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(L1) Introduction To ICT

This document discusses key aspects of information and communication technologies (ICT). It begins by explaining the evolution of the World Wide Web from static Web 1.0 pages to dynamic Web 2.0 pages that allow users to interact with content. Some key characteristics of Web 2.0 are then outlined, including folksonomy, rich user experience, and long tail. The document then discusses the goals of Web 3.0 in having machines understand user preferences to deliver personalized content, though there are challenges in compatibility, security, vastness, vagueness, and logic. Finally, the concepts of convergence in technology and the rise of social media and mobile technologies are briefly covered.

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0% found this document useful (0 votes)
279 views17 pages

(L1) Introduction To ICT

This document discusses key aspects of information and communication technologies (ICT). It begins by explaining the evolution of the World Wide Web from static Web 1.0 pages to dynamic Web 2.0 pages that allow users to interact with content. Some key characteristics of Web 2.0 are then outlined, including folksonomy, rich user experience, and long tail. The document then discusses the goals of Web 3.0 in having machines understand user preferences to deliver personalized content, though there are challenges in compatibility, security, vastness, vagueness, and logic. Finally, the concepts of convergence in technology and the rise of social media and mobile technologies are briefly covered.

Uploaded by

fsaasdas
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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ICT in Our Everyday Lives:

 Online platforms, Sites, and Content


 Web 2.0 and Web 3.0
 The World Wide Web
 Trends in ICT
Introduction to Information and
Communication Technologies

• The state of ICT technologies


• Online systems, functions, and
platforms
Information
and
Communication
Technologies
Information and
Communication Technology
(ICT) deals with the use of
different communication
technologies such as mobile
phones, telephone,
Internet, etc. to locate,
save, send and edit
information.
When the World Wide Web was invented,
most web pages were static. Static (also known
as flat page or stationary page) in the sense
that the page is “as is” and cannot be
manipulated by the user. The content is also
the same for all users. This is referred to as
Web 1.0.
Web 2.0 is the evolution of Web 1.0
by adding dynamic web pages—the user
is able to see a website differently than
others. Examples of Web 2.0 include
social networking sites, blogs, wikis,
video sharing sites, hosted services, and
web applications.
 Web 2.0 allows
users to interact with
the page: instead of
just reading a page,
the user may be able
to comment or create
a user account. Web
2.0 also allows users
to use web browsers
instead of just using
their operating
system. Browsers can
now be used for their
user interface,
application software
(or web applications),
and even for file
storage.
(!) Most websites that we
visit today are Web 2.0.
1. Folksonomy. It allows users to categorize and
classify/arrange information using freely chosen keywords
(e.g., tagging). Popular social networking sites such as
Twitter, Instagram, Facebook, etc. use tags that start with
the pound sign (#). This is also referred to as hashtag.

2. Rich User Experience. Content is dynamic and is


responsive to user’s input. An example would be a website
that shows local content. In the case of social networking
sites, when logged on, your account is used to modify
what you see in their website.
3. Long Tail. Services are offered on demand rather than on a
one-time purchase. In certain cases, time-based pricing is
better than file-size-based pricing or vice versa. This is
synonymous to subscribing to a data plan that charges you
for the amount of time you spent in the Internet, or a data
plan that charges you for the amount of bandwidth you used.

4. User Participation. The owner of the website is not the only


one who is able to put content. Others are able to place a
content of their own by means of comment, reviews, and
evaluation. Some websites allow readers to comment on an
article, participate in a poll, or review a specific product (e.g.,
Amazon.com, online stores).
5. Software as a Service. Users will subscribe to a software only
when needed rather than purchasing them. This is a cheaper
option if you do not always need to use a software. For
instance, Google Docs is a free web-based application that
allows the user to create and edit word processing and
spreadsheet documents online. When you need a software,
like a Word Processor, you can purchase it for a one-time huge
amount and install it in your computer and it is yours forever.
Software as a service allows you to “rent” a software for a
minimal fee.

6. Mass Participation. It is a diverse information sharing through


universal web access. Since most users can use the Internet,
Web 2.0’s content is based on people from various cultures.
The Semantic Web is a movement led by the
World Wide Web Consortium (W3C).

The W3C standard encourages web


developers to include semantic content in
their web pages.
According to the W3C, “The Semantic
Web provides a common framework that
allows data to be shared and reused across
application, enterprise, and community
boundaries.”

The aim of Web 3.0 is to have machines


(or servers) understand the user’s
preferences to be able to deliver web
content specifically targeting the user.
Several problems of Web 3.0
1. Compatibility
HTML files and current web browsers could not support Web 3.0.
2. Security
The user’s security is also in question since the machine is saving his
or her preferences.
3. Vastness
The World Wide Web already contains billions of web pages.
4. Vagueness
Certain words are imprecise. The words “old” and “small” would
depend on the user.
5. Logic
Since machines use logic, there are certain limitations for a computer
to be able to predict what the user is referring to at a given time.
1. Convergence
Technological convergence is the synergy of
technological advancements to work on a similar goal
or task.

2. Social Media
Social media is a website, application, or online
channels that enable web users to create, co-create,
discuss, modify, and exchange user-generated
content.
a. Social Networks. These are sites that allow you to connect with other people with the same
interests or background.

b. Bookmarking Sites. These are sites that allow you to store and manage links to various
websites and resources.

c. Social News. These are sites that allow users to post their own news items or links to other
news sources.

d. Media Sharing. These are sites that allow you to upload and share media content like
images, music, and video.

e. Microblogging. These are sites that focus on short updates from the user.

f. Blogs and Forums. These websites allow users to post their content.
3. Mobile Technologies
The popularity of smartphones and tablets has
taken a major rise over the years. This is largely
because of the devices’ capability to do tasks that
were originally found in personal computers.

a. iOS
b. Android
c. Blackberry OS
d. Windows Phone OS
e. Symbian
f. WebOS
g. Windows Mobile
4. Assistive Media
Assistive media is a nonprofit service designed
to help people who have visual and reading
impairments. A database of audio recordings is
used to read to the user.

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