Analytical Reasoning
Analytical Reasoning
Analytical Reasoning
Analytical Reasoning
Analytical Reasoning
The term "analytic reasoning" refers to
recognizing patterns and connections in a
variety of information.
Each analytical reasoning question is a
logical puzzle, based on a given set of
conditions
Analytical reasoning questions are
presented in groups of four or five
questions. Each group is based on a short
passage followed by a set of conditions.
Analytical Reasoning test measures your
ability to analyze and to draw result from a
complex situation by applying your logic.
Analytical Reasoning questions are designed to assess the ability to
consider a group of facts and rules, and, given those facts and rules,
determine what could or must be true. The specific scenarios
associated with these questions are usually unrelated to law, since
they are intended to be accessible to a wide range of test takers.
However, the skills tested parallel those involved in determining
what could or must be the case given a set of regulations, the terms
of a contract, or the facts of a legal case in relation to the law. In
Analytical Reasoning questions, you are asked to reason deductively
from a set of statements and rules or principles that describe
relationships among persons, things, or events.
Analytical Reasoning questions appear in sets, with each set based
on a single passage. The passage used for each set of questions
describes common ordering relationships or grouping relationships,
or a combination of both types of relationships. Examples include
scheduling employees for work shifts, assigning instructors to class
sections, ordering tasks according to priority, and distributing grants
for projects.
Analytical Reasoning questions test a range of deductive
reasoning skills. These include:
Comprehending the basic structure of a set of relationships by
determining a complete solution to the problem posed (for
example, an acceptable seating arrangement of all six diplomats
around a table)
Reasoning with conditional ("if-then") statements and recognizing
logically equivalent formulations of such statements
Inferring what could be true or must be true from given facts and
rules
Inferring what could be true or must be true from given facts and
rules together with new information in the form of an additional or
substitute fact or rule
Recognizing when two statements are logically equivalent in
context by identifying a condition or rule that could replace one of
the original conditions while still resulting in the same possible
outcomes
Analytical reasoning Types
Seating Arrangements
Sequencing
Combinations
Comparisons
Selections
Ranking
Relations
Grouping
Techniques used for Analytical
problem solving
Van Diagrams
Math Operators
Line up representation
Equations
Table representation
Diagrams & Notations
Basic Linear Sequence Game set up
If then Notation:
Grouping Game Diagrams
Math Symbols
And ^
Or v
Not ~
If, then ⊃
Same as ,Same age, same Seat, work Together =
Not same, can not sit together, Can not work
together ≠
Greater than, older >
At least ≥
At most ≤
Less than, younger <
Any good diagramming system must
be:
We now have 5 spots for our 5 dogs. If you want you could put F and S
at the ends of the diagram to represent that it goes from Fastest to
Slowest. This is usually not necessary and can waste time when you
are re-drawing your diagram. If you chose to include this extra notation
make sure that the F and S do not match any of your entities. For
example if you had a Schnauzer as one of your dog types you would
not want to have S for Schauzer and S for slowest. One way you can
avoid this is to put the f and s for fast and slow in lower case.
3: Fixed Entity
If we are told that an entity is placed in one spot then we can
just fill that directly into the diagram. This is the easiest type
of rule to include. For example if we are told that the
Schnauzer will be 3rd fastest then we can include it as follows:
____ ____ __S__ ____ _____
Not in that spot: If we are told that a particular entity does not
go in a particular spot we should add that directly to our
diagram by putting the entity under that spot and desginating
that it does not go there. There are number of ways to
desginate that the entity does not go there. You can put a slash
through it, or put ~ in front of the entity. Find one that works
best for you. For example if we are told the the Poodle is not the
fastest dog we can include it in our diagram as follows:
__p__ _____ ___S__ ______ ______
4: Here or There Pair notation: