, metal, fabric) or it can be created using paint effects (for example a painted woodgrain effect). Different textures can give the audience information about the setting of the play (ie heavy velvet curtains hanging at a window can tell the audience that the character who lives here is very wealthy) or can help create an atmosphere on stage (ie shiny metal surfaces can give a set a cold and clinical feeling). Paul O’Mahony created the set design for the Abbey Theatre’s production of Ibsen’s play Hedda Gabler in 2015. It is a good example of partial realism, using realistic furniture to indicate the setting. What practicalities should I consider?
Set design is very different from painting: a
theatre set has to work in practice, in a performance. Here are some practical questions to consider when starting your design: How will the actors get on and off stage? A beautiful design is useless if the actors cannot easily get on and off the stage. Think about how many entrances and exits you will need and where you will place them. If you are designing a realistic set, think about where any entrances and exits might lead (to another room in the house, perhaps?) and whether these are partially visible. If you are designing a non-realist set, think about how and where the actors need to enter and exit during the performance. Where will the actors go when they aren’t on stage? For example, will you need wings or masking? Can the actors move around easily and safely? Complex sets with many levels can be very interesting and effective for the audience, but can the actors easily and safely move between the different levels? Have you made sure that any steps aren’t too steep to climb, or that any sloped stage areas (called a raked stage) aren’t too difficult for an actor to walk on? How much space do the actors need?
Make sure that you have enough room in
your design for all the actors in the scene and take into account what the actors will be doing (standing, running or dancing?). Crowded stage spaces can be used to great effect, but only if they are used deliberately. Don’t create a space that is too crowded for the actors to move, unless you have very good reason for it! Where are the audience and how are they seated?
Remember to consider the
configuration of the audience and their sightlines. Each configuration will have an effect on your designs. For example, in-the-round spaces mean that furniture cannot be too high, or you will block the audience’s view. Is it possible?
All designers also need to be
sensible about their resources: consider whether you can achieve your design within a sensible budget, and whether your ideas are possible in a live performance. Where can I get inspiration?
Research is a very important part
of stage design. You can use research to develop your own ideas and to make sure that you understand the location and era of the production you are designing. Thank You