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Multimedia

The document discusses multimedia definitions, systems, applications, and data streams. It defines multimedia and discusses continuous and discrete media. It also covers authoring tools, hypermedia, multimedia systems characteristics, and authoring paradigms.
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0% found this document useful (0 votes)
52 views36 pages

Multimedia

The document discusses multimedia definitions, systems, applications, and data streams. It defines multimedia and discusses continuous and discrete media. It also covers authoring tools, hypermedia, multimedia systems characteristics, and authoring paradigms.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 36

To discuss

 Course Issues
 Multimedia-Definitions
 Multimedia Systems
 Data Stream & continuous media
 Streaming Media
 Multimedia - Applications

Multimedia I 2
Course Issues
 Course Home
– Zajel.najah.edu

 Text Books

1) Ze-Nian Li & Mark S. Drew, "Fundamentals of Multimedia“,Pearson Education, 2004

2) Steinmetz R & Nahrstedt K, “Multimedia: Computing, Communication &


Applications”, Pearson Education, 2001
In Addition to reference books, Additional readings & the class notes will be posted
on the course page on a irrregular basis.

Multimedia I 3
Multimedia- Definitions
 Multi - many; much; multiple
 Medium - a substance regarded as the means of transmission
of a force or effect; a channel or system of communication,
information, or entertainment
(Merriam-Webster Dictionary )

 So, Multimedia???
 The terms Multi & Medium don’t seem fit well
 Term Medium needs more clarification !!!

Multimedia I 4
Multimedia- Definitions Perception

 Medium Presentation Representation

 Means for distribution and


presentation of information
Criteria for the
classification of medium
 Classification based on
perception (text, audio,
video) is appropriate for Storage Transmission
defining multimedia
Information
Exchange

Multimedia I 5
Multimedia- Definitions
 Time always takes separate dimension in the media
representation
 Based on time-dimension in the representation space, media
can be
 Time-independent (Discrete)
 Text, Graphics
 Time dependent (Continuous)
 Audio, Video
 Video, sequence of frames (images) presented to the user periodically.
 Time dependent aperiodic media is not continuous!!
 Discrete & Continuous here has no connection with internal
representation !! (relates to the viewers impression…)

Multimedia I 6
Multimedia- Definitions
 Multimedia is any combination of digitally manipulated text, art,
sound, animation and video.
 A more strict version of the definition of multimedia do not
allow just any combination of media.
 It requires
 Both continuous & discrete media to be utilized
 Significant level of independence between media being used
 The less stricter version of the definition is used in practice.

Multimedia I 7
Multimedia- Definitions
 Multimedia elements are composed into a project using
authoring tools.
 Multimedia Authoring tools are those programs that
provide the capability for creating a complete
multimedia presentations by linking together objects
such as a paragraph of text (song), an illustration, an
audio, with appropriate interactive user control.

Multimedia I 8
Multimedia- Definitions
 By defining the objects' relationships to each other, and by
sequencing them in an appropriate order, authors (those who use
authoring tools) can produce attractive and useful graphical
applications.
 To name a few authoring tools
 Macromedia Flash
 Macromedia Director
 Authorware
 The hardware and the software that govern the limits of what
can happen are multimedia platform or environment

Multimedia I 9
Multimedia- Definitions
 Multimedia is interactive when the end-user is allowed to control
what and when the elements are delivered.

 Interactive Multimedia is Hypermedia, when the end-user is


provided with the structure of linked elements through which
he/she can navigate.

Multimedia I 10
Multimedia- Definitions
 Multimedia is linear, when it is not interactive and the users just sit
and watch as if it is a movie.

 Multimedia is nonlinear, when the users are given the navigational


control and can browse the contents at will.

Multimedia I 11
Multimedia Application Definition
 A Multimedia Application is an Application which uses a
collection of multiple media sources e.g. text, graphics, images,
sound/audio, animation and/or video.

09-Jan-07 12
What is Hypertext and Hypermedia?
 Hypertext is a text which contains links to other texts.

09-Jan-07 13
 Hypertext is therefore usually non-linear (as indicated below).

09-Jan-07 14
Hypermedia
 HyperMedia is not constrained to be text-based. It can include
other media, e.g., graphics, images, and especially the continuous
media – sound and video.

09-Jan-07 15
Example Hypermedia Applications?
 The World Wide Web (WWW) is the best example of
hypermedia
 applications.
 PowerPoint
 Adobe Acrobat
 Macromedia Director
 Many Others?

09-Jan-07 16
Multimedia System
 Following the dictionary definitions, Multimedia system is
any system that supports more than a single kind of media
 Implies any system processing text and image will be a
multimedia system!!!
 Note, the definition is quantitative. A qualitative definition
would be more appropriate.
 The kind of media supported should be considered, rather the
number of media

Multimedia I 17
Multimedia System
 A multimedia system is characterized by computer-controlled,
integrated production, manipulation, storage and communication
of independent information, which is encoded at least through a
continuous (time-dependent) and a discrete (time-independent)
medium.

Multimedia I 18
Characteristics of a Multimedia System
A Multimedia system has four basic characteristics:
 Multimedia systems must be computer controlled.
 Multimedia systems are integrated.
 The information they handle must be represented digitally.
 The interface to the final presentation of media is usually
interactive.

Multimedia I 19
Multimedia Authoring: Systems and
Applications
 An Authoring System is
a program which has pre-
programmed elements for the development of
interactive multimedia software titles.
Authoring systems vary widely
 orientation,
 capabilities, and
 learning curve.

09-Jan-07 20
Why should you use an authoring system?

 can speed up programming possibly content development and delivery


 about 1/8th
 However, the content creation (graphics, text, video, audio, animation, etc.)
not affected by choice of authoring system;
 time gains – accelerated prototyping

09-Jan-07 21
Authoring Vs Programming
 Big distinction between Programming and Authoring.
Authoring —
 – assembly of Multimedia
 – possibly high level graphical interface design
 – some high level scripting.
Programming —
 – involves low level assembly of Multimedia
 – construction and control of Multimedia
 – involves real languages like C and

09-Jan-07 22
Multimedia Authoring Paradigms / Metaphors
 The authoring paradigm, or authoring metaphor, is the
methodology by which the authoring system accomplishes its
task.
 Scripting Language -Lingo scripting
 Iconic/Flow Control -Authorware
 Frame -Quest
 Card/Scripting
 Cast/Score/Scripting — Macromedia Director/Flash
 Hypermedia Linkage
 Tagging — SMIL (Synchronized Media Integration Language)

09-Jan-07 23
Data streams
 Data Stream is any sequence of individual packets
transmitted in a time-dependent fashion
 Packets can carry information of either continuous or discrete
media
 Transmission modes
 Asynchronous
 Packets can reach receiver as fast as possible.

 Suited for discrete media

 Additional time constraints must be imposed for continuous media

Multimedia I 24
Data streams
 Synchronous
 Defines maximum end-to-end delay
 Packets can be received at an arbitrarily earlier time
 For retrieving uncompressed video at data rate 140Mbits/s &
maximal end-to-end delay 1 second the receiver should have
temporary storage 17.5 Mbytes
 Isochronous
 Defines maximum & minimum end-to-end delay
 Storage requirements at the receiver reduces

Multimedia I 25
Characterizing continuous media streams
 Periodicity
 Strongly Periodic Data Stream
 Constant time interval
 Minimum jitter
 e.g. PCM encoded voice in telephone systems
 Pulse-code modulation coded speech in telephony behaves this way.

Multimedia I 26
Weakly Periodic Data Stream
 Duration of time intervals between neighboring packets is a function with
finite period duration.
 Time intervals between neighboring packets is not constant.

27
Non-Periodic Data Streams

 Other possibilities
 e.g. mouse movement on white boards of the screen in video
conferences

28
Characterizing continuous media streams
 Contiguous packets
 Are contiguous packets are transmitted directly one after
another/ any delay?
 Can be seen as the utilization of resource
 Connected / unconnected data streams

Multimedia I 29
Streaming Media
 Popular approach to continuous media over the
internet
 Playback at users computer is done while the
media is being transferred (no waiting till
complete download!!!)
 You can find streaming in
 Internet radio stations
 Distance learning
 Cricket Live!!!
 Movie Trailers

Multimedia I 30
Streaming Media

Multimedia I 31
Multimedia- Applications
Multimedia plays major role in following areas
 Instruction
 Business
 Advertisements
 Training materials
 Presentations
 Customer support services
 Entertainment
 Interactive Games

Multimedia I 32
Multimedia- Applications
 Enabling Technology
 Accessibility to web based materials
 Teaching-learning disabled children & adults

 Fine Arts & Humanities


 Museum tours
 Art exhibitions
 Presentations of literature

Multimedia I 33
Multimedia- Applications

In Medicine

Source:
Cardiac Imaging,
YALE centre for
advanced cardiac
imaging

Multimedia I 34
Multimedia- Applications

In training

Multimedia I 35
Multimedia- Applications

Public awareness
campaign

Source
Interactive Multimedia Project
Department of food science&
nutrition, Colorado State Univ

36

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